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What to do with early bulk packs on shotgun build?

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Faintly:
thanks for the all the info.

more questions

could bulk mod on shottyman build be good with shottyhead on a focused double shotgun?

on the topic of the cathedral, is there any hp threshold where actually beneficial to use azrael's scythe ability to get berserked more often?

how does tactical rocket launcher help clear that level without taking damage? (also is there other achievment-reward pairs like that which I should know about? I know there's a special one on nightmare, but in other difficulties?)

iirc bulk mod takes off 10% speed in my 0.9.9.7 version

Thomas:

--- Quote from: Faintly on May 18, 2017, 19:11 ---on the topic of the cathedral, is there any hp threshold where actually beneficial to use azrael's scythe ability to get berserked more often?

--- End quote ---

The main thresholds are 30, 50 and 60.

You always want to be below (or equal to) 60 max HP, because then Arch-Vile attacks will always make you go berserk. 50 max HP is even better because then Cyberdemon and Angel of Death melee attacks will make you go berserk.

Going below 50 is risky in my opinion. It will help against things that do medium-high damage, like barons of hell and close-range shotgun blasts, but it also means you die faster to plasma. I'm more scared of plasma, so I don't use the scythe's alt-fire.

Once you get down to 30 max HP, going any lower won't help you go berserk more, because you can't go berserk from an attack that does 9 or less damage no matter how low your max HP is. At 30 or lower (eg. playing an Angel of Humanity challenge run with Berserker) many, many things will make you go berserk, but you have to start watching out for cacodemons and hell knights because they usually do less than 10 damage.


--- Quote ---how does tactical rocket launcher help clear that level without taking damage? (also is there other achievment-reward pairs like that which I should know about? I know there's a special one on nightmare, but in other difficulties?)

--- End quote ---

You can see rank, badge and medal requirements on the DoomRL wiki, on this page: https://drl.chaosforge.org/wiki/Achievements

If you want to kill a shambler without taking damage, rocket launchers are better than shotguns because shamblers have good armor and HP regeneration - killing them with shotguns takes a long time. And the tactical rocket launcher is even better for fighting than a regular rocket launcher because it has much better accuracy and holds 5 rockets instead of 1.

Even before you fight the shambler and on other levels, the tactical rocket launcher deals a lot of damage and knockback at long range, which helps you fight safely and not take damage even when out of cover.

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