DRL > Nightmare!

[N!|24%|AoB+AoOC|YASD] Longinus Diamond without throwing knives (with Video)

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Sereg:
I had talked about doing this, and I seem to remember seeing it done and in fact doing it myself on my old profile, but I can't locate either my mortem, or the one that inspired it - all I could find was throwing knives or (surprise!) legit badges without AoOC.

The strategy works with AoB+AoOC, early invulnerability(I had two chained globes which was immensely helpful), reaching level 3 before entering UC, and having enough XP to reach 4 once inside. A tech mod for my chainsaw was also incredibly helpful. Build is Fin2 HR2, so I attack and move faster then AoD. Previous attempts got me killed as AoD has somewhat unpredictable(at least to someone who doesn't entirely understand energy) movement, and I had neither the T Mod nor the second HR level.

This takes a hell of a long time, but does eventually work - I made one mistake and had to heal, but other then that there were no issues with unpredictability causing damage.

I will link the video when it becomes available, but be advised it's pretty boring.
Edit: Video

Spoiler (click to show/hide)--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Nathan, level 4 Arch-Vile Chaos Major Scout,
 committed a stupid suicide on level 5 of Hell.
 He survived 28689 turns and scored 47386 points.
 He played for 28 minutes and 59 seconds.
 He opposed the Nightmare!

 He killed 49 out of 203 hellspawn. (24%)
 Who gave him the ticket to Hell, anyway?
 He was an Angel of Berserk!
 He was also an Angel of Overconfidence!

-- Special levels --------------------------------------------

  Levels generated : 4
  Levels visited   : 1
  Levels completed : 1

-- Awards ----------------------------------------------------

  Longinus Diamond Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  .....====.=...........0.................#..0......|.......#
  .###.====.=.V.....###..........0........#.....###....###..#
  .###=.=..=.=###...###......M............#.###.###0...###..#
  .###.=#.==.=###...###.....###0###.###...#.###.###....###..#
  ......#..=.=###...........###.###M###...#.###.............#
  ......#...0==.............###.###.###=.0+......###........#
  ......#.\..##=M.................V....==.#|..[..###......\.#
  ......+....#=#....###................===#..###.###........#
  .###..#....#=#.======V..=........###=====..###......###...#
  .###..#....===..========.........#.=====#=.###.###..###...#
  .###=.#....==....==................X======.....###..###...#
  .===..==##==......=...V............====.=......###.....}..#
  .===.===##=.==#..........###R.#.....===.#...........0.....#
  ..==.=====#.===..........###..###.......#....###..........#
  ....===.=...###..........###>V###.......#....###..........#
  .....==..............R..^........V.....%#....###..........#
  |..===#.........R...............R.......#.................#
  .0.=..#...............R.................#.................#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 0/50   Experience 6342/4
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

  Class : Scout

    Finesse          (Level 2)
    Hellrunner       (Level 2)

  HR->Fin->Fin->HR->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   nothing
    [b] [ Weapon     ]   Longinus Spear (8d8)
    [c] [ Boots      ]   nothing
    [d] [ Prepared   ]   nothing

-- Inventory -------------------------------------------------

    [a] Charch's Null Pointer (0d0) [60/60]
    [b] combat knife (2d5)
    [c] chainsaw (4d6) (T)
    [d] small med-pack
    [e] bulk mod pack

-- Resistances -----------------------------------------------

    None

-- Kills -----------------------------------------------------

    3 former sergeants
    1 imp
    19 demons
    16 lost souls
    3 hell knights
    1 baron of hell
    3 arachnotrons
    1 former commando
    1 revenant
    1 Angel of Death

-- History ---------------------------------------------------

  On level 1 he invaded the Unholy Cathedral!
  On level 1 he found the Longinus Spear!
  He then destroyed the Unholy Cathedral!
  He left level 2 as soon as possible.
  He left level 3 as soon as possible.
  On level 5 he found the Charch's Null Pointer!
  On level 5 he finally committed a stupid suicide.

-- Messages --------------------------------------------------

 There is a Charch's Null Pointer (0d0) [60/60] lying here.
 You picked up a Charch's Null Pointer (0d0) [60/60]. "This seems to be an
 extremely unstable device!"
 There is a combat knife (2d5) lying here.
 There is a large med-pack lying here.
 You picked up a large med-pack.
 You start running!
 Argh!!! Lava!
 There is a small med-pack lying here.
 You picked up a small med-pack. The arch-vile raises his arms! You are hit!
 The barrel explodes! Argh!!! Lava!
 You use a large med-pack. You feel fully healed. You are hit! You dodge! The
 missile hits the revenant. The revenant hits you. Argh!!! Lava!
 You use a large med-pack. You feel fully healed. You are engulfed in flames!
 You dodge! The missile hits the revenant. The revenant dies. You are hit!
 Argh!!! Lava! You die!... Press <Enter>...

-- General ---------------------------------------------------

 1286 brave souls have ventured into Phobos:
 1104 of those were killed.
 6 of those were killed by something unknown.
 80 didn't read the thermonuclear bomb manual.
 And 70 couldn't handle the stress and committed a stupid suicide.

 26 souls destroyed the Mastermind...
 1 sacrificed itself for the good of mankind.
 23 killed the bitch and survived.
 2 showed that it can outsmart Hell itself.

--------------------------------------------------------------
--- End code ---

Tormuse:
(I'll watch the video when I get the chance)

I'm curious, you didn't mention it, but did you use the free berserk that comes from dropping and picking up your starting chainsaw?  (One time extra healing boost and berserk rampage!)  :D

Sereg:
I didn't know that was a thing o.O that would have made some of these attempts easier, lol - at least getting started, if not the AoD fight(although I suppose it would be an extra medpack).

Tormuse:
Oh yeah, definitely a huge help!  :D

I mentioned in the other thread that I'm having computer troubles; it turns out my computer was unsalvageable,  :|  but fortunately, I was able to transfer the hard drive into my previous computer that had been behind my bed, so I have a functioning computer again!  :D  (Albeit a bit slower)

Anyway, I'm watching your video right now as I type this...  You mentioned a few times that you don't quite understand how the "energy" system works in DRL.  Personally, I don't think of it in terms of energy; (even though that's the term that the Wiki says) they're just moving at regular intervals of ingame time.  The reason the number of moves they get seems so wonky is that your move speed, attack speed, and rest speed are all different.

For example, let's say the AoD is moving every 0.75 seconds and you are moving at 0.74.  At first, it would look a lot like you're going at the same speed, except that every 75 moves, you get a double move on the AoD because you're very slightly faster.  And if you keep moving and don't do any other actions besides moving, you will get your double move at exactly every 75 moves exactly every single time.  But...  that gets mixed up if you do something that takes a different amount of time, like say you're chainsawing at 0.5 seconds; then every time you use the chainsaw, you jump to a different place in your 75 step countdown.  Same if you rest or use a medpack or open a door or any other activity that takes a different amount of time.  Sometimes you can get some really weird intervals that way that cause unpredictable enemy movement patterns, especially if you're playing as the scout, who gets a 10% bonus on all actions (including basic actions like picking up and dropping stuff) and therefore can get some seriously messed up time intervals.

Anyway, I hope that explanation makes sense?  Let me know if I should try to explain it better.

Sereg:
That does indeed clarify it - it seems, then, that predicting it exactly would be almost out of the question, so my fourth level and the mod I found were rather important.

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