DoomRL > Modding

I have a working Mac package


I got a working Mac package, with diagonal keys too.
Testers welcome.

It's based on tung's fork:
His changes are:
* better mouse performance
* AnimationSpeed control. Maybe we'll get the console speed?
* Allow targeting beyond visible range
* crash after winning/dying on a continued game
* high ASCII chars for some terrains and a custom text backend (no idea what is it and if it works at all)
* Require Enter when run key fails due to nearby enemies
Spoiler (click to show/hide)* The count of monsters killed on this level only becomes visible after clearing the level.
* more minor enhancements that I like.

Well, it crashes when restarting the game, but still...


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