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Author Topic: [U|AoMr|100%|YAFW] - Clicking to win Marksman Platinum  (Read 2246 times)

Omega Tyrant

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[U|AoMr|100%|YAFW] - Clicking to win Marksman Platinum
« on: January 18, 2018, 09:53 »

Pistols are my least favorite build, but with me missing Marksman Gold and Platinum, as well as Arena Gold, I saw this as an opportunity to knock three of them out. I went as a Sharpshooter, as it's the only Pistol master I like (when I have it that is, how rough it is pre-Sharpshooter usually keeps me away from using it). And surprisingly, I managed to complete the run and get all three badges in the first try.

It nearly ended right away though at Hell's Arena. When I got to the third wave I was out of medkits, tired, and decently damaged, then when I gift dropped an armor to attract the first Baron, it got to me before I could get damage it much, leaving me about one hit from death after killing it. Instead of gift dropping the armor near me for the second Baron, I just waited at a corner, hoping it would show up in a farther away spot in the open so I could get more shots at it before it got near and reload while it was out of view. Fortunately it did do that, and I was able to kill it before it got to me. With the power mod I made a high power Pistol, as I figured the extra power, chance of knockback, and an ammochain would offset the lower clip size.

After Hell's Arena the rest of Phobos went really well, and I skipped the Unchained Court as I had no idea how I would handle the Barons there with just a Pistol, but when Phobos Lab spawned instead of Military Base, I decided to take it on, as I really wanted to get Sharpshooter before the Bruiser Brothers and Deimos. Despite coming into the level with many medkits (including three large ones and a Blood Skull), a radsuit, and two phase devices, trying to take on the Nightmare Demons with Pistols, without Sharpshooter, no ammochain, and nothing boosting my movement speed, turned out to be a really really bad idea. I was able to take out the first couple of them in the cave without issue, by going in, taking a couple potshots, getting out, closing the door, and repeating. But then it all went to shit with the rest of the caved Nightmare Demons, who would get up to me before I could exit the cave, I couldn't get to run much in the acid without going in myself, and took a really really long time to die in the acid. I ended up clearing the cave, but not without expending my radsuit, Blood Skull, and all my medkits bar one small one, while still having the rest of the level to go. Then when I opened the door to the left portion of the map, the two Nightmare Demons there were already on top of me, and I promptly ran away, but they would then corner me in the lower right of the acid pool while still not near death from the acid running, so I used a phase device and prayed, which ended up teleporting me away in the lower left portion of the map, saving me. Then when I hit the final switch and activated the final ambush, I immediately used my final radsuit and ran back in to the lever pool away from the Nightmare Demons, but I would then get cornered by three of them in the lower right while they were again not near death. So I used my second phase device, and the RNG favored me once more, teleporting me back to the central acid pool room. I then went across the bridge, and perpetually waited at the door there, shooting at the Formers/Imps that came into view and hoping the Nightmare Demons would kill themselves in the acid, while ready to run in and close the door if any popped into my view. Fortunately they all died offscreen and once I got the message that everything was dead, I went around picking up the remaining rewards and left.

Going into Anomaly with no phase device on AoMr and still no Sharpshooter concerned me, but I was able to run back into the starting room without taking too much damage, and part way into dealing with the ambush I finally got Sharpshooter, where I promptly finished the rest of the ambush and killed the brothers without much of an issue.

Deimos as a whole went with no bumps. Hell's Armory went really easily, and I got a nano mod out of it; making a Nanomachic Pistol was an obvious usage of it, but I held onto it, figuring I wouldn't need it that much as a Sharpshooter and either to make Nanofiber Skin Armor (as that and Cybernano are the only assemblies I have yet to make for Technician Diamond), or to hopefully find a Combat Pistol or Blaster I could make Nanomachic. I was planning to do The Wall/Containment Area for Brick Silver, but unfortunately I couldn't find another power mod to make an Energy Pistol by the time it showed up (power mods ended up really scarce on this run). I skipped the City of Skulls, as fuck trying it on AoMr. I went into Spider's Lair, and though I took a bit more damaged than I should have, I expended only a single medkit that I had a copious supply of and cleared it. Then for Cybie I had no Dodgemaster and still no Energy Pistol nor any exotic/unique Pistols, but I was able to still dodge most of his rockets, while Fireproof Red Armor well protected me from the few rockets I was hit by.

Then Hell went just as easily as Deimos. Skipping UC on AoMr is without question, and I skipped The Vaults too, as I wasn't going to gamble away the 100% killrate on a single phase device. Then I was going to skip The Mortuary, as going into it on AoMr is suicidal, especially with no skulls. But with me still down two power mods to make Nanofiber Skin Armor and no Combat Pistol/Blaster in sight, I decided to make a Pistol I've been bulk modding to a Nanomachic Pistol, and with it and SoG4 I figured I would be able to kill everything in the Mortuary faster than the Arch-viles could revive them. Entering the level, I immediately used a Shockwave Pack I had after grabbing a Supercharge, killed the three Archies in sight, and starting making my way left to get the power mod to use on my Nanomachic Pistol. I was taking a decent beating as I made my way left, but my assessment about the Nanomachic Pistol proved correct, and my Energy Shield protected me well enough from taking too much damage. I would get to the power mod and get SoG5, finish the left area, and then made myself right. When I reached the center, I just started mashing click all towards the right side, slaughtering enemies out of my view and promptly knocking them back as they went into it, and when I heard an Archie screech, I would just keep shooting towards its direction until it died. I took little damage from this point, saving my Energy Shield that had 6% durability left, and after a few things were left alive, I wandered around and finished the stragglers to clear it.

I then clicked to win throughout the rest of Hell, found a Megasphere to restore my Energy Shield, cleared the Lava Pits with no issues at all, and then killed John Carmack without getting hit. Even with no exotic nor unique Pistols, Sharpshooter can still be broken.

--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Octozooka, level 14 Arch-Vile Br. General Technician,
 nuked the Mastermind at the Hell Fortress.
 He survived 1865259 turns and scored 340522 points.
 He played for 4 hours, 26 minutes and 38 seconds.
 He was a man of Ultra-Violence!

 He killed 1200 out of 1200 hellspawn. (100%)
 This ass-kicking marine killed all of them!
 He was an Angel of Marksmanship!

 He saved himself once.

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 6
  Levels completed : 6

-- Awards ----------------------------------------------------

  Medal of Prejudice
  UAC Star (silver cluster)
  Grim Reaper's Badge
  Hell Armorer Badge
  Hell Champion Medal
  Marksman Gold Badge
  Marksman Platinum Badge
  Arena Gold Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ................................................X.........#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..............................................|...........#
  ..............................................|||.........#
  .............................................||}|.........#
  .............................................||||.........#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 86/50   Experience 96244/14
  ToHit Ranged +6  ToHit Melee +6  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

  Class : Technician

    Hellrunner       (Level 2)
    Son of a gun     (Level 5)
    Eagle Eye        (Level 3)
    Dodgemaster      (Level 1)
    Whizkid          (Level 2)
    Sharpshooter     (Level 1)

  SoG->SoG->SoG->EE->EE->EE->MSs->WK->WK->HR->HR->SoG->SoG->DM->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   energy shield [0/0] (100%)
    [b] [ Weapon     ]   nanomachic pistol (2d5) (P1)
    [c] [ Boots      ]   tactical boots [0/0] (100%) (A)
    [d] [ Prepared   ]   power battery (x120)

-- Inventory -------------------------------------------------

    [a] energy pistol (2d5) [6/6]
    [b] BFG 9000 (10d6) [220/220] (B3)
    [c] fireproof red armor [4/4] (100%)
    [d] red armor [4/4] (90%) (A)
    [e] Angelic Armor [7/7] (100%)
    [f] power cell (x50)
    [g] power cell (x50)
    [h] power cell (x50)
    [i] power cell (x50)
    [j] large med-pack
    [k] large med-pack
    [l] large med-pack
    [m] large med-pack
    [n] large med-pack
    [o] large med-pack
    [p] large med-pack
    [q] homing phase device
    [r] envirosuit pack
    [s] plasteel boots [2/2] (100%)

-- Resistances -----------------------------------------------

    Acid       - internal 25%   torso 95%   feet 25% 
    Fire       - internal 25%   torso 95%   feet 25% 
    Plasma     - internal 0%    torso 80%   feet 0%   

-- Kills -----------------------------------------------------

    126 former humans
    141 former sergeants
    47 former captains
    188 imps
    89 demons
    228 lost souls
    65 cacodemons
    42 hell knights
    31 barons of hell
    45 arachnotrons
    38 former commandos
    30 pain elementals
    39 revenants
    42 mancubi
    30 arch-viles
    12 nightmare demons
    2 bruiser brothers
    1 shambler
    1 lava elemental
    1 Cyberdemon
    1 Spider Mastermind
    1 John Carmack

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  On level 2 he assembled a high power weapon!
  He left the Arena as a champion!
  On level 7 he sneaked into the Phobos Lab.
  He broke through the lab.
  On level 8 he encountered the Phobos Anomaly.
  On level 9 he entered Hell's Armory.
  On level 9 he assembled a fireproof armor!
  He destroyed the evil within and reaped the rewards!
  On level 14 he ventured into the Spider's Lair.
  He cleared the Lair, kickin' serious spider ass!
  On level 15 he assembled a tactical boots!
  On level 16 he found the Tower of Babel!
  On level 19 he assembled a energy pistol!
  On level 20 he assembled a nanomanufacture ammo!
  On level 20 he was foolish enough to enter the Mortuary!
  On level 20 he found the Angelic Armor!
  He managed to clear the Mortuary from evil!
  On level 22 he entered the Lava Pits.
  He managed to clear the Lava Pits completely!
  Then at last he found Dis!
  He overloaded a nuclear BFG 9000 on level 24!
  He defeated the Mastermind and found the TRUE EVIL!
  Then finally in Hell itself, he killed the final EVIL.

-- Messages --------------------------------------------------

 The missile hits John Carmack.
 The missile hits John Carmack.
 The missile hits John Carmack.
 Carmack raises his hands and summons hellspawn!
 The missile hits the revenant.
 The missile hits the revenant.
 The missile hits the revenant.
 The missile hits the revenant.
 The missile hits the revenant. The revenant dies.
 The missile hits John Carmack.
 The missile hits John Carmack.
 The missile hits John Carmack.
 The missile hits John Carmack.
 The missile hits John Carmack. John Carmack dies. Congratulations! You
 defeated John Carmack! Press <Enter>...
 You feel relatively safe now.

-- General ---------------------------------------------------

 119 brave souls have ventured into Phobos:
 59 of those were killed.
 7 didn't read the thermonuclear bomb manual.
 And 6 couldn't handle the stress and committed a stupid suicide.

 47 souls destroyed the Mastermind...
 6 sacrificed itself for the good of mankind.
 25 killed the bitch and survived.
 16 showed that it can outsmart Hell itself.

--------------------------------------------------------------
Logged
Badges - [26|26|26|17|5|0]
Medals - 35/43
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