DoomRL > Modding
I have a working Mac package
(1/1)
singalen:
Phew.
I got a working Mac package, with diagonal keys too.
Testers welcome.
It's based on tung's fork: https://github.com/tung/doomrl
His changes are:
* better mouse performance
* AnimationSpeed control. Maybe we'll get the console speed?
* Allow targeting beyond visible range
* crash after winning/dying on a continued game
* high ASCII chars for some terrains and a custom text backend (no idea what is it and if it works at all)
* Require Enter when run key fails due to nearby enemies
Spoiler (click to show/hide)* The count of monsters killed on this level only becomes visible after clearing the level.
* more minor enhancements that I like.
http://victorsergienko.com/files/DoomRL%200.9.9.71.dmg
singalen:
Well, it crashes when restarting the game, but still...
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