DoomRL > Discussion

SkulltagArena vs Default

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Dr. Granola:
So, I'm going to be using this thread to ask questions about the SkullTag Arena module and all the little differences it has compared to normal games.

To begin with has anyone figured out what the various runes do? Some are mostly obvious, like Prosperity (All health restoring items can restore beyond the 100% cap up to 250% including LargeMedkits, BeserkPacks, etc.), Drain (Gain health from kills), Haste (Move speed +40%ish).

Particular runes include Reflection, Resistance, and Strength.

PS. The invisibility globes seem worthless. Anyone willing to help dispute this?

Tormuse:

--- Quote from: Dr. Granola on September 16, 2017, 14:35 ---To begin with has anyone figured out what the various runes do?

--- End quote ---

Directly from the author in the Skulltag thread:


--- Quote from: yaflhdztioxo on September 10, 2013, 05:44 ---It's all right there in the code :p

Strength = +1 to damage bonus
Resistance = +1 to armor
Prosperity = fiddling with the health cap
Rage = 2/3rd firetime and reloadtime
Regeneration = what the name implies, lower health means faster regen
Reflection = damage dealt to you is also applied to the nearest enemy
Drain = every enemy you kill heals you a little bit based on the enemy's max HP
Haste = boost to speed equiv to a level in HR + you never get tired

Doom = +4 to damage bonus
Guard = +4 to armor
Turbo = Double speed
Partial/Total invis = 2/4 point bonus to dodging (implemented as a PENALTY to all enemy ToHits because there was no dodgebonus property at the time)
Time Freeze = abuse of the timing code to give the player free moves, simulating a freeze in time

--- End quote ---


--- Quote from: Dr. Granola on September 16, 2017, 14:35 ---PS. The invisibility globes seem worthless. Anyone willing to help dispute this?

--- End quote ---

It's been a while since I played this mod, but I don't think I ever experimented with them enough to find out; I mostly try to avoid directly facing enemies anyway.

Dr. Granola:
Oh. So there is  a cheat sheet.
Well, some of these I didn't expect.
-Doomsphere/Strength is essentially SoB lv. 4/1?
-Reflection I thought would nullify every other hit or something.
-Can you run during Haste? If not do you get the dodge bonus?
-Invis adds dodge bonus? Well I definitely didn't expect that. No wonder, I thought enemies wouldn't detect you.

PS. This is what I get for not looking around. Note to self: LOOK AROUND.

Sereg:
Just a guess but I assume you can run during haste since it specifies that you never get tired... which would be pretty pointless if you couldn't then run.

Caveat: I have never played this mod so I have no idea what I'm talking about... just going off the base game so I may be missing something.

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