DRL > Discussion
DRL: Xtreme Arena
MaiZure:
--- Quote from: Sereg on September 04, 2017, 20:05 ---I suppose one of us ought to start adding some of this stuff to the wiki. Any of the editors play XA?
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I don't think XA ever made it in to the wiki since it wasn't publicly available until last week!
--- Quote from: Sereg on September 04, 2017, 20:05 ---KK is still probably almost impossible to kill this way, though...
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I should throw out there that KK's difficult varies wildly based on player performance...in fact in his weakest state, I don't think he even has all his weapons and toys available. As Tormuse mentioned, it's possible to face KK as early as round 5. But big points go to finishing him at the end.
The most important component to his difficult involves the number of rounds you've completed overall. I think it may bump more if you've totally dominated any rounds (no hits/damage to yourself). Naturally these things affect your final score too. So if you've managed to play perfectly, then expect a very dangerous final fight with the chance to lose it all :)
Sereg:
That explains my last run... had a laser rifle and the backpack and a lot of nice traits and still couldn't take KK down.
You might want to check that your traits are working as intended... I have Army of the Dead x2 and the final trait effect list(pictured) shows the effect for Fireangel(which I did not take), not Army. Might have finished that boss fight if my backup chaingun actually was armor piercing...
Oh well, still my best run to date.
MaiZure:
--- Quote from: Sereg on September 04, 2017, 21:40 ---You might want to check that your traits are working as intended... I have Army of the Dead x2 and the final trait effect list(pictured) shows the effect for Fireangel(which I did not take), not Army. Might have finished that boss fight if my backup chaingun actually was armor piercing...
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Bug in the end game display -- missing break in a switch statement.
It should read: "Shotguns pierce armor with max damage". MADx2 is kind of line sharpshooter for shotguns
Still pretty impressive though!
Sereg:
Oh, hmm, in the in game help menu it states that AotDx1 is armor penetration for shells, x2 for bullets, x3 for plasma, which is why I grabbed the second level - I haven't actually found much use for shotguns in XA, but I sure do like my chaingun.
Which is the case, scaling weapon types as with dualgunner, or scaling penetration per your most recent post?
MaiZure:
--- Quote from: Sereg on September 04, 2017, 21:58 ---Oh, hmm, in the in game help menu it states that AoDx1 is armor penetration for shells, x2 for bullets, x3 for plasma, which is why I grabbed the second level - I haven't actually found much use for shotguns in XA.
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Quick look at the code confirms what I said...
if (army_of_the_dead > 1)
pellet.damage = 3
else
pellet.damage += rnd_range(1,3)
However...it also affects the MINIGUN. Miniguns ignore armor if army of the dead is higher than 1. Damn?
So far, that's all I see.
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