Other Roguelikes > AliensRL

Combat Shotgun theory

<< < (2/2)

Malek Deneith:

--- Quote from: Kornel Kisielewicz on April 09, 2007, 07:51 ---Ever tried the sawed-off version?

--- End quote ---

Last time I tried it - don't remember either on first releas on one of last betas - it was patheticly weak... havn't tried it since then.

Firstblood:
The CS rocks in the beginning of the game.

I would like to see some sort of change to the sawn-off too. Possibly clip size 2, with lower damage and/or blast cone (assuming it has the same cone as CS). Just giving it a clip size of 2 would make it maybe too useful imo, given the quantity of shotgun shells you find and that 2 shots from a CS will kill or badly hurt several enemies at close range, and spray several at long range. I've always got more shells than I can use, but then I switch to PR asap, and I don't touch the sawn-off.

suggestions?
Clip size 2 (30/L, no blast cone) -> lethal damage at close range to one target, working like the non shotty weapons so firearms skill and distance would affect the damage
Clip size 2 (24/L, tiny blast cone) -> medium damage at close range to targets next to each other
Clip size 2 (20/L) -> medium damage, would have to reload mid-battle to kill without switching or use of grenades

Navigation

[0] Message Index

[*] Previous page

Go to full version