DoomRL > Century Lounge
[M|Ao100|YAMM]
LuckyDee:
I'm almost tempted to change my plans for Ao666 from MSs to MMB... :S
Sereg:
--- Quote from: LuckyDee on October 10, 2017, 02:44 ---I'm almost tempted to change my plans for Ao666 from MSs to MMB... :S
--- End quote ---
Yes. Do this. My last AAo666 started as an MSs attempt. It ended heavy melee and giant bfgs, because I had to shoot 25 times with even a powerful modded pistol assembly to kill a former human.
Welcome, OP. Nice inaugural run... Ao100s are always interesting to see. Congratulations on the win, and good luck on your next challenge.
TheInsanity556:
--- Quote from: LuckyDee on October 10, 2017, 02:44 ---I'm almost tempted to change my plans for Ao666 from MSs to MMB... :S
--- End quote ---
Just be aware that you'll need an alternate way to kill dudes till you've got your defenses up to par, a good Cerberus armour with Onyx or an armour or two to last you between armour shards or just a really good armour to beef up your energy resistances, ie fire, acid, and plasma. Once your defences are up to snuff then you can focus on just using melee two chainswords with the Bulk or better yet a spare power mod will start killing things well. You'll still want more and more brute ranks till you're killing things at a good clip or put off pure melee till all your defensive traits are online line more Ironman for more health or Hellrunner for more speed. At some point you should start to get to the point where the only difficult part of killing a good chunk of enemies is reaching them and you should have a nice stash of large med kits, at that point its all about making sure to heal when you feel you should and making sure you remain above about %20 health.
LuckyDee:
Not being restricted to melee weapons means you can offset the lack of resistances with a good offense: on HNTR, even just using shotguns should get you through the first levels easily enough. You'll just have to wait before you start relying on melee tactics.
Tormuse:
--- Quote from: TheInsanity556 on October 10, 2017, 02:25 ---I read the wiki about how its more effective to use a Bulk mod on a Chainsaw on average vs a Power mod and assumed it was the same for things chainswords without thinking why it works for the chainsaw.
--- End quote ---
Chainsword: 8d2, Chainsaw: 4d6. For melee weapons, bulk mods boost the first number (number of dice) and power mods boost the second number. (Number of sides on the dice) It gives you a better range of damage if you boost the smaller number, so power mods are good for the Chainsword and bulk mods are good for the Chainsaw. I hope this makes sense.
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