DRL > Discussion
The Journey to 100%
LuckyDee:
--- Quote from: ZicherCZ on October 15, 2017, 04:08 ---And since neither the Wiki nor the source code mention any existence of GCB alt-fire, all of the maths may be moot.
--- End quote ---
Good point. Still, I salute you.
Icy:
You know it's funny, I couldn't get a run with Son of a Gun, mistook what the trait did, and managed to rationalize why it wasn't great. :P Definitely meant firing speed, lol.
I did consider and try out Son of a Gun x2 + Dualgunner, but I really wasn't a fan of playing blindly without Intuition. Perhaps that'll be a big skill improvement for me in the future where it isn't used as a crutch and I can build up other traits earlier.
Day 38:
Feeling rejuvenated, I went hard for some more gold badges and my first target was Speedrunner Gold Badge. I tried a few Intuition/Shotgun builds, and abused Dodgemaster against the Cyberdemon, but even though I wasn't taking any damage, I really couldn't kill him in a decent pace. So, I opted for a Vampyre melee build instead.
None of it was necessary, but I had some really good luck on this run. I Phase Deviced past all the enemies in Phobos Anomaly right by the Bruisers, had just enough Large Med-Packs for the Cyberdemon, found Malek's Armor nearby the staircase on one of the floors (which I almost missed since I was berserk), and then had an Invulnerability just before the Spider Mastermind!
Spoiler (click to show/hide)--------------------------------------------------------------
DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------
hgfghdf, level 7 Apostle Lt. General Marine,
defeated the Mastermind at the City of Dis.
He survived 20984 turns and scored 92320 points.
He played for 12 minutes and 31 seconds.
He wasn't afraid to be hurt plenty.
He killed 199 out of 540 hellspawn. (36%)
-- Special levels --------------------------------------------
Levels generated : 11
Levels visited : 4
Levels completed : 0
-- Awards ----------------------------------------------------
Mastermind's Brain
Minor Icarus Cross
Compet-n Gold Cross
Speedrunner Gold Badge
-- Graveyard -------------------------------------------------
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-- Statistics ------------------------------------------------
Health 120/60 Experience 19859/7
ToHit Ranged +0 ToHit Melee +6 ToDmg Ranged +0 ToDmg Melee +9
-- Traits ----------------------------------------------------
Class : Marine
Brute (Level 3)
Berserker (Level 1)
Badass (Level 2)
Vampyre (Level 1)
Bru->Bru->Ber->Bru->Bad->MVm->Bad->
-- Equipment -------------------------------------------------
[a] [ Armor ] Malek's Armor [3/3] (100%)
[b] [ Weapon ] piercing chainsaw (4d7)
[c] [ Boots ] nothing
[d] [ Prepared ] shotgun (8d3) [1/1] (T1)
-- Inventory -------------------------------------------------
[a] shotgun shell (x50)
[b] shotgun shell (x50)
[c] shotgun shell (x50)
[d] shotgun shell (x18)
[e] shotgun shell (x50)
[f] small med-pack
[g] large med-pack
[h] large med-pack
[i] large med-pack
[j] phase device
[k] agility mod pack
[l] agility mod pack
[m] shell box (x100)
[n] shell box (x100)
-- Resistances -----------------------------------------------
Bullet - internal 60% torso 60% feet 60%
Melee - internal 60% torso 60% feet 60%
Shrapnel - internal 60% torso 60% feet 60%
Acid - internal 60% torso 90% feet 60%
Fire - internal 60% torso 90% feet 60%
Plasma - internal 60% torso 90% feet 60%
-- Kills -----------------------------------------------------
52 former humans
29 former sergeants
11 former captains
26 imps
13 demons
26 lost souls
4 cacodemons
8 hell knights
4 barons of hell
1 arachnotron
1 pain elemental
1 revenant
14 mancubi
5 arch-viles
2 bruiser brothers
1 Cyberdemon
1 Spider Mastermind
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 5 he stormed the Chained Court.
He left level 7 as soon as possible.
On level 8 he encountered the Phobos Anomaly.
On level 9 he entered Deimos Lab.
He left the Deimos Lab without drawing too much attention.
On level 12 he found the City of Skulls.
He fled the City in terror!
He left level 13 as soon as possible.
He left level 14 as soon as possible.
On level 16 he found the Tower of Babel!
On level 17 he assembled a piercing blade!
On level 19 he ran for his life from lava!
On level 19 he found the Malek's Armor!
On level 19 he entered the Vaults.
He came, he saw, but he left.
Then at last he found Dis!
On level 24 he finally defeated the Mastermind.
-- Messages --------------------------------------------------
hit! You are hit! You dodge! Boom! You are hit!
You hit the Spider Mastermind. The Spider Mastermind flinched! You feel like
a killing machine! You're going berserk! You need to taste blood!
You hit the Spider Mastermind. The Spider Mastermind flinched! You need to
taste blood!
You need to taste blood!
You hit the Spider Mastermind. The Spider Mastermind flinched! You need to
taste blood!
You hit the Spider Mastermind. The Spider Mastermind flinched! You need to
taste blood!
You hit the Spider Mastermind. The Spider Mastermind flinched! You're going
berserk! You need to taste blood!
You need to taste blood!
You hit the Spider Mastermind. The Spider Mastermind dies. Congratulations!
You defeated the Spider Mastermind! Press <Enter>...
You feel relatively safe now.
-- General ---------------------------------------------------
1023 brave souls have ventured into Phobos:
751 of those were killed.
2 of those were killed by something unknown.
40 didn't read the thermonuclear bomb manual.
And 124 couldn't handle the stress and committed a stupid suicide.
106 souls destroyed the Mastermind...
10 sacrificed itself for the good of mankind.
92 killed the bitch and survived.
4 showed that it can outsmart Hell itself.
--------------------------------------------------------------
--- End code ---
My next target was UAC Gold Badge, which is just beating a standard game on Ultra-Violence. Since re-adjusting my playstyle, I decided to focus on early Hellrunner, and it's SO helpful! I'm really starting to appreciate stronger evasive tactics and the extra movement speed is amazing! I also used Tactical Boots to build on it some more. Of course though, Intuition came first, but Hellrunner was next. I honestly didn't struggle that much at all until I ran into some bad luck:
Spoiler (click to show/hide)
Just as I decided I was ready to fight the Spider Mastermind and stopped killing everything in favor of stairdiving, the game gave me a triple stacked Invulnerability right by the stairs:
Spoiler (click to show/hide)
The good luck continued:
Spoiler (click to show/hide)
Then on Hell 7, I had a really nice setup for cleaning out enemies. I made the mistake of letting an Archvile have a chance to attack though:
Spoiler (click to show/hide)
Spoiler (click to show/hide)
But with enough healing and luck, I managed to dash and survive!
Spoiler (click to show/hide)--------------------------------------------------------------
DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------
i7rf56t, level 10 Apostle Lt. General Scout,
defeated the Mastermind at the City of Dis.
He survived 68397 turns and scored 187611 points.
He played for 1 hour, 9 minutes and 35 seconds.
He was a man of Ultra-Violence!
He killed 530 out of 821 hellspawn. (64%)
-- Special levels --------------------------------------------
Levels generated : 11
Levels visited : 6
Levels completed : 3
-- Awards ----------------------------------------------------
UAC Star (bronze cluster)
Hell Armorer Badge
Hell Champion Medal
UAC Gold Badge
-- Graveyard -------------------------------------------------
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-- Statistics ------------------------------------------------
Health 50/50 Experience 46991/10
ToHit Ranged +0 ToHit Melee +0 ToDmg Ranged +0 ToDmg Melee +0
-- Traits ----------------------------------------------------
Class : Scout
Finesse (Level 1)
Hellrunner (Level 2)
Tough as nails (Level 2)
Dodgemaster (Level 1)
Intuition (Level 2)
Badass (Level 2)
Int->Int->HR->HR->DM->TaN->TaN->Bad->Bad->Fin->
-- Equipment -------------------------------------------------
[a] [ Armor ] nanofiber red armor [2]
[b] [ Weapon ] laser rifle (1d7)x7 [33/40] (F1)
[c] [ Boots ] tactical boots [0/0] (100%)
[d] [ Prepared ] tactical shotgun (8d3) [5/5]
-- Inventory -------------------------------------------------
[a] nuclear plasma rifle (1d7)x6 [31/31] (B1)
[b] medical armor [2/2] (77%) (A)
[c] shotgun shell (x70)
[d] shotgun shell (x70)
[e] shotgun shell (x70)
[f] shotgun shell (x70)
[g] shotgun shell (x70)
[h] shotgun shell (x2)
[i] shotgun shell (x70)
[j] shotgun shell (x70)
[k] power cell (x54)
[l] plasteel boots [2/2] (100%)
-- Resistances -----------------------------------------------
Fire - internal 0% torso 13% feet 0%
-- Kills -----------------------------------------------------
88 former humans
47 former sergeants
17 former captains
107 imps
57 demons
79 lost souls
36 cacodemons
12 hell knights
28 barons of hell
21 arachnotrons
8 former commandos
5 pain elementals
10 revenants
6 mancubi
4 arch-viles
2 bruiser brothers
1 shambler
1 Cyberdemon
1 Spider Mastermind
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 2 he entered Hell's Arena.
He left the Arena as a champion!
On level 8 he encountered the Phobos Anomaly.
On level 9 he entered Hell's Armory.
On level 9 he assembled a nanofiber armor!
On level 9 he found the Jackhammer!
He destroyed the evil within and reaped the rewards!
On level 10 he assembled a tactical shotgun!
On level 11 he assembled a tactical boots!
On level 11 he arrived at the Containment Area.
He emerged from the Containment Area victorious!
On level 16 he found the Tower of Babel!
On level 17 he invaded the Unholy Cathedral!
He fled the Unholy Cathedral seeing no chance to win.
He left level 18 as soon as possible.
On level 19 he entered the Vaults.
He came, he saw, but he left.
He left level 22 as soon as possible.
On level 22 he arrived at Mt. Erebus.
He decided it was too dangerous.
Then at last he found Dis!
On level 24 he finally defeated the Mastermind.
-- Messages --------------------------------------------------
You use a large med-pack. You feel fully healed.
You reload the tactical shotgun.
You reload the tactical shotgun.
You reload the tactical shotgun.
You reload the tactical shotgun.
You reload the tactical shotgun.
You swap your weapons.
You reload the laser rifle.
You reload the laser rifle.
You reload the laser rifle.
You reload the laser rifle.
You reload the laser rifle.
You reload the laser rifle.
You hear the scream of a freed soul! Congratulations! You defeated the Spider
Mastermind! Press <Enter>...
You feel relatively safe now.
-- General ---------------------------------------------------
1025 brave souls have ventured into Phobos:
752 of those were killed.
2 of those were killed by something unknown.
40 didn't read the thermonuclear bomb manual.
And 124 couldn't handle the stress and committed a stupid suicide.
107 souls destroyed the Mastermind...
10 sacrificed itself for the good of mankind.
93 killed the bitch and survived.
4 showed that it can outsmart Hell itself.
--------------------------------------------------------------
--- End code ---
Now that I'm greatly appreciating movement speed, I'm having to also re-adjust how I play. When I would use a slower style, I would take a lot less risks and play a campier game. Being much faster early on has lead to me making dumb risks and mistakes I wouldn't otherwise make, so I have to change that a bit as I play more. I'm really starting to think Hellrunner is one of the best traits! The only that I'm a bit hung up on is I still love using the power of infinity with an early game Nanofiber Red Armor, which is -20% movement speed. In the same way, I'm also thinking that Inquisitor Armor (and the set) are ridiculously good more and more.
Obviously with a game as detailed and complex as DoomRL, claiming a single trait path is the best in all cases is wrong, but I think for most of my usual Scout runs, I'll be doing Intuition x2 -> Hellrunner x2 -> Dodgemaster, before putting focus into a master trait. I think the last two gold badges won't be too difficult for me to get now, but might take some luck. Then I'll be ready for lots of Nightmare come collecting platinum badges!
Good progress today and great skill development!
Tormuse:
Oh dear, I've fallen way behind in this thread; I need to catch up on reading! :o
--- Quote from: Icy on October 08, 2017, 10:05 ---I noticed that the armor is indestructible, but while the boots have self-repair, they don't specifically say they're also indestructible. Could I potentially destroy the boots if I stand in acid for too long?
--- End quote ---
All uniques are indestructible, even if you drop them in lava, even if you nuke the level they're on. No unique armour or boots can be destroyed while you're wearing them. The only exception to this is if a Former wears unique armour and then gets gibbed.
--- Quote from: Icy on October 08, 2017, 10:05 ---All that said though, I discovered a really cool trick that significantly improves use of the Inquisitor set for this type of run. Despite taking no damage from explosions, they can still trigger Berserker trait and with my Nanomachic Napalm Launcher...
--- End quote ---
Yeah, it's pretty nice. :) The trigger for the berserk is based on how much damage you *would have* taken. Knockback works like that too; you can use a rocket launcher to rocket-jump around while wearing the Inquisitor set and not take any damage.
--- Quote from: Icy on October 08, 2017, 10:05 --- I imagine there's some sort of hard cap with how much berserk I can stack, so it's not true permanent berserk, but it's pretty dang close!
--- End quote ---
I'd be curious to know what the cap on berserk time is too; maybe someone who is more adept at reading the source code can tell us. :)
--- Quote from: Icy on October 08, 2017, 10:05 ---I also learned on a floor with a flood of acid/lava that also has a flooding lever, you can cut off the area where the incoming flood takes up:
Spoiler (click to show/hide)
Pretty cool niche mechanic!
--- End quote ---
I'm not quite clear what you mean. What's happening here?
--- Quote from: Icy on October 08, 2017, 10:05 --- I also noticed that I could still put an item into my prepared slot, despite not being able to switch, so I imagine Dragonslayer with Malicious Blades. Perhaps mixing it with Butcher's Cleaver would get into some serious insanity. :P
--- End quote ---
You better believe it! :D
--- Quote from: Dr. Granola on October 12, 2017, 07:10 ---Too late, gave up on run and suicided.
How can a gamemode be so boring? Seriously, I was going nuts from tedium.
--- End quote ---
I feel your pain; my current game is into the 570's and even with the finish line in sight, I feel the temptation to just end it too. I think the secret is to take lots of breaks and do only tiny bits at a time. It's really important to find other interesting things to do in between sessions so you don't get bored.
I'll probably have more to say once I've read some more posts here; I'll be back later. :)
Tavana:
--- Quote from: Tormuse on October 16, 2017, 05:56 ---I'd be curious to know what the cap on berserk time is too; maybe someone who is more adept at reading the source code can tell us. :)
--- End quote ---
Picking up the Dragonslayer adds 10,000,000 to the Berserk timer. It's technically possible to run out of Berserk after picking it up. As to the maximum that stat could be, BerserkLimit is a LongInt, so that means you could have up to 2,147,483,647 on your Berserk timer before the game would be upset with you.
ZicherCZ:
--- Quote from: Tavana on October 16, 2017, 06:24 ---As to the maximum that stat could be, BerserkLimit is a LongInt, so that means you could have up to 2,147,483,647 on your Berserk timer before the game would be upset with you.
--- End quote ---
Only in theory. For the Berserker trait, the more turns you already have on your berserk "counter", the smaller are further increases. If you are not yet zerking, you gain 20 turns. If you already are and have n turns remaining, you only gain 10 - (n div 10), minimum 1 turn. This effectively means that the cap is 90 turns - after each next Berserker proc, you would only gain a single turn. This math is valid for both type of Berserkers procs (four hits in a row, and being hit hard enough).
For the record, Berserk Packs give 40 turns and Hatred Skulls give 5 turns per corpse destroyed. These items may surpass the effective cap of the Berserker trait, but of course they are not that common.
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