DRL > Discussion
The Journey to 100%
Icy:
Thanks! Looking forward to seeing what you're trying to complete yourself!
Day 17:
Spoiler (click to show/hide)
After some experimentation and research, I'm quite confident I've discovered the absolute best way to farm Cyberdemon kills. It honestly could be faster to use this method from 0 to 100 than even an Ao666 run on Ultra-Violence!
Start with choosing Angel of Pacifism, Hey, Not Too Rough, and Marine. Build your character with Hellrunner->Hellrunner->Tough as Nails->Tough as Nails->Dodgemaster, and then your pick between Badass and Ironman. I think Badass is the better pick, but there's an argument for both, and by the time you're far enough to choose between them, it's pretty negligible overall.
I tried using the Scout with his superior speed and early Intuition to search for Computer/Tracking Maps and Invulnerability, but the Marine's extra beefiness and in particular, extra power-up duration makes him by far the best choice. I was getting a Cyberdemon kill once about every 7-8 minutes, and with close to 95% run completion consistency! The first 4 floors can be a bit tricky to survive since you're quite weak, but on floor 5, you have access to Chained Court. It's definitely worth it to seek out the bonus level, even if the regular staircase starts in plain sight because 5x stacked Berserk Packs with their extra movement speed and resistances is extremely good! So long as you can find the staircases reasonably fast on floors 6 and 7, you'll be well into Deimos before they wear off!
Once you're in Deimos, you have a pile of Large Med-Packs from Phobos Anomaly and hopefully previous floors, nearly full health, and a fresh Red Armor. Most of the levels in this episode also have two sets of staircases, which significantly increases the speed of finishing each floor, and once you have Tough as Nails (received as soon as you finish Phobos), you're significantly sturdier when you're getting pelted by everything, in particular, melee attacks. The only bonus levels in Deimos I would skip are Abyssal Plains (though I did beat it once) and Halls of Carnage.
There's also a very cool trick for Angel of Pacifism. It's not correct to say that you get a level-up every third floor, rather, you get one on floors, 3, 6, 9, 12, etc, even if you enter bonus levels in between. However, if you enter a bonus level on any of these floors, you get an additional level-up as the game still treats you on that number! So for example on floor 9 when you receive a level-up, you can then enter Hell's Armory/Deimos Lab, still be treated as if you were on floor 9, and get an immediate level-up again! This helps a lot with building up your character, and while it's not necessary to go out of your way to find the bonus levels, they only make the run easier for when you do!
I completed nearly every attempt I did with this strategy, only dying to the early floors a few times, and zero deaths after Chained Court! My longest run was also just over 11 minutes, with my fastest being close to under 5 minutes! The speed, the consistency, the ease of execution all make this strategy phenomenal, and when you actually don't get a run, it's often due to a death at the beginning, so no real progress lost!
So with all that, I quickly finished off all the Cyberdemons I needed to get to the next ranking! All that remains now is 47x JC kills. I'll be doing some more research into figuring out the optimal way to grind for these and hopefully get Apostle ranking in a reasonable amount of time. I think Berserk+Overconfidence is the way to go, but perhaps a double nuke strat with Pacifism could be better? I'll have to see.
Here's the post-mortem of my fastest run. I'm very confident much faster can be completed too with good luck and intent to specifically finish as fast as possible:
Spoiler (click to show/hide)--------------------------------------------------------------
DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------
ffg, level 6 Arch-Vile Lt. General Marine,
nuked himself at the Tower of Babel.
He survived 4656 turns and scored 21660 points.
He played for 5 minutes and 13 seconds.
He didn't like it too rough.
He killed 17 out of 284 hellspawn. (5%)
My, wasn't he a wimpy chump.
He was an Angel of Pacifism!
-- Special levels --------------------------------------------
Levels generated : 11
Levels visited : 2
Levels completed : 0
-- Awards ----------------------------------------------------
None
-- Graveyard -------------------------------------------------
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-- Statistics ------------------------------------------------
Health 0/60 Experience 3782/6
ToHit Ranged +0 ToHit Melee +0 ToDmg Ranged +0 ToDmg Melee +0
-- Traits ----------------------------------------------------
Class : Marine
Hellrunner (Level 2)
Tough as nails (Level 2)
Dodgemaster (Level 1)
Badass (Level 1)
HR->HR->TaN->TaN->DM->Bad->
-- Equipment -------------------------------------------------
[a] [ Armor ] nothing
[b] [ Weapon ] chainsaw (4d6)
[c] [ Boots ] nothing
[d] [ Prepared ] nothing
-- Inventory -------------------------------------------------
[a] green armor [1/1] (62%)
[b] small med-pack
[c] large med-pack
[d] large med-pack
[e] large med-pack
[f] large med-pack
[g] large med-pack
[h] large med-pack
-- Resistances -----------------------------------------------
None
-- Kills -----------------------------------------------------
9 former humans
3 former sergeants
4 imps
1 Cyberdemon
-- History ---------------------------------------------------
He left level 2 as soon as possible.
On level 2 he entered Hell's Arena.
He cowardly fled the Arena.
He left level 3 as soon as possible.
He left level 5 as soon as possible.
On level 5 he stormed the Chained Court.
He left level 7 as soon as possible.
On level 8 he encountered the Phobos Anomaly.
He sounded the alarm on level 11!
He left level 12 as soon as possible.
On level 16 he found the Tower of Babel!
He nuked level 16!
On level 16 he finally nuked himself.
-- Messages --------------------------------------------------
You reach the Tower of Babel.
Are you sure you want activate the thermonuclear bomb? [Y/n]
You use a thermonuclear bomb. Warning! Explosion in 10 seconds! Warning!
Explosion in 9 seconds!
Warning! Explosion in 8 seconds!
Warning! Explosion in 7 seconds!
Warning! Explosion in 6 seconds!
Warning! Explosion in 5 seconds!
Warning! Explosion in 4 seconds!
Warning! Explosion in 3 seconds!
Warning! Explosion in 2 seconds!
Warning! Explosion in 1 seconds!
No way! You're a pacifist! The Cyberdemon is dead! Press <Enter>...
You die!... Press <Enter>...
-- General ---------------------------------------------------
515 brave souls have ventured into Phobos:
397 of those were killed.
1 of those was killed by something unknown.
24 didn't read the thermonuclear bomb manual.
And 47 couldn't handle the stress and committed a stupid suicide.
46 souls destroyed the Mastermind...
6 sacrificed itself for the good of mankind.
37 killed the bitch and survived.
3 showed that it can outsmart Hell itself.
--------------------------------------------------------------
--- End code ---
Tormuse:
--- Quote from: Icy on September 22, 2017, 10:49 ---To finish off, I was planning on nuking the Cyberdemon, but I couldn't get the Trigun to work? Was it because my gun was fully loaded? Or is it prevented on Angel of Humanity? Perhaps I just mis-clicked a bunch or something, but I couldn't set it off and died.
--- End quote ---
None of those things should prevent it from working; shift-R should do the alternate reload which will give you a prompt that says something like "Activate the dangerous Angel Arm? [Y/n]" and then pushing shift-Y will immediately nuke the level. I've never had any problems with it, so I'm not sure what happened in your game.
--- Quote from: Icy on September 23, 2017, 15:21 ---My first target was Longinus Platinum Badge, which while difficult is pretty reasonable with Berserk+Overconfidence.
--- End quote ---
Just out of curiosity, did you take advantage of the free berserk power-up you get from dropping and picking up the chainsaw? (I love doing that) :)
--- Quote from: Icy on September 23, 2017, 15:21 ---...
On level 2 he finally killed by a arachnotron.
...
--- End code ---
--- End quote ---
I was momentarily confused by the weird grammar of the message, but then I realized that the Arachnotron killed you with its wimpy melee attack! That's gotta be a rare event! :D
--- Quote from: Icy on September 24, 2017, 08:59 ---There's also a very cool trick for Angel of Pacifism. It's not correct to say that you get a level-up every third floor, rather, you get one on floors, 3, 6, 9, 12, etc, even if you enter bonus levels in between. However, if you enter a bonus level on any of these floors, you get an additional level-up as the game still treats you on that number! So for example on floor 9 when you receive a level-up, you can then enter Hell's Armory/Deimos Lab, still be treated as if you were on floor 9, and get an immediate level-up again! This helps a lot with building up your character, and while it's not necessary to go out of your way to find the bonus levels, they only make the run easier for when you do!
--- End quote ---
Ah, thanks for this! I noticed long ago that the AoPc level-ups don't happen as the game describes and that I sometimes get extra level-ups by entering special levels, but I never actually investigated it to figure out the pattern.
Icy:
My guess is the Trigun doesn't work on Angel of Pacifism? Maybe there's a limit to how low your HP can go. I actually was wondering that if you had 12 max HP (Pacifism+Ironman) and used it 3 times, would your maximum HP be set to 0, or is there potential for a glitch due to an oversight and going into the negatives? Kind of wish I had tested it in hindsight.
I actually didn't know about the Chainsaw Berserk trick! That makes a huge difference!
Day 18:
I didn't progress too much as my focus was on theorycrafting an efficient strategy for JC, and I've narrowed it down to 4 different kinds. I still killed JC 5 times though and now at 8 kills, but still a long way to go before hitting 50.
Strat #1: Angel of Berserk + Overconfidence
With massive melee power with semi-permanent Berserk and Longinus Spear, the Mortuary/Limbo are quite easy, though Mt Erebus/Lava Pits can be an issue if you have to wade through lava. The resistances help though. This strategy gives the easiest time fighting JC, but getting started is hard given that you need to wipe out most of floor 1, followed by all of Unholy Cathedral. Not having known the Berserk trick with the Chainsaw though, that changes a lot and perhaps using this strategy will be much better. Before entering Unholy Cathedral, I like to be at level 2 + 44% so that I unlock Berserker just as I reach the Demons. They can be lured out into the lava, but not all of them will chase you into there.
Spoiler (click to show/hide)--------------------------------------------------------------
DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------
ddsg, level 7 Cyberdemon Lt. General Marine,
defeated the Mastermind at the Hell Fortress.
He survived 17142 turns and scored 51002 points.
He played for 12 minutes and 17 seconds.
He didn't like it too rough.
He killed 153 out of 209 hellspawn. (73%)
He was an Angel of Berserk!
He was also an Angel of Overconfidence!
-- Special levels --------------------------------------------
Levels generated : 4
Levels visited : 3
Levels completed : 2
-- Awards ----------------------------------------------------
None
-- Graveyard -------------------------------------------------
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-- Statistics ------------------------------------------------
Health 108/60 Experience 18398/7
ToHit Ranged +0 ToHit Melee +6 ToDmg Ranged +0 ToDmg Melee +9
-- Traits ----------------------------------------------------
Class : Marine
Brute (Level 3)
Berserker (Level 1)
Badass (Level 2)
Vampyre (Level 1)
Bru->Bru->Ber->Bru->Bad->MVm->Bad->
-- Equipment -------------------------------------------------
[a] [ Armor ] Necroarmor [6/6] (97%)
[b] [ Weapon ] Longinus Spear (8d8)
[c] [ Boots ] protective boots [2/2] (88%)
[d] [ Prepared ] Mjollnir (1d15)
-- Inventory -------------------------------------------------
[a] green armor [1/1] (100%)
[b] green armor [1/1] (100%)
[c] green armor [1/1] (3%)
[d] red armor [1/4] (4%)
[e] combat knife (2d5)
[f] chainsaw (4d6) (T)
[g] small med-pack
[h] large med-pack
[i] large med-pack
[j] large med-pack
[k] phase device
[l] technical mod pack
[m] bulk mod pack
-- Resistances -----------------------------------------------
Bullet - internal 60% torso 60% feet 60%
Melee - internal 60% torso 60% feet 60%
Shrapnel - internal 60% torso 60% feet 60%
Acid - internal 85% torso 85% feet 95%
Fire - internal 85% torso 85% feet 85%
Plasma - internal 60% torso 60% feet 60%
-- Kills -----------------------------------------------------
6 imps
27 demons
64 lost souls
18 cacodemons
16 hell knights
6 barons of hell
2 pain elementals
6 revenants
2 mancubi
2 arch-viles
1 lava elemental
1 Angel of Death
1 Spider Mastermind
1 John Carmack
-- History ---------------------------------------------------
On level 1 he invaded the Unholy Cathedral!
On level 1 he found the Longinus Spear!
He then destroyed the Unholy Cathedral!
Entering level 2 he was almost dead...
On level 3 he entered the Vaults.
He came, he saw, but he left.
On level 6 he found the Mjollnir!
On level 6 he entered the Lava Pits.
On level 6 he found the Necroarmor!
He managed to clear the Lava Pits completely!
Then at last he found Dis!
He nuked level 8!
He defeated the Mastermind and found the TRUE EVIL!
Then finally in Hell itself, he killed the final EVIL.
-- Messages --------------------------------------------------
need to taste blood!
You need to taste blood!
The lost soul hits you. You need to taste blood!
The lost soul hits you. You dodge! The missile hits the cacodemon. That hurt!
You' going berserk! You need to taste blood!
You need to taste blood!
You hit John Carmack. You're going berserk! John Carmack reloads his rocket
launcher. The lost soul hits you. You need to taste blood!
You miss John Carmack. You need to taste blood!
You hit John Carmack. The missile hits the lost soul. The lost soul dies. You
dodge! The missile hits John Carmack. You are hit! The lost soul dies. You
dodge! The missile hits John Carmack. You are hit! That hurt! You' going
berserk! You need to taste blood!
You hit John Carmack. John Carmack dies. Congratulations! You defeated John
Carmack! Press <Enter>...
You feel relatively safe now. You're going berserk!
-- General ---------------------------------------------------
531 brave souls have ventured into Phobos:
409 of those were killed.
1 of those was killed by something unknown.
27 didn't read the thermonuclear bomb manual.
And 47 couldn't handle the stress and committed a stupid suicide.
47 souls destroyed the Mastermind...
6 sacrificed itself for the good of mankind.
38 killed the bitch and survived.
3 showed that it can outsmart Hell itself.
--------------------------------------------------------------
--- End code ---
Strat #2: Angel of Max Carnage + Red Alert
Instead of relying on finding nukes and going through Mortuary/Limbo, Red Alert provides that for you, so all you need is the Lava Element. Even stacked Invulnerability won't last enough and you can't set a fresh nuke when one is already counting down. Max Carnage is to help speed up the kills so you don't run out of time in each level, as well as making Mt Erebus/Limbo go faster. It's nice that you can skip all the bonus levels and can just play normal floors. For the Cyberdemon, I pick up Dodgemaster early and play it safe, then it's easy.
The downside to this strategy is you have to play through the entire game for each JC kill, so while it's reliable and pretty consistent as long as you don't make any mistakes, it takes awhile for each kill.
Spoiler (click to show/hide)--------------------------------------------------------------
DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------
gfdgsd, level 8 Cyberdemon Lt. General Scout,
sacrificed himself to kill the Mastermind at the Hell Fortress.
He survived 36879 turns and scored 114207 points.
He played for 26 minutes and 32 seconds.
He didn't like it too rough.
He killed 304 out of 424 hellspawn. (71%)
He was an Angel of Max Carnage!
He was also an Angel of Red Alert!
-- Special levels --------------------------------------------
Levels generated : 11
Levels visited : 3
Levels completed : 1
-- Awards ----------------------------------------------------
UAC Star (bronze cluster)
Minor Icarus Cross
Compet-n Silver Cross
-- Graveyard -------------------------------------------------
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-- Statistics ------------------------------------------------
Health 0/50 Experience 27408/8
ToHit Ranged +12 ToHit Melee +12 ToDmg Ranged +0 ToDmg Melee +0
-- Traits ----------------------------------------------------
Class : Scout
Finesse (Level 2)
Hellrunner (Level 2)
Tough as nails (Level 1)
Dodgemaster (Level 1)
Intuition (Level 2)
Int->Int->HR->HR->DM->Fin->Fin->TaN->
-- Equipment -------------------------------------------------
[a] [ Armor ] Malek's Armor [3/3] (100%)
[b] [ Weapon ] nuclear plasma rifle (1d7)x6 [24/24]
[c] [ Boots ] plasteel boots [2/2] (82%) (A)
[d] [ Prepared ] nuclear plasma rifle (1d7)x6 [24/24]
-- Inventory -------------------------------------------------
[a] double shotgun (9d3)x2 [2/2]
[b] combat shotgun (7d3) [5/5] (T1)
[c] nanofiber red armor [2]
[d] shotgun shell (x50)
[e] shotgun shell (x24)
[f] shotgun shell (x50)
[g] shotgun shell (x50)
[h] shotgun shell (x50)
[i] large med-pack
[j] phase device
[k] shell box (x100)
[l] shell box (x100)
-- Resistances -----------------------------------------------
Acid - internal 0% torso 30% feet 50%
Fire - internal 0% torso 30% feet 25%
Plasma - internal 0% torso 30% feet 0%
-- Kills -----------------------------------------------------
39 former humans
24 former sergeants
15 former captains
69 imps
33 demons
73 lost souls
13 cacodemons
15 hell knights
3 barons of hell
2 former commandos
1 pain elemental
9 revenants
2 arch-viles
2 bruiser brothers
1 lava elemental
1 Cyberdemon
1 Spider Mastermind
1 John Carmack
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 8 he encountered the Phobos Anomaly.
On level 9 he entered Deimos Lab.
He decided to nuke the forbidden Lab.
On level 11 he arrived at the Containment Area.
Not knowing what to do, he left.
On level 15 he assembled a nanofiber armor!
On level 16 he found the Tower of Babel!
On level 20, hell froze over!
Level 21 was a hard nut to crack!
On level 22 he entered the Lava Pits.
He managed to clear the Lava Pits completely!
On level 23 he found the Malek's Armor!
Then at last he found Dis!
He defeated the Mastermind and found the TRUE EVIL!
Then finally in Hell itself, he killed the final EVIL.
-- Messages --------------------------------------------------
Warning! Explosion in 50 seconds!
Warning! Explosion in 40 seconds!
Warning! Explosion in 30 seconds!
Warning! Explosion in 20 seconds!
Warning! Explosion in 10 seconds!
Warning! Explosion in 9 seconds!
Warning! Explosion in 8 seconds!
Warning! Explosion in 7 seconds!
Warning! Explosion in 6 seconds!
Warning! Explosion in 5 seconds!
Warning! Explosion in 4 seconds!
Warning! Explosion in 3 seconds!
Warning! Explosion in 2 seconds!
Warning! Explosion in 1 seconds!
Congratulations! You defeated John Carmack! Press <Enter>...
You feel relatively safe now.
-- General ---------------------------------------------------
538 brave souls have ventured into Phobos:
414 of those were killed.
1 of those was killed by something unknown.
28 didn't read the thermonuclear bomb manual.
And 47 couldn't handle the stress and committed a stupid suicide.
48 souls destroyed the Mastermind...
7 sacrificed itself for the good of mankind.
38 killed the bitch and survived.
3 showed that it can outsmart Hell itself.
--------------------------------------------------------------
--- End code ---
Strat #3: Angel of Max Carnage + Overconfidence
Being given an Assault Shotgun and Minigun while paired with Max Carnage makes getting kills easy. I get Intuition right away and take my time with each kill. Mortuary/Limbo isn't too bad with Plasma Rifle and Minigun against the Archviles, but if the run ever gets out of hand, it's nearly impossible to get back on track. The other nice thing is with no time limit like with Red Alert, I can camp with Nuclear BFG and kill everything slowly; particularly helpful in Lava Pits/Mt Erebus since Radiation Suits can be hard to find in time.
This is the main strategy I've been using as it's a very good balance of consistency and efficiency. It's also not too uncommon to find an additional nuke for JC, but if I have to fight him, Plasma Rifle and Minigun helps a lot. Fortunately in all of my runs with this strat, I've been able to blow him up right away, but JC is certainly the most dangerous to fight without a nuke when using this strategy, which is the main disadvantage.
Spoiler (click to show/hide)--------------------------------------------------------------
DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------
rtew3e4rte3w, level 7 Cyberdemon Lt. General Scout,
defeated the Mastermind at the Hell Fortress.
He survived 31006 turns and scored 47955 points.
He played for 18 minutes and 37 seconds.
He didn't like it too rough.
He killed 107 out of 153 hellspawn. (69%)
He was an Angel of Max Carnage!
He was also an Angel of Overconfidence!
-- Special levels --------------------------------------------
Levels generated : 4
Levels visited : 2
Levels completed : 1
-- Awards ----------------------------------------------------
UAC Star (bronze cluster)
-- Graveyard -------------------------------------------------
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-- Statistics ------------------------------------------------
Health 50/50 Experience 17206/7
ToHit Ranged +12 ToHit Melee +12 ToDmg Ranged +0 ToDmg Melee +0
-- Traits ----------------------------------------------------
Class : Scout
Finesse (Level 2)
Hellrunner (Level 2)
Dodgemaster (Level 1)
Intuition (Level 2)
Int->Int->HR->HR->DM->Fin->Fin->
-- Equipment -------------------------------------------------
[a] [ Armor ] red armor [1/4] (22%)
[b] [ Weapon ] nothing
[c] [ Boots ] plasteel boots [2/2] (67%)
[d] [ Prepared ] plasma rifle (1d7)x6 [40/40] (N1)
-- Inventory -------------------------------------------------
[a] assault shotgun (7d3) [6/6]
[b] minigun (1d7)x8 [120/200] (P1)
[c] ballistic shield [0/0] (100%)
[d] shotgun shell (x50)
[e] shotgun shell (x4)
[f] shotgun shell (x50)
[g] power cell (x50)
[h] power cell (x50)
[i] power cell (x50)
[j] power cell (x50)
[k] large med-pack
[l] large med-pack
[m] large med-pack
[n] lava element
[o] 10mm ammo chain (x81)
[p] power battery (x120)
-- Resistances -----------------------------------------------
Acid - internal 0% torso 0% feet 50%
Fire - internal 0% torso 6% feet 25%
-- Kills -----------------------------------------------------
5 former sergeants
11 imps
34 lost souls
9 cacodemons
9 hell knights
8 barons of hell
8 arachnotrons
2 former commandos
2 pain elementals
2 mancubi
6 arch-viles
8 nightmare demons
1 lava elemental
1 Spider Mastermind
1 John Carmack
-- History ---------------------------------------------------
He left level 4 as soon as possible.
On level 4 he was foolish enough to enter Limbo!
He managed to escape from Limbo!
He left level 5 as soon as possible.
On level 6 he entered the Lava Pits.
He managed to clear the Lava Pits completely!
Then at last he found Dis!
He nuked level 8!
He defeated the Mastermind and found the TRUE EVIL!
He overloaded a nuclear BFG 9000 on level 9!
Then finally in Hell itself, he killed the final EVIL.
-- Messages --------------------------------------------------
This is it. This is the lair of all evil! What will you meet here?
Are you sure you want to overcharge the nuclear BFG 9000? This will overload
the nuclear reactor... [Y/n]
You overcharge the nuclear BFG 9000! Warning! Explosion in 10 seconds!
Warning! Explosion in 9 seconds!
Warning! Explosion in 8 seconds!
Warning! Explosion in 7 seconds!
Warning! Explosion in 6 seconds!
Warning! Explosion in 5 seconds!
Warning! Explosion in 4 seconds!
Warning! Explosion in 3 seconds!
Warning! Explosion in 2 seconds!
Warning! Explosion in 1 seconds!
Congratulations! You defeated John Carmack! Press <Enter>...
You feel relatively safe now.
-- General ---------------------------------------------------
547 brave souls have ventured into Phobos:
418 of those were killed.
1 of those was killed by something unknown.
32 didn't read the thermonuclear bomb manual.
And 47 couldn't handle the stress and committed a stupid suicide.
49 souls destroyed the Mastermind...
7 sacrificed itself for the good of mankind.
39 killed the bitch and survived.
3 showed that it can outsmart Hell itself.
--------------------------------------------------------------
--- End code ---
Spoiler (click to show/hide)--------------------------------------------------------------
DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------
tgy5rdy5, level 7 Cyberdemon Lt. General Scout,
defeated the Mastermind at the Hell Fortress.
He survived 84652 turns and scored 51833 points.
He played for 38 minutes and 51 seconds.
He didn't like it too rough.
He killed 152 out of 286 hellspawn. (53%)
He was an Angel of Max Carnage!
He was also an Angel of Overconfidence!
-- Special levels --------------------------------------------
Levels generated : 4
Levels visited : 4
Levels completed : 1
-- Awards ----------------------------------------------------
UAC Star (bronze cluster)
-- Graveyard -------------------------------------------------
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-- Statistics ------------------------------------------------
Health 0/50 Experience 20994/7
ToHit Ranged +12 ToHit Melee +12 ToDmg Ranged +0 ToDmg Melee +0
-- Traits ----------------------------------------------------
Class : Scout
Finesse (Level 2)
Hellrunner (Level 2)
Dodgemaster (Level 1)
Intuition (Level 2)
Int->Int->HR->HR->DM->Fin->Fin->
-- Equipment -------------------------------------------------
[a] [ Armor ] energy-shielded vest [3/3] (58%) (P)
[b] [ Weapon ] nothing
[c] [ Boots ] nothing
[d] [ Prepared ] plasma rifle (1d7)x6 [22/40]
-- Inventory -------------------------------------------------
[a] combat pistol (3d3) [15/15]
[b] assault shotgun (7d3) [6/6]
[c] minigun (1d6)x8 [200/200]
[d] red armor [4/4] (188%) (B)
[e] shotgun shell (x42)
[f] power cell (x50)
[g] power cell (x50)
[h] power cell (x8)
[i] power cell (x50)
[j] power cell (x50)
[k] 10mm ammo chain (x146)
[l] 10mm ammo chain (x250)
-- Resistances -----------------------------------------------
Acid - internal 0% torso 50% feet 0%
Fire - internal 0% torso 50% feet 0%
Plasma - internal 0% torso 50% feet 0%
-- Kills -----------------------------------------------------
1 former human
7 former sergeants
3 former captains
33 imps
3 demons
50 lost souls
13 cacodemons
9 hell knights
14 barons of hell
2 arachnotrons
1 former commando
2 pain elementals
1 revenant
4 mancubi
6 arch-viles
1 lava elemental
1 Spider Mastermind
1 John Carmack
-- History ---------------------------------------------------
On level 1 he invaded the Unholy Cathedral!
He fled the Unholy Cathedral seeing no chance to win.
On level 3 he entered the Vaults.
He came, he saw, but he left.
On level 4 he was foolish enough to enter the Mortuary!
He managed to escape from the Mortuary!
On level 6 he entered the Lava Pits.
He managed to clear the Lava Pits completely!
Then at last he found Dis!
He nuked level 8!
He defeated the Mastermind and found the TRUE EVIL!
He overloaded a nuclear BFG 9000 on level 9!
Then finally in Hell itself, he killed the final EVIL.
-- Messages --------------------------------------------------
This is it. This is the lair of all evil! What will you meet here?
You swap your weapons.
Are you sure you want to overcharge the nuclear BFG 9000? This will overload
the nuclear reactor... [Y/n]
You overcharge the nuclear BFG 9000! Warning! Explosion in 10 seconds!
Warning! Explosion in 9 seconds!
Warning! Explosion in 8 seconds!
Warning! Explosion in 7 seconds!
Warning! Explosion in 6 seconds!
Warning! Explosion in 5 seconds!
Warning! Explosion in 4 seconds!
Warning! Explosion in 3 seconds!
Warning! Explosion in 2 seconds!
Warning! Explosion in 1 seconds!
Congratulations! You defeated John Carmack! Press <Enter>...
You feel relatively safe now.
-- General ---------------------------------------------------
553 brave souls have ventured into Phobos:
422 of those were killed.
1 of those was killed by something unknown.
32 didn't read the thermonuclear bomb manual.
And 47 couldn't handle the stress and committed a stupid suicide.
51 souls destroyed the Mastermind...
8 sacrificed itself for the good of mankind.
40 killed the bitch and survived.
3 showed that it can outsmart Hell itself.
--------------------------------------------------------------
--- End code ---
Note that in the above run, it took much longer than necessary as I was firing my Nuclear BFG in the Lava Pits forever, not realizing there's a maximum projectile distance and that I wasn't killing all the Hell Knights. :P
Spoiler (click to show/hide)--------------------------------------------------------------
DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------
hgfdhrt, level 8 Cyberdemon Lt. General Scout,
defeated the Mastermind at the Hell Fortress.
He survived 33862 turns and scored 58205 points.
He played for 24 minutes and 1 second.
He didn't like it too rough.
He killed 262 out of 271 hellspawn. (96%)
He held his right to remain violent.
He was an Angel of Max Carnage!
He was also an Angel of Overconfidence!
-- Special levels --------------------------------------------
Levels generated : 4
Levels visited : 2
Levels completed : 1
-- Awards ----------------------------------------------------
UAC Star (silver cluster)
-- Graveyard -------------------------------------------------
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#X.........................................................
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###########################################################
-- Statistics ------------------------------------------------
Health 0/50 Experience 26398/8
ToHit Ranged +12 ToHit Melee +12 ToDmg Ranged +0 ToDmg Melee +0
-- Traits ----------------------------------------------------
Class : Scout
Finesse (Level 2)
Hellrunner (Level 2)
Tough as nails (Level 1)
Dodgemaster (Level 1)
Intuition (Level 2)
Int->Int->HR->HR->DM->Fin->Fin->TaN->
-- Equipment -------------------------------------------------
[a] [ Armor ] red armor [4/4] (184%) (B)
[b] [ Weapon ] nothing
[c] [ Boots ] tactical boots [0/0] (100%)
[d] [ Prepared ] plasma rifle (1d7)x6 [52/52] (B1)
-- Inventory -------------------------------------------------
[a] assault shotgun (7d3) [6/6] (T1)
[b] minigun (1d6)x8 [23/200]
[c] red armor [4/4] (100%)
[d] shotgun shell (x50)
[e] shotgun shell (x50)
[f] shotgun shell (x48)
[g] power cell (x50)
[h] power cell (x12)
[i] power cell (x50)
[j] large med-pack
[k] phase device
[l] 10mm ammo chain (x250)
-- Resistances -----------------------------------------------
Fire - internal 0% torso 25% feet 0%
-- Kills -----------------------------------------------------
5 former humans
35 former sergeants
6 former captains
36 imps
15 demons
64 lost souls
23 cacodemons
18 hell knights
10 barons of hell
7 arachnotrons
8 former commandos
4 pain elementals
7 revenants
6 mancubi
10 arch-viles
5 nightmare demons
1 lava elemental
1 Spider Mastermind
1 John Carmack
-- History ---------------------------------------------------
Level 1 was a hard nut to crack!
On level 4 he assembled a tactical boots!
On level 4 he was foolish enough to enter Limbo!
He managed to escape from Limbo!
On level 6 he found the Shielded Armor!
On level 6 he entered the Lava Pits.
He managed to clear the Lava Pits completely!
Then at last he found Dis!
He nuked level 8!
He defeated the Mastermind and found the TRUE EVIL!
He overloaded a nuclear BFG 9000 on level 9!
Then finally in Hell itself, he killed the final EVIL.
-- Messages --------------------------------------------------
This is it. This is the lair of all evil! What will you meet here?
You swap your weapons.
Are you sure you want to overcharge the nuclear BFG 9000? This will overload
the nuclear reactor... [Y/n]
You overcharge the nuclear BFG 9000! Warning! Explosion in 10 seconds!
Warning! Explosion in 9 seconds!
Warning! Explosion in 8 seconds!
Warning! Explosion in 7 seconds!
Warning! Explosion in 6 seconds!
Warning! Explosion in 5 seconds!
Warning! Explosion in 4 seconds!
Warning! Explosion in 3 seconds!
Warning! Explosion in 2 seconds!
Warning! Explosion in 1 seconds!
Congratulations! You defeated John Carmack! Press <Enter>...
You feel relatively safe now.
-- General ---------------------------------------------------
554 brave souls have ventured into Phobos:
422 of those were killed.
1 of those was killed by something unknown.
32 didn't read the thermonuclear bomb manual.
And 47 couldn't handle the stress and committed a stupid suicide.
52 souls destroyed the Mastermind...
8 sacrificed itself for the good of mankind.
41 killed the bitch and survived.
3 showed that it can outsmart Hell itself.
--------------------------------------------------------------
--- End code ---
Strat #4: Angel of Pacifism
By grabbing an additional nuke (Nuclear BFG or Thermie) along with Invulnerability before Spider Mastermind, you can double nuke the ending to kill JC. The Marine with this strat is very sturdy because of all the fast level-ups, as well as having a pretty easy start, but the obvious disadvantage is low consistency with relying on good luck towards the end. I tried it a bunch but actually haven't completed a run with this strategy. I definitely don't think it's worth using.
---
I'm leaning on using Max Carnage + Overconfidence as the best strat for efficient JC kills, but I'm going to revisit the Berserk strategy now that I know the Chainsaw trick to fix one of the hardest parts of those runs. The big plus is that if I ever am playing poorly or on a bad streak with a strategy I can rotate and use a different one. I'm not sure what strategy my kills will mainly be composed of, but regardless of how I play, I'm keeping my focus on getting those JC kills.
I might not get too many more kills right away as I do more research and testing, and this will all take awhile in any case, but I want to reach Apostle ranking!
BBHood217:
That run was long over, but I still need to mention something regarding cybernano armor and the Dragonslayer: You can't take off cybernano armor once you wear it. I mean it's a moot point now since you didn't find the Dragonslayer, but it's something to keep in mind for next time.
--- Quote from: Icy on September 25, 2017, 13:50 ---you can't set a fresh nuke when one is already counting down
--- End quote ---
I found this out during one of my Ao666 runs, I tried to use a nuke when the dlevel already started with one and the game just yelled at me if I was crazy and prevented my nuke from being used. I wonder if an active nuke would also prevent the Trigun's nuclear option from being used.
Tormuse:
--- Quote from: Icy on September 25, 2017, 13:50 ---My guess is the Trigun doesn't work on Angel of Pacifism?
--- End quote ---
AoPc only blocks firing of weapons, not reloading. You can still use the Angel Arm in AoPc because it's an alt-reload action.
--- Quote from: Icy on September 25, 2017, 13:50 ---Maybe there's a limit to how low your HP can go. I actually was wondering that if you had 12 max HP (Pacifism+Ironman) and used it 3 times, would your maximum HP be set to 0, or is there potential for a glitch due to an oversight and going into the negatives? Kind of wish I had tested it in hindsight.
--- End quote ---
This is possible; I don't actually know. The Trigun is such a rare find that I've never really tested it because I'm afraid of making my max hitpoints go too low.
As for all your theorycrafting for getting JC kills, you made me curious about what I did, so I dug through my old mortems... It seems that back in version 0.9.9.4, I just did a bunch of Scout Blademaster speedruns at HNTR. (I use the word "speedrun" loosely; they weren't really that fast, because I had to secure the Nuclear BFG and Lava Element; 30-40 minutes each) More recently, in 0.9.9.7, I padded my JC kills by playing AoB+AoOC and that went a lot faster.
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