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Author Topic: [N!|YAAM|YAFW|AoMc] veteran angelic  (Read 160 times)

khiijol

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[N!|YAAM|YAFW|AoMc] veteran angelic
« on: August 07, 2017, 20:36 »

had another unsuccessful attempt at this after the one i posted - got a poor start on hell 6 that i probably could have bfg'd my way out of if i was thinking properly. this one went better, no plasmatic shrapnel here so stuck shooting stuff in doors and using missiles to burn corpses. overall i think this badge is easier than shottyman angelic. with max carnage the chaingun is incredibly powerful, and once skills get put into it and it becomes the gatling gun, it can kill almost anything in one burst. jc didn't stand a chance against the hyperblaster. 100/666 floor challenge is probably next

--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 khiijol, level 17 Arch-Vile Lt. General Scout,
 nuked the Mastermind at the Hell Fortress.
 He survived 1779772 turns and scored 911976 points.
 He played for 6 hours, 28 minutes and 45 seconds.
 He opposed the Nightmare!

 He killed 1639 out of 1639 hellspawn. (100%)
 This ass-kicking marine killed all of them!
 He was an Angel of Max Carnage!

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 6
  Levels completed : 6

-- Awards ----------------------------------------------------

  Medal of Prejudice
  UAC Star (gold cluster)
  Shambler's Head
  Hell Champion Medal
  Veteran Angelic Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ..........................................................#
  ..........................................................#
  ............................................%.............#
  .............................................%............#
  ............................................%.............#
  ..........................................................#
  ....................................................|}....#
  .....................................................||...#
  ...................................................%......#
  ..............................................X...........#
  ........................................%.............%...#
  ..........................................................#
  ..........................................................#
  ..........................................................#
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  ..........................................................#
  ..........................................................#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 50/50   Experience 146830/17
  ToHit Ranged +12  ToHit Melee +12  ToDmg Ranged +4  ToDmg Melee +4

-- Traits ----------------------------------------------------

  Class : Scout

    Finesse          (Level 3)
    Hellrunner       (Level 2)
    Tough as nails   (Level 2)
    Son of a bitch   (Level 4)
    Intuition        (Level 2)
    Whizkid          (Level 2)
    Triggerhappy     (Level 2)

  Int->Int->SoB->SoB->TH->TH->SoB->HR->TaN->TaN->Fin->Fin->WK->WK->HR->Fin->SoB->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   red armor [6] (OP)
    [b] [ Weapon     ]   hyperblaster (2d4)x3 [37/52] (B1)
    [c] [ Boots      ]   tactical boots [0/0] (100%)
    [d] [ Prepared   ]   power battery (x70)

-- Inventory -------------------------------------------------

    [a] gatling gun (1d7)x6 [0/60]
    [b] assault shotgun (9d3) [6/6] (P2)
    [c] missile launcher (6d6) [4/4]
    [d] shotgun shell (x49)
    [e] rocket (x6)
    [f] power cell (x70)
    [g] power cell (x70)
    [h] power cell (x70)
    [i] power cell (x70)
    [j] power cell (x70)
    [k] power cell (x40)
    [l] small med-pack
    [m] large med-pack
    [n] large med-pack
    [o] large med-pack
    [p] phase device
    [q] lava element
    [r] cerberus plasteel boots [0/0] (100%)
    [s] 10mm ammo chain (x250)
    [t] 10mm ammo chain (x250)

-- Resistances -----------------------------------------------

    Fire       - internal 0%    torso 25%   feet 0%   

-- Kills -----------------------------------------------------

    220 former humans
    232 former sergeants
    93 former captains
    292 imps
    157 demons
    194 lost souls
    82 cacodemons
    49 hell knights
    81 barons of hell
    32 arachnotrons
    48 former commandos
    19 pain elementals
    40 revenants
    30 mancubi
    26 arch-viles
    4 nightmare imps
    4 nightmare cacodemons
    8 nightmare demons
    7 elite former humans
    5 elite former sergeants
    7 elite former commandos
    2 bruiser brothers
    2 shamblers
    1 lava elemental
    1 Cyberdemon
    1 Spider Mastermind
    1 John Carmack
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 5 he stormed the Chained Court.
  He defeated the Hell Arena Master!
  On level 6 he assembled a gatling gun!
  On level 7 he marched into the Military Base.
  He purified his fellow comrades.
  On level 8 he encountered the Phobos Anomaly.
  On level 9 he entered Deimos Lab.
  He destroyed the evil within and reaped the rewards!
  On level 11 he arrived at the Containment Area.
  He emerged from the Containment Area victorious!
  On level 12 he assembled a tactical boots!
  On level 16 he found the Tower of Babel!
  On level 21 he assembled a cerberus boots!
  On level 22 he assembled a hyperblaster!
  On level 22 he entered the Lava Pits.
  He managed to clear the Lava Pits completely!
  Then at last he found Dis!
  He nuked level 24!
  He defeated the Mastermind and found the TRUE EVIL!
  Then finally in Hell itself, he killed the final EVIL.

-- Messages --------------------------------------------------

 hits John Carmack. The missile hits John Carmack. The missile hits John
 Carmack.
 The missile hits John Carmack. The missile hits John Carmack. The missile
 hits John Carmack. The missile hits John Carmack. The missile hits John
 Carmack.
 You quickly reload the hyperblaster.
 Fire -- Choose target...
 You see : John Carmack (severely wounded) | floor | [ m ]ore
 The missile hits John Carmack. The missile hits John Carmack. The missile
 hits John Carmack. The missile hits John Carmack. The missile hits John
 Carmack.
 The missile hits John Carmack. The missile hits John Carmack. The missile
 hits John Carmack. The missile hits John Carmack. The missile hits John
 Carmack.
 The missile hits John Carmack. The missile hits John Carmack. John Carmack
 dies. Congratulations! You defeated John Carmack! Press <Enter>...

-- General ---------------------------------------------------

 744 brave souls have ventured into Phobos:
 638 of those were killed.
 4 of those were killed by something unknown.
 14 didn't read the thermonuclear bomb manual.
 And 42 couldn't handle the stress and committed a stupid suicide.

 46 souls destroyed the Mastermind...
 3 sacrificed itself for the good of mankind.
 36 killed the bitch and survived.
 7 showed that it can outsmart Hell itself.

--------------------------------------------------------------
« Last Edit: August 07, 2017, 20:38 by khiijol »
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Sereg

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Re: [N!|YAAM|YAFW|AoMc] veteran angelic
« Reply #1 on: August 08, 2017, 00:24 »

Easier then shottyman? I suppose it's less luck based, so if you can handle nightmare mode this well, then I concede the point.  However, most of us cannot do so and nightmare remains an incredibly difficult challenge.

All the more props to you,  then,  for this achievement,  and best of luck on your next one.
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Medals - DRL 27/43 | XA 16/31

khiijol

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Re: [N!|YAAM|YAFW|AoMc] veteran angelic
« Reply #2 on: August 08, 2017, 05:15 »

thanks - max carnage makes your burst weapons incredibly overpowered. with an unmodded chaingun and no skills into it, you can kill formers and imps in one burst, demons and hell knights with two, and its not unreasonable to have a gatling gun with SOB3 and TH2 before the anomaly. as such, normally difficult boss fights like the arena master and the shamblers become total pushovers and for the normal levels its a great build for run waiting. the vast majority of kills were spent camping in a secured room and blasting stuff as they come in the doorway. you also get far more ammo and situational versatility than with the shottyman run, so you can reliably use everything monsters drop

for what its worth i still can't get past the anomaly on regular nightmare non-stairdiving runs, i'll have to see what badges i can clear with max carnage before attempting that
« Last Edit: August 08, 2017, 05:29 by khiijol »
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