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Quick question about intuition + berserk

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wazzur1:
Is it an intended feature for the intuition creature markers to be black when berserk? This makes it so you cant sense the creatures at all when the map has not been explored because the background tile is also black. It seems pretty convoluted to think that this is a design decision since monsters that move over an item or stairs will be visible even in unexplored parts of the map since the black X will be contrasted with the item. I tried to change the color for intuition to yellow in the config but it didnt seem to do anything.

Amazing game by the way. Got back into it recently and playing at a much higher level after discovering corner shooting exists lol.

Moonshine Fox:
I've noticed this as well. It's pretty awkward for melee builds, as they'll almost *always* take Ber in addition to being very reliant on Int to not get shot in the face on a regular basis.

Sereg:
To be honest, all of the status-based color overrides(berserk, invulnerable, envirosuit) are a bit annoying. It's kind of a cool concept, but in practice it makes a lot of information that's immediately evident in the standard view either much more difficult to interpret, or completely unavailable.

I hope Jupiter Hell retains the theme, but implements it in a way that doesn't interfere with the way the screen displays information.

LuckyDee:
Been there before. Didn't get the love I was hoping it to receive.

ZicherCZ:
From a little roleplaying perspective, I like to think of it this way: You are berserking, raging, you need to taste blood! RIP AND TEAR YOUR GUTS!!!
No wonder Intuition simply becomes overriden by pure rage and bloodthirst.

By the way, this could make an interesting mechanic - while berserk, Intuition only works when you have no enemies in sight. You sense your next target, but as soon as you spot an enemy, you care only about them, you need to kill them, you need to taste blood! RIP AND TEAR ... umm, sorry.

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