Chaosforge Forum

  • October 06, 2024, 01:57
  • Welcome, Guest
Please login or register.



Login with username, password and session length
Pages: [1]

Author Topic: Assault rifle assembly problems?  (Read 10659 times)

Dr. Granola

  • Private FC
  • *
  • Offline Offline
  • Posts: 17
  • Lost Soul
    • View Profile
Assault rifle assembly problems?
« on: August 19, 2017, 12:57 »

So I was playing Ao100 when I found a minigun, and decided to assemble it into an assault minigun in the hopes of saving on ammo. The wiki led me to believe that it would only consume 2 ammo per volley, but now it fires 6 shots (4 shots + 2 more due to Triggerhappy) and consumes 12 ammo per volley. Is this a bug or did I fail basic reading comprehension?
Logged

Sereg

  • Chaos Acolyte
  • Greater Elder
  • Brigadier General
  • *
  • *
  • Offline Offline
  • Posts: 660
  • Angel of Overconfidence
    • View Profile
Re: Assault rifle assembly problems?
« Reply #1 on: August 19, 2017, 19:53 »

If memory serves, assault assembly reduces the burst size but doubles ammo consumption for the remainder... so,  working as intended.  Not sure exactly how it's worded... perhaps it could be clearer.
Logged
[26|22|23|15|15|2]
Cyberdemon Chaos Colonel

Medals - DRL 27/43 | XA 16/31

Tormuse

  • Elder
  • General
  • *
  • *
  • Offline Offline
  • Posts: 1696
  • More Angelic than not
    • View Profile
Re: Assault rifle assembly problems?
« Reply #2 on: August 19, 2017, 20:09 »

Looks like there's some contradictory information on the Wiki;  it says "consumes 2 per shot" but also "0.5 times original Shots."  I think the second one is true, so 0.5 times the normal 8 shots is 4 and then you add 2 because of Triggerhappy, so firing 6 shots is the correct, expected result.

My guess is the "consumes 2 per shot" is referring to the Ammochain trait;  it was probably written by someone who never plays without Ammochain and they assumed that using 2 per shot was a Universal thing, but it's not.
Logged
Apostle Chaos Lt. General (0.9.9.7)
[26/26/26/26/18/9]
Check out my Youtube channel for videos of me playing DRL!  :)
https://www.youtube.com/channel/UCXOijubEijdnrOja0kxXTKQ/videos

Sereg

  • Chaos Acolyte
  • Greater Elder
  • Brigadier General
  • *
  • *
  • Offline Offline
  • Posts: 660
  • Angel of Overconfidence
    • View Profile
Re: Assault rifle assembly problems?
« Reply #3 on: August 20, 2017, 11:27 »

If shot is used to mean projectile,  then both are true. Half the base projectiles,  twice the ammo consumed for each.
Logged
[26|22|23|15|15|2]
Cyberdemon Chaos Colonel

Medals - DRL 27/43 | XA 16/31

Dr. Granola

  • Private FC
  • *
  • Offline Offline
  • Posts: 17
  • Lost Soul
    • View Profile
Re: Assault rifle assembly problems?
« Reply #4 on: August 20, 2017, 13:25 »

Well, turns out reading is hard.
Thanks for the answers.

While we're here I might as well ask.
Say you find a nuclear plasma rifle, what should you mod it with? My limited experience suggests that you apply as many bulk mod that you can, so that you get more volleys out of it. Any other ideas?
P.S. Non-ammochain runs.
Logged

Tormuse

  • Elder
  • General
  • *
  • *
  • Offline Offline
  • Posts: 1696
  • More Angelic than not
    • View Profile
Re: Assault rifle assembly problems?
« Reply #5 on: August 20, 2017, 19:25 »

Personally, I'm fond of the Burst Cannon assembly for Nuclear Plasma Rifles, (BBP) but only if I can take a level or two in Eagle Eye to counteract the accuracy penalty.  (Or maybe a Sniper mod?)  It can do pretty devastating amounts of damage and recharges quickly.
Logged
Apostle Chaos Lt. General (0.9.9.7)
[26/26/26/26/18/9]
Check out my Youtube channel for videos of me playing DRL!  :)
https://www.youtube.com/channel/UCXOijubEijdnrOja0kxXTKQ/videos
Pages: [1]