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Author Topic: [N!|ArchAoTravel|52%|YAVP] Lightfoot Angelic  (Read 332 times)

Ridonk

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[N!|ArchAoTravel|52%|YAVP] Lightfoot Angelic
« on: June 24, 2017, 06:44 »

This one took longer than necessary due to me constantly hitting and killing enemies by accident.... One time a former human revived in my path as a ran by and I hit and killed his fresh new body, grrrr.

Anyway thanks again to Sereg, lol I copied your technique here and it works a treat. Except I carried around 2 stacks of shells mostly, but never seemed short of ammo.

Not sure what to try next, still need to get longinus diamond....either that or marksman/elite diamond I reckon.

--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Ridonk, level 10 Cyberdemon Marshal Marine,
 defeated the Mastermind at the City of Dis.
 He survived 44265 turns and scored 373755 points.
 He played for 1 hour, 7 minutes and 8 seconds.
 He opposed the Nightmare!

 He killed 536 out of 1030 hellspawn. (52%)
 He was an Archangel of Travel!

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 3
  Levels completed : 0

-- Awards ----------------------------------------------------

  UAC Star (bronze cluster)
  Lightfoot Diamond Badge
  Lightfoot Angelic Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  #>#####################................................####
  ######################...............####...............###
  #####################.......####.....####.....####.......##
  ####################........####.....####.....####........#
  ###################.........####.....####.....####.........
  ##################..........####..............####.........
  #################..........................................
  #################....####............................####..
  #################....####............................####..
  #################....####............................####&.
  #################....####...%X.......................####..
  #################..........................................
  ##################..........####..............####.........
  ###################.........####.....####.....####.........
  ####################........####.....####.....####........#
  #####################.......####.....####.....####.......##
  ######################...............####...............###
  #>#####################................................####
  ###########################################################

-- Statistics ------------------------------------------------

  Health 60/60   Experience 46906/10
  ToHit Ranged +0  ToHit Melee +4  ToDmg Ranged +1  ToDmg Melee +7

-- Traits ----------------------------------------------------

  Class : Marine

    Finesse          (Level 2)
    Hellrunner       (Level 2)
    Tough as nails   (Level 2)
    Son of a bitch   (Level 1)
    Brute            (Level 2)
    Berserker        (Level 1)

  Bru->Bru->Ber->HR->Fin->HR->Fin->TaN->TaN->SoB->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   Malek's Armor [3/3] (100%)
    [b] [ Weapon     ]   assault shotgun (8d3) [2/6] (P1)
    [c] [ Boots      ]   protective boots [2/2] (88%) (A)
    [d] [ Prepared   ]   chainsaw (4d6)

-- Inventory -------------------------------------------------

    [a] shotgun shell (x27)
    [b] shell box (x100)

-- Resistances -----------------------------------------------

    Bullet     - internal 60%   torso 60%   feet 60% 
    Melee      - internal 60%   torso 60%   feet 60% 
    Shrapnel   - internal 60%   torso 60%   feet 60% 
    Acid       - internal 60%   torso 90%   feet 85% 
    Fire       - internal 60%   torso 90%   feet 60% 
    Plasma     - internal 60%   torso 90%   feet 60% 

-- Kills -----------------------------------------------------

    70 former humans
    85 former sergeants
    36 former captains
    116 imps
    53 demons
    84 lost souls
    3 cacodemons
    10 hell knights
    13 barons of hell
    8 arachnotrons
    10 former commandos
    6 pain elementals
    21 revenants
    7 mancubi
    12 arch-viles
    1 Cyberdemon
    1 Spider Mastermind

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 5 he stormed the Chained Court.
  He left level 7 as soon as possible.
  On level 8 he encountered the Phobos Anomaly.
  He left level 9 as soon as possible.
  He left level 12 as soon as possible.
  On level 16 he found the Tower of Babel!
  He left level 17 as soon as possible.
  On level 17 he invaded the Unholy Cathedral!
  He fled the Unholy Cathedral seeing no chance to win.
  He left level 18 as soon as possible.
  He left level 20 as soon as possible.
  On level 20 he was foolish enough to enter the Mortuary!
  He managed to escape from the Mortuary!
  On level 21 he ran for his life from acid!
  On level 21 he found the Malek's Armor!
  He left level 22 as soon as possible.
  Then at last he found Dis!
  On level 24 he finally defeated the Mastermind.

-- Messages --------------------------------------------------

 taste blood!
 You see : a Spider Mastermind (almost dead) | floor | [ m ]ore
 You swap your weapons. You need to taste blood!
 Fire -- Choose target...
 You see : a Spider Mastermind (almost dead) | floor | [ m ]ore
 You need to taste blood!
 Fire -- Choose target...
 You see : a Spider Mastermind (almost dead) | blood | [ m ]ore
 The Spider Mastermind flinched! You need to taste blood!
 Fire -- Choose target...
 You see : a Spider Mastermind (almost dead) | floor | [ m ]ore
 You need to taste blood!
 Fire -- Choose target...
 You see : a Spider Mastermind (almost dead) | floor | [ m ]ore
 The Spider Mastermind dies. Congratulations! You defeated the Spider
 Mastermind! Press <Enter>...

-- General ---------------------------------------------------

 722 brave souls have ventured into Phobos:
 624 of those were killed.
 3 of those were killed by something unknown.
 5 didn't read the thermonuclear bomb manual.
 And 36 couldn't handle the stress and committed a stupid suicide.

 54 souls destroyed the Mastermind...
 6 sacrificed itself for the good of mankind.
 39 killed the bitch and survived.
 9 showed that it can outsmart Hell itself.

--------------------------------------------------------------
Logged

Sereg

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Re: [N!|ArchAoTravel|52%|YAVP] Lightfoot Angelic
« Reply #1 on: June 24, 2017, 12:32 »

I had a lot of issues with accidental kills, too. It got better as I got accustomed to the challenge and learned not to do things that I otherwise wouldn't have any reason to avoid.

Congratulations, and good luck on your next challenge... I really gotta get back into this before everyone passes me, lol.
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Tormuse

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Re: [N!|ArchAoTravel|52%|YAVP] Lightfoot Angelic
« Reply #2 on: June 25, 2017, 03:23 »

Well done!  :D  I love how you two have totally turned this challenge on its head.  :)  Subverting the rules, FTW!  :D
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Sereg

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Re: [N!|ArchAoTravel|52%|YAVP] Lightfoot Angelic
« Reply #3 on: June 25, 2017, 20:13 »

It is the Art of Sereging - circumventing the intended difficulty of challenges by following the letter of the law, but not the spirit.

Leaving out the entire rest of the game, Cyberdemon and Mastermind pose a huge problem to anyone doing this without melee. I originally attempted the successful method demonstrated in this mortem and my own due to massive failure at the Cyberdemon on prior attempts - the amount of damage you can do with a build other then melee takes a very long time to kill the cyberdemon, and the lack of inventory for ammo is all but prohibitive towards completing the level that way. To avoid damage, which you absolutely need to do because you can't carry spare armor or medkits, you have to have Dodgemaster. This gives you basically two builds, Fireangel or Gun Kata. Gun Kata doesn't get to use its instant reloads, because you are never finishing anything off, so that eliminates half the benefit, although you still get increased fire speed every dodge. However, speed isn't really what you need here, as the issue is conserving ammo, and what you really want is damage, which only comes from the two levels of SoG in this build. SoB is prohibited so even with extra traits you've got no help there. Fireangel has something of the same issue - you reload faster, but you have nothing at all to help your damage, and SoB is once again blocked.

In both cases, you have tools to help you play safely and not take damage, but this is to some extent offset by the fact that you need to play as close to the Cyberdemon as possible to maximize damage with the shotgun or accuracy with the pistol. In the first case, you have 100 rounds available, in the second you have 200, and with the Cyberdemon's 450 health and 4 armor on Nightmare, while I haven't actually done the math here, I have serious doubts about whether either build can finish the kill before running out of ammunition.

This is, of course, assuming you arrive at Babel with 2 full stacks of ammo and nothing else, and that you make no mistakes for a very long and painstaking fight. It also assumes you killed enough original spawns to rack up the experience for a Master trait by the time you reach Babel - not really the way you want to play a Nightmare game with essentially no inventory.

I suppose it could be possible with exceptional luck with mods, exotics, and/or Uniques, and of course you could hope to get lucky with a nuke and a globe on Deimos 7, but neither of these are good strategies for a still demanding Nightmare run - any number of other factors can throw out the run, especially with a challenge like this with very little room for mistakes, and alot of reliance on luck with respect to finding the specific kind of ammunition you need(or a former that carries it and can be safely respawn farmed) at the right times, because running out of ammo almost guarantees the failure of the run(without additional exceptional luck).

Melee solves all of these problems - you can conserve your valuable ammo and so have the option of using one of your two inventory spaces for some kind of lifeline like a medkit, homing phase, or extra armor, so you can get survive more bad luck. The global speed boost the challenge gives you is a bigger advantage in melee then with guns, and also doesn't speed up the use of your ammo. Bosses become much simpler, since you can build Berserker(or hell, even Malicious Blades if you're feeling cocky) and increase both survivability and damage output, and again you can keep a lifeline item and not worry about running out of ammo or playing extremely carefully. It also means you can have your most essential traits with a much lower character level then non-melee requires.

Sure, you have the added challenge of swapping weapons and being careful with what's equipped when something dies, but it's a pretty worthwhile tradeoff as far as overall difficulty is concerned, in my opinion.

If someone were to post a mortem of this badge in the spirit of the law, not just the letter, that would very definitely be an Angelic achievement in my opinion - and, like all Angelic badges(with the exception of Shottyman, due to the [presumably] unanticipated easing of difficulty caused by several Dual Angel combinations - hey, more Sereging!), means it should be all but impossible.

P.S. Tormuse, I note that your signature indicates that you're still at 7 Angelics - in my original mortem, you mentioned taking my skepticism of the possibility of legitimately completing this badge as a challenge. I now renew that challenge, if you're feeling up to it - certainly you are among the very few people who might have some shot of actually accomplishing it. Best of luck if you choose to do so, but please, get a working keyboard first ;)
« Last Edit: June 25, 2017, 20:57 by Sereg »
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Tormuse

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Re: [N!|ArchAoTravel|52%|YAVP] Lightfoot Angelic
« Reply #4 on: June 26, 2017, 01:00 »

P.S. Tormuse, I note that your signature indicates that you're still at 7 Angelics - in my original mortem, you mentioned taking my skepticism of the possibility of legitimately completing this badge as a challenge. I now renew that challenge, if you're feeling up to it - certainly you are among the very few people who might have some shot of actually accomplishing it. Best of luck if you choose to do so, but please, get a working keyboard first ;)

Challenge accepted!  :D  (Again!)  :D

Not sure when I'll have time to give it a good try, but I've been looking for something to distract me from my attempts at Everyman Angelic, so I'll see what I can do.  :)
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scotherns

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Re: [N!|ArchAoTravel|52%|YAVP] Lightfoot Angelic
« Reply #5 on: June 26, 2017, 01:25 »

Congratulations! I *love* seeing clever ways to get those Angelics!
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