These both are doable in the current beta.
1. It seems that if something dies by bleeding directly after you kill it, you'll get the experience for the kill, but not if it bleeds to death anytime after (it looks like if it gets to do something before dying that the bleed damage isn't associated with you anymore). I'm not saying this is the problem; in fact, I like it. What is the problem (or rather, my problem) is that bleed damage is only attributed to you in this singular instance. Either it should be always attributed to you (which would be really, really nice... can you please try and make it possible?) or never (not as nice, but at least would be consistent).
2. If you run into a wall, the game counts it as a move. This is not a good thing as enemies will then feel free to do what they like, which usually means shooting you.