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DoomRL trainer

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Zeb:
Games usually take about 3 hours anyway, so implementing a "tournament mode" that doesn't allow saving wouldn't be that big of a deal for players who wanted to compete. However, it is one more thing that Kornel would have to implement if he wanted a web scoreboard that wasn't easily cheatable.

Even with replays, people to watch replays, a serperate mode, and whatever else have you there would still be more ways to cheat the system if people really wanted to (And I'm sure someone would just to feel special). The only way to have a truly corruption-free high score list would be to host an entire DoomRL online server, and I doubt Kornel wishes to spend the time or resources for that, as cool as it would be.

BDR:
Most people here (that post mortems and speak of playing) do not save-scum.  I have died many, many times for this reason, but because the time investment is so small compared to most 'normal' games that keep persistent saves I don't mind at all.  I don't really think people would need an incentive to play tournament mode... having your high score up for all the world fans of DoomRL to see on the semi-main website would probably be enough for those who'd play it.  I agree that no matter how hard anyone tries there's no real way to prevent cheating; the important part is being able to identify cheaters and to make it difficult enough that the majority of players won't bother trying to cheat.

DaEezT:
I just wanted to say that, since DoomRL is a single player game, I do not care if other people cheat.

Baphomet:
I'm trying to reach Kornel to discuss this issue...

Zeb:
This topic is the fifth result on Google for "DoomRL". :-(

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