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Author Topic: [U|AoP|93%|YAVP] Inquisitor Platinum  (Read 3363 times)

Omega Tyrant

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[U|AoP|93%|YAVP] Inquisitor Platinum
« on: January 16, 2018, 04:58 »

Angel of Purity was the last angel challenge I had yet to complete, never even attempting it in the five years I played DoomRL, so I decided to finally do it and go straight for the Platinum. Build-wise, I went with my standard Shottyhead build that I usually default to, with the only (initial) deviation being going for HR in my first level, instead of going straight to Shottyman as I usually do, to help avoid damage straight away.

As for the run, being a Shotgun build, Hell's Arena was a given stop and was completed without issue. I skipped the Unchained Court; I had a lot of difficulty beating it with this build in a normal UV run, so there was no way I was going to try it while being unable to use the Berserks. I was hoping for Military Base but got Phobos Lab instead; I was worried radsuits would count as powerups, but entered anyway, and I was relieved to see they didn't. I had no radsuits going into the level, so I couldn't just run into the acid to handle the caved Nightmare Demons, but I was still able to take them out without taking much damage (a Ballistic Vest helped), and the rest of the level went smoothly. Anomaly was easy, and then Deimos Lab wasn't hard either. On Deimos Lab I found a Missile Launcher in the weapon cache, which I found very disappointing (especially as I've had awful luck lately with finding them spawning so often, with me finding three of them outside the guaranteed two in one run). However it came very handy in taking out the Shamblers, but came across even greater disappointment at finding the level's reward; since there would be no way to restore armor durability (outside lucky levers maybe?), I was really hoping for an onyx or nano mod (the latter of which I was planning to make a Power Red Armor or Nanofiber Skin Armor with, especially since I didn't make a Fireproof Red Armor due to the inability to restore durability). Instead it was a firestorm mod and Cybernetic Armor... Speaking of more bad luck I had with RNG spawn this run, I found a second rare mod shortly after Deimos Lab...which was another firestorm mod (I had a shot at a Biggest Fucking Gun in a normal game, but already threw away the first one). Then I found only two technical mods the whole run (despite usually overflowing with them), and the second one wasn't found until halfway through Hell (so I couldn't make a Focused Double Shotty until then). And then I found no phase devices at all until Hell.

Anyway, shortly after Deimos Lab I was running into an ammo shortage as Sergeants weren't spawning enough, but I had an ample supply of large medkits and a good amount of spare armor, with multiple bulk-modded red armors, so I was looking good survivability wise. I did Containment Area, as I could rely on using rockets to clear it and conserve shells, which went easily though I inadvertently let the Backpack get blown up. I went into Abyssal Plains to get the shell box and more exp, and after a rough start where I expended a Hellwave Pack I found the level before to deal with the surrounding Hell Knights, the rest of the level went well. Then I went through Spider's Lair for extra exp and the BFG, expending a large medkit in the process. I would finally end my ammo shortage in the last level of Deimos, where I got a Sergeant and Arch-Vile together, exploiting it to fill myself up with stacks of shells. Then Cybie fell easily as I had Dodgemaster.

In Hell my riskier play was starting to catch up to me, as my medkit supply rapidly diminished, while Hell Nobles kept stealing them from me. I almost died in the first level of Hell, when I was blasted by a Revenant into the middle of lava while wearing a Tactical Armor, being left at 10% health. Immediately expending a medkit I was able to survive, though when entering the third level of Hell, I was out of medkits, and on that third level I spawned in a Maze, making for a dire situation. Through very cautious play and a lot of camping in a less-open-than-usual spot, I was able to survive the level, losing about a quarter of my health. I also started taking IM at this point instead of more HR or Fin, as I really needed that extra 10 HP (and the extra HP I would get from medkits). Unfortunately I got no medkits in that level as the Hell Nobles got them, and I skipped the Vaults; I was willing to give up my 100% killrate to get some exp/stuff from there and it's an easy level, but I didn't want to take any risks. I was then able to make it through the 4th level without much damage, but I only got a small medkit from there. So I decided to enter Limbo, use a Homing Phase and grab a large medkit, then get out (I would have done it if I had medkits on me and didn't blow up the skulls from the Agony Elemental earlier). After that point everything went really smoothly, got a couple more large medkits without taking much damage, and then killed the Mastermind easily as I had a Plasma Shield.

--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Chai, level 15 Arch-Vile Br. General Scout,
 defeated the Mastermind at the City of Dis.
 He survived 2318054 turns and scored 328055 points.
 He played for 7 hours, 1 minute and 49 seconds.
 He was a man of Ultra-Violence!

 He killed 1119 out of 1196 hellspawn. (93%)
 He held his right to remain violent.
 He was an Angel of Purity!

 He saved himself once.

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 8
  Levels completed : 7

-- Awards ----------------------------------------------------

  Cyberdemon's Head
  UAC Star (gold cluster)
  Aurora Medallion
  Hell Armorer Badge
  Hell Champion Medal
  Inquisitor Gold Badge
  Inquisitor Platinum Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  #############................................##############
  ############...............####...............#############
  ###########.......####.....####.....####.......############
  ##########........####.....####.....####........###########
  #########.........####.....###.........#.........##########
  ########..........####............................#########
  #######............................................########
  #######....####............................####....########
  #######...&####............................####....########
  #######....####.............................###....########
  #######....####...............X.............###....########
  #######..............................%.............########
  ########..........####............................#########
  #########.........####.....##....................##########
  ##########........####.....#....................###########
  ###########.......####.....##..................############
  ############...............##.................#############
  #############................................##############
  ###########################################################

-- Statistics ------------------------------------------------

  Health 62/70   Experience 102687/15
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

  Class : Scout

    Ironman          (Level 2)
    Finesse          (Level 2)
    Hellrunner       (Level 3)
    Reloader         (Level 2)
    Juggler          (Level 1)
    Dodgemaster      (Level 1)
    Whizkid          (Level 2)
    Shottyman        (Level 1)
    Shottyhead       (Level 1)

  HR->Rel->Rel->SM->Fin->Jug->MSh->HR->DM->Fin->WK->WK->Iro->Iro->HR->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   plasma shield [0/0] (69%)
    [b] [ Weapon     ]   tactical rocket launcher (6d6) [2/5]
    [c] [ Boots      ]   tactical boots [0/0] (100%)
    [d] [ Prepared   ]   shell box (x100)

-- Inventory -------------------------------------------------

    [a] focused double shotgun (9d4)x2 [2/2] (P1)
    [b] tactical shotgun (8d3) [5/5]
    [c] BFG 9000 (10d6) [20/100]
    [d] Revenant's Launcher (7d6) [0/1]
    [e] red armor [4/4] (82%)
    [f] red armor [6/6] (134%) (ABP)
    [g] red armor [4/4] (95%)
    [h] duelist armor [2/2] (80%)
    [i] shotgun shell (x50)
    [j] shotgun shell (x50)
    [k] shotgun shell (x13)
    [l] shotgun shell (x50)
    [m] shotgun shell (x50)
    [n] rocket (x3)
    [o] rocket (x10)
    [p] rocket (x10)
    [q] large med-pack
    [r] large med-pack
    [s] large med-pack
    [t] homing phase device
    [u] rocket box (x20)

-- Resistances -----------------------------------------------

    Plasma     - internal 0%    torso 95%   feet 0%   

-- Kills -----------------------------------------------------

    116 former humans
    86 former sergeants
    38 former captains
    153 imps
    94 demons
    326 lost souls
    35 cacodemons
    48 hell knights
    55 barons of hell
    38 arachnotrons
    18 former commandos
    28 pain elementals
    24 revenants
    22 mancubi
    18 arch-viles
    12 nightmare demons
    2 bruiser brothers
    2 shamblers
    1 lava elemental
    1 agony elemental
    1 Cyberdemon
    1 Spider Mastermind

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 7 he sneaked into the Phobos Lab.
  He broke through the lab.
  On level 8 he encountered the Phobos Anomaly.
  On level 9 he entered Deimos Lab.
  On level 9 he assembled a tactical boots!
  On level 9 he found the Cybernetic Armor!
  On level 9 he assembled a tactical shotgun!
  He destroyed the evil within and reaped the rewards!
  On level 11 he arrived at the Containment Area.
  He emerged from the Containment Area victorious!
  On level 12 he assembled a tactical armor!
  On level 12 he found the Hellwave Pack!
  On level 12 he romped upon the Abyssal Plains.
  He slaughtered the beasts living there.
  On level 14 he ventured into the Spider's Lair.
  He cleared the Lair, kickin' serious spider ass!
  On level 15 he assembled a tactical rocket launcher!
  On level 16 he found the Tower of Babel!
  On level 20 he was foolish enough to enter Limbo!
  He managed to escape from Limbo!
  On level 21 he assembled a focused double shotgun!
  On level 21 he found the Revenant's Launcher!
  On level 22 he entered the Lava Pits.
  On level 22 he found the Necroarmor!
  He managed to clear the Lava Pits completely!
  Then at last he found Dis!
  On level 24 he finally defeated the Mastermind.

-- Messages --------------------------------------------------

 The missile hits the Spider Mastermind. The Spider Mastermind flinched!
 The missile hits the Spider Mastermind. The Spider Mastermind flinched!
 You prepare the tactical shotgun instantly!
 You prepare the focused double shotgun instantly!
 Boom! You are hit! Boom! Boom! Boom! Boom!
 You dodge! You dodge! Boom!
 You dodge! Boom! You are hit! You dodge! Boom! Boom! You are hit!
 You dodge! You dodge!
 You prepare the tactical rocket launcher instantly!
 You dodge! You dodge! Boom!
 The missile hits the Spider Mastermind. You are hit! You are hit! You are
 hit!
 The missile hits the Spider Mastermind. You are hit! You are hit!
 The missile hits the Spider Mastermind. The Spider Mastermind dies.
 Congratulations! You defeated the Spider Mastermind! Press <Enter>...
 You feel relatively safe now.

-- General ---------------------------------------------------

 115 brave souls have ventured into Phobos:
 58 of those were killed.
 6 didn't read the thermonuclear bomb manual.
 And 6 couldn't handle the stress and committed a stupid suicide.

 45 souls destroyed the Mastermind...
 6 sacrificed itself for the good of mankind.
 24 killed the bitch and survived.
 15 showed that it can outsmart Hell itself.

--------------------------------------------------------------
Logged
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BBHood217

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Re: [U|AoP|93%|YAVP] Inquisitor Platinum
« Reply #1 on: January 19, 2018, 15:35 »

I inadvertently let the Backpack get blown up.

You wouldn't have been able to use it anyway, Angel of Purity deems it impure.
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Tormuse

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Re: [U|AoP|93%|YAVP] Inquisitor Platinum
« Reply #2 on: January 19, 2018, 15:57 »

You wouldn't have been able to use it anyway, Angel of Purity deems it impure.

This.  Rule of thumb:  Whatever gets used immediately on pick-up is considered a power-up and can't be used during AoP.  (Which is why the Envirosuits were able to be used)  Of course, if you're using Console version, all power-ups are all represented by the same symbol, which makes it easier to tell.  :)

In any case, this is a really unpopular challenge, for myself included, because there's so much you can't use!  I mean not that I depend on Invulnerabilities or Berserk packs, but they sure are nice when you have access to them.  So, good for you for completing this.  It takes a certain kind of dedication!  :)
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Omega Tyrant

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Re: [U|AoP|93%|YAVP] Inquisitor Platinum
« Reply #3 on: January 19, 2018, 20:03 »

Oh that's why I didn't get the Backpack, I thought I picked it up, and when I noticed I didn't have it afterward, I assumed I didn't and it got blown up. Well good to keep that in mind if I ever try for Inquisitor Diamond.

In any case, this is a really unpopular challenge, for myself included, because there's so much you can't use!  I mean not that I depend on Invulnerabilities or Berserk packs, but they sure are nice when you have access to them.  So, good for you for completing this.  It takes a certain kind of dedication!  :)

Yeah it wasn't really any fun and I don't see myself playing it again just for the sake of it, Invulnerabilities and Berserks are just too fun to miss out on.
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