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An idea for a roguelike (wishful thinking)

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zaimoni:
My usual "opening" in Urban Warfare:
Spoiler (click to show/hide)* zoom out 15 or so times (to figure out the fastest way out)
* zoom back down to two levels above starting (this can be eyeballed) to both fit your entire FOV on-screen
* lighthouse manuever
* move once with numpad so I know which way I'm facing
* use the "force map to think north is the way I'm facing command"Also, the "slide" issue you mentioned isn't from a psuedo-isometric rendering.  Facings are stored as floats internally (the turn commands are actually 1 radian at a time), and the facing is chosen from a circle, not just the cardinal directions.

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