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Author Topic: [0.8.5|Endless|4|YASD] Best so far  (Read 4899 times)

Tormuse

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[0.8.5|Endless|4|YASD] Best so far
« on: October 10, 2017, 01:28 »

Since somebody was nice enough to point out a link to BerserkRL, I decided to give it a good try and this was my best attempt at Endless mode so far, getting up to the end of day 4!  :)  At the end, the last enemy was a demon named TurAb and he was doing an awful lot of damage per hit, so I used the last of my energy to run as far away from him as I could before using a bomb on him.  Unfortunately, he not only survived the blast but finished me off with a surprising burst of speed and damage.  :o

I know I can do better than this; there's a nice variety of weapons and abilities and it's just a matter of figuring out how best to apply them.  In this game, I tried heading straight for the special abilities like impale and jump attack, but I wasn't that impressed with them.  My first time using the impale attack on a Mandagore left it "bruised."  I get that the Mandagores are pretty tough enemies, but if I'm going to expend my hard earned levels and energy into that attack, I expect it to do more.  (And if the attack misses, then I expended all the energy for nothing and I'd much rather have that energy for running)  Also, I thought the description of the jump attack was misleading; I thought it was supposed to hit two enemies at a time, one that you pole-vault over (that gets impaled) and one on the other side of that enemy, but no, it only hits the one next to you (if it doesn't miss) and if there's another enemy beyond it, you can't do the attack.  (There are a few other things I'd like reworded in the game too, but I'll save that for another time)

I think in my next game, I'll try building up the sweep attack; I keep getting swarmed by little enemies and I think that might be a better use of my upgrades.

-- Berserk! (0.8.5 ) Post Mortem -------------------------------------

  Character name  : Tormuse
  Game type       : Endless
  Nights survived : 4
  Monsters killed : 333

  STR: 14  DEX: 12  END: 12  WIL: 10
  Speed: 107  HP: -25/110  EN: 5/110
  Base damage: 2d6+5  Weight: 12

-- Graveyard ---------------------------------------------------------

  ...................==.............................
  ..................==..:...........................
  ...................==.%....T.T....................
  .....T...T.....T...==:.....T............TT........
  ....T.T......T.....==...........T..T..T...........
  .....T.............==.&...%................T..T...
  .....TT.......T....==.......T.......T.............
  .....T.............==.............................
  ...............T.%.==.@@...%T%.......T...%T........
  ...........T.TT....==....%::%.....%.%.....T.......
  ...................--%.%%%.:.%.....:.%............
  .............:%..%%%:.%%%%%%%%%........%..........
  ......T.T.#.T.T....==%%:.%%%.%...%.#%........#....
  ..T...............==%:%%%%.%.%#..#...TT..T...T....
  .................T==%%.%..%%:..%T.................
  ..T...T.....:%....==%::%%.%...T:..................
  .....T......T.T....==..%.%...........T..T..T......
  .....#.......T.T...==...%.%...................T...
  ........T...........==.:%.:....#..................
  ................T...==..%.%.....T.................
  ......T....T........==.:.....%...............T....
  ....................==::::::%T...T.............T..
  ......T.....T.......==.....:...................T..
  ..................................................
  ..................................................

-- Weapons left ------------------------------------------------------

  Cannon (0/3)  Crossbow (6/42)  Knives (4)  Bombs (3)

-- Kills (333) -------------------------------------------------------

  3 demons
  12 bulldemons
  226 beasts
  13 mandagores
  1 defiler
  26 imps
  6 phasehounds
  1 spore
  22 scavengers
  1 treespirit
  2 treants
  10 townspeople
  5 ice devils
  5 yeti

-- Skills (4) --------------------------------------------------------

  Running (level 1)
  Sweep attack (level 1)
  Impale attack (level 1)
  Jump attack (level 1)

-- Messages ----------------------------------------------------------

 The TurAb charges!
 You evade.
 The TurAb charges!
 You evade.
 Choose target, b to
 The scavenger dies!
 The TurAb charges!
 The TurAb hits you!
 You die!...
 Press <Enter>

-- Achievements ------------------------------------------------------

  Max kills in one turn    : 7
  Longest killing sequence : 8 kills in 2 turns.
  Survived for             : 1421 turns
  Died on                  : Bridge
  Reason of death          : killed by a demon

« Last Edit: October 11, 2017, 03:51 by Tormuse »
Logged
Apostle Chaos Lt. General (0.9.9.7)
[26/26/26/26/18/9]
Check out my Youtube channel for videos of me playing DRL!  :)
https://www.youtube.com/channel/UCXOijubEijdnrOja0kxXTKQ/videos

Tormuse

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Re: [0.8.5|Endless|4|YASD] Best so far
« Reply #1 on: October 11, 2017, 04:16 »

I suppose I might as well put this in the same thread.  :)

I did better this time, taking a more balanced approach to my stats and focusing more on running to get into a better position, rather than any fancy special attacks.  It helped a lot in terms of avoiding damage and I didn't have to heal myself at all and had built up a collection of 5 Fairy Dusts!

In the end, I died because I got greedy...  I had just encountered a wraith, a new enemy I hadn't seen before, and it appeared to be raising all the corpses (that I had created)  ;)  into an undead army of skeletons and a well placed bomb dispatched 13 of them simultaneously!  At that point, a demon was bearing down on me, two tiles away, and I knew from experience that he was probably about to charge and do massive damage and that I should probably heal myself...  but I couldn't resist shooting a nearby imp to continue my killing streak instead.  :P  It probably wasn't worth dying for, but 14 kills is now my new record!  :D

In other news, I finally figured out how the berserking mechanic works...  It seems that my health bar starts out entirely light red, and gradually changes dark red over time, from one end to the other.  When the dark red part passes my current level of hitpoints, I go berserk, and then it continues changing until all of it is dark red and then the berserk wears off.  So, there's a bit of a trade-off;  if my health is low at the time I'm berserk, it lasts a lot longer, but I'm closer to death; if I'm able to keep my health up, I'll be a lot safer when I finally go berserk, but it will last a very short time.  I'll have to play around with that to figure out what works best.

-- Berserk! (0.8.5 ) Post Mortem -------------------------------------

  Character name  : Tormuse
  Game type       : Endless
  Nights survived : 4
  Monsters killed : 326

  STR: 12  DEX: 13  END: 12  WIL: 11
  Speed: 108  HP: -10/110  EN: 59/115
  Base damage: 1d6+7  Weight: 12

-- Graveyard ---------------------------------------------------------

  ..........T.....T..T.................T............
  ...T.....#................T......#................
  ..T..................%%..........T................
  ...........#T.......:%.%.T...................T....
  .............T.....%T:.%%.%....:..:..TT...........
  ...............%.....%.%%.T%T..T..T........#......
  ......T......T:....%.%.:....%.:T..................
  ...................%...:.T:.::...........T......T.
  T..T........T....T%.%..:..:.:::...................
  T.......T....%:%.:%%%:%:%%:.:::.:....T....##......
  .#.......TT...%%.%.#%.:.%s%...%::.................
  ............T.#..%.%.%.s.%%...::.........#..T.....
  ..........T..:%..========...................======
  =.......==================W==--========....=======
  =============b===......%.====--=============.....T
  .=======....%.#%.T.T...&..%.....b......====.......
  .T..................T.............................
  .....TT.............T....%TT............T....T...T
  .T.....................@@....T..T.........T........
  ..T.T...T..............#.T..T......TT........#....
  .......T.....T............T..............T.T......
  .................................T................
  ...................T......................T.......
  ......#......T..........T...............T.........
  .....T.....T....T..T..............................

-- Weapons left ------------------------------------------------------

  Cannon (0/3)  Crossbow (6/45)  Knives (10)  Bombs (4)  FairyDust (5)

-- Kills (326) -------------------------------------------------------

  3 demons
  221 beasts
  12 mandagores
  25 imps
  4 phasehounds
  20 skeletons
  38 scavengers
  1 treespirit
  2 treants

-- Skills (4) --------------------------------------------------------

  Running (level 2)
  Sweep attack (level 2)

-- Messages ----------------------------------------------------------

 You're hit!
 13 kills!
 Choose target, f to
 You hit the imp!
 You hit the imp!
 The imp dies!
 The TurHee charges!
 The TurHee hits you!
 You die!...
 Press <Enter>

-- Achievements ------------------------------------------------------

  Max kills in one turn    : 13
  Longest killing sequence : 14 kills in 0 turns.
  Survived for             : 1384 turns
  Died on                  : Bridge
  Reason of death          : killed by a demon

Logged
Apostle Chaos Lt. General (0.9.9.7)
[26/26/26/26/18/9]
Check out my Youtube channel for videos of me playing DRL!  :)
https://www.youtube.com/channel/UCXOijubEijdnrOja0kxXTKQ/videos
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