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Author Topic: Back ONCE AGAIN xD  (Read 5237 times)

bolt_thundara

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Back ONCE AGAIN xD
« on: March 04, 2018, 10:20 »

Previous threads:

https://forum.chaosforge.org/index.php/topic,6770.0.html
https://forum.chaosforge.org/index.php/topic,7850.0.html

Well, after my last long break I'm back playing this again. Been working on knocking out some badges (finally reached Warrant Officer rank after completing AoMC, AoSH, and AoPc. Not even ashamed that I save scummed AoPc, after the third time something like THIS happened



I was able to get past that eventually by baiting a former into blowing the barrel for me but damn that's annoying)

Currently back on my MSs runs on, trying to get a standard win with 100% kills on HMP and Conqueror for more completionist reasons. Unfortunately, still having trouble getting a pistol run off the ground. Specifically right now having trouble with Chained Court+, Phobos Anomaly and Phobos Labs, if someone has advice for those.

Chained Court+ on HMP, I'm having trouble with the huge number of shotgun toting formers surrounding the Arena Master. Arena Master himself isn't really a problem, but getting shoved around by all those shotguns makes it hard to get in close with the Chainsaw while Berserked. I'm getting knockbacked like 2+ spaces in multiple directions most of the fight. I can usually succeed anyway by popping a med pack, but a few times I've had Berserk flat out run out before I can even reach the Arena Master.

For Phobos Labs, the first part of the ambush near the end is extremely lethal. After I flip the last switch, the former sergents who show up always shove me back into the acid 100% of the time right after the Envirosuit randomly cancels for some reason. The only way I've found to beat it is to pop the second Envirosuit and just stand my ground. If I happen to have a combat shotty (or through extreme luck a tac shotty) its child's play, but with either a regular shotgun or using Pistols a drawn out fight near that acid pool just chews me up. I've tried running for cover, I've tried sniping the sergents... Can't find a relatively safe strat.

For Anomaly, I'm having trouble in the initial room ambush. Never fail to get surrounded by Lost Souls/pinkies even if I try to run for cover. Even with a combat shotgun I can't seem to clear ground fast enough to stop from getting hit. This is true for all runs, not just MSs. I'd like to get the badge for clearing Anomaly without damage but I just can't see how. Ironically, I can clear Babel pretty much 100% of the time damageless now (when I can actually GET that far in a run, which is rare).

Other things since last time I played:

Complete newfound respect for movespeed boosts and Hell Runner since playing AoPc. Holy shit, despite being frustrating that was pretty fun. When I finally won it I had Nylap. boots and Necroarmor, and I just zipped right on by most things. Straight up outrunning Cybie was hilarious

Tried to do a speedrun under 25 minutes on my AoMc run. Cateye scout was interesting, I can definitely see the appeal. Not sure how I feel about speedruns tbh, just staircase diving feels kinda boring. Despite going as fast as I could, I was 18 seconds off my 25 minute time :/
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bolt_thundara

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Re: Back ONCE AGAIN xD
« Reply #1 on: March 05, 2018, 21:15 »

Did Hell Arena on UV for the badge. It actually wasn't as bad as I expected. Seems like UV mostly has a much higher enemy count per floor rather than much harder enemies on each floor, which I kinda like. Probably gonna see if I can manage MSs runs on UV now because the XP gain is much better and MSs REALLY needs XP to get off the ground.

Also, I feel like UV Chained Court+ is actually EASIER than HMP's. A ton of formers with chain guns instead of formers with shotguns means I take a bit more damage running up to the Arena Master, BUT AT LEAST I CAN GET TO HIM lol. As long as I can clear them before Berserk wears off its not too bad.
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Sereg

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Re: Back ONCE AGAIN xD
« Reply #2 on: March 10, 2018, 06:01 »

Are you aware that you can move diagonally?
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Cyberdemon Chaos Colonel

Medals - DRL 27/43 | XA 16/31

bolt_thundara

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Re: Back ONCE AGAIN xD
« Reply #3 on: March 10, 2018, 17:34 »

I'd given up hope on ever getting a reply here lol. Place seems dead.

... Yes... I feel stupid now lol.

In the middle of a HMP MSs run. Trying to get a 100% kill rate HMP run in for the badge. This is the first time I've actually gotten MSs recently so that's nice.

Found a Firestorm pack in Hells Armory. Is it with turning a regular pistol into a Demolition Ammo assembly? Math tells me it'd just be 4d2 instead of 2d4 which is effectively nil to MSs. Might be better with a combat pistol but not sure if that would be better than just slapping 3 Power mods and 2 bulk mods on it instead

Might should post that in the quick question thread actually.
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Sereg

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Re: Back ONCE AGAIN xD
« Reply #4 on: March 11, 2018, 06:36 »

It's the quiet before the alpha storm.

I think you are correct that demolition ammo with MSs is useless other then for corpse disposal,  but to be fair I don't play much with pistols.
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Cyberdemon Chaos Colonel

Medals - DRL 27/43 | XA 16/31

bolt_thundara

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Re: Back ONCE AGAIN xD
« Reply #5 on: March 25, 2018, 11:01 »

If anyone is wondering, this is still live. Been moving into a new apartment so I've not had much time to play.

Brief update is that finally got my MSs HMP run finished! Mortem to follow.  It was frickin' hard but I managed it and even got YAAM in the process. MSs runs have been challenging but probably the most fun I've had so far. I had actually been playing on UV for the increased XP, but I needed a YAAM HMP run for badges and ran with it.

That's the other thing, been trying to knock out badges to increase my ranking. I'm making good progress. I'm up to First Lietenant and Hell Knight ranks. Getting some melee Mancubus kills was actually super frustrating but I finally managed it on a run where I just outright made a Piercing Chainsaw. Hilariously, once I got Mancubus rank I also immediately got Hell Knight rank where I'd long since met the requirements for it. Need 250 Hell Baron kills and 72 more melee kills, but I'm long past 10,000 total kills lol.

New goal is to finish Angel Of 100 to try and grab more exotics and uniques for those badges. Current save is on floor 26 working on MSs but its been awhile since I played and couldn't even tell you what gear I have other than finding the Anti-Freak Jackal. When I first found it I was kinda iffy, but that's because I was fighting a ton of Lost Souls who apparently have killer fire resist. It's currently my backup weapon while I look for a Combat Pistol to fully mod out. Carrying a ton of mods while I work towards Wizkid 2 and try to find a good base for a Cereberus Armor.

My MSs post mortem as promised:


--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Skye, level 12 Cacodemon Warrant Officer Technician,
 defeated the Mastermind at the City of Dis.
 He survived 400515 turns and scored 179857 points.
 He played for 3 hours, 23 minutes and 20 seconds.
 He wasn't afraid to be hurt plenty.

 He killed 955 out of 955 hellspawn. (100%)
 This ass-kicking marine killed all of them!

 He saved himself 4 times.

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 7
  Levels completed : 6

-- Awards ----------------------------------------------------

  Mastermind's Brain
  Medal of Prejudice
  UAC Star (silver cluster)
  Hell Armorer Badge
  Technician Silver Badge
  UAC Silver Badge
  Veteran Silver Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  #>#####################................................####
  ######################...............####...............###
  #####################.......####.....####.....####.......##
  ####################........####.....####.....####........#
  ###################.........####.....####.....####.........
  ##################..........####..............####.........
  #################..........X...............................
  #################....####............................####..
  #################....####............................####..
  #################....####........%...................####&.
  #################....####............................####..
  #################..........................................
  ##################..........####..............####.........
  ###################.........####.....####.....####.........
  ####################........####.....####.....####........#
  #####################.......####.....####.....####.......##
  ######################...............####...............###
  #>#####################................................####
  ###########################################################

-- Statistics ------------------------------------------------

  Health 50/50   Experience 67749/12
  ToHit Ranged +6  ToHit Melee +6  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

  Class : Technician

    Hellrunner       (Level 2)
    Son of a gun     (Level 4)
    Eagle Eye        (Level 3)
    Whizkid          (Level 2)
    Sharpshooter     (Level 1)

  SoG->SoG->SoG->EE->EE->EE->MSs->WK->WK->HR->HR->SoG->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   red armor [4/4] (69%)
    [b] [ Weapon     ]   pistol (2d6) [3/10] (B2P2)
    [c] [ Boots      ]   tactical boots [0/0] (100%)
    [d] [ Prepared   ]   10mm ammo chain (x206)

-- Inventory -------------------------------------------------

    [a] tactical shotgun (8d3) [0/5]
    [b] missile launcher (6d6) [0/4]
    [c] red armor [2/4] (37%)
    [d] gothic armor [8/8] (200%) (APT)
    [e] 10mm ammo (x17)
    [f] shotgun shell (x38)
    [g] shotgun shell (x50)
    [h] shotgun shell (x50)
    [i] rocket (x4)
    [j] rocket (x10)
    [k] small med-pack
    [l] homing phase device
    [m] envirosuit pack
    [n] agility mod pack
    [o] agility mod pack
    [p] shell box (x100)

-- Resistances -----------------------------------------------

    Fire       - internal 0%    torso 25%   feet 0%   

-- Kills -----------------------------------------------------

    78 former humans
    68 former sergeants
    32 former captains
    142 imps
    51 demons
    378 lost souls
    27 cacodemons
    34 hell knights
    27 barons of hell
    33 arachnotrons
    7 former commandos
    32 pain elementals
    3 revenants
    14 mancubi
    10 arch-viles
    5 elite former humans
    5 elite former sergeants
    2 elite former captains
    2 bruiser brothers
    1 shambler
    1 lava elemental
    1 agony elemental
    1 Cyberdemon
    1 Spider Mastermind

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena before it got too hot.
  On level 5 he stormed the Chained Court.
  On level 6 he assembled a high power weapon!
  On level 7 he marched into the Military Base.
  On level 7 he assembled a tactical boots!
  He purified his fellow comrades.
  On level 8 he encountered the Phobos Anomaly.
  On level 9 he entered Hell's Armory.
  On level 9 he assembled a tactical shotgun!
  He destroyed the evil within and reaped the rewards!
  On level 12 he romped upon the Abyssal Plains.
  He slaughtered the beasts living there.
  On level 14 he ventured into the Spider's Lair.
  He cleared the Lair, kickin' serious spider ass!
  On level 16 he found the Tower of Babel!
  On level 17 he assembled a hyperblaster!
  On level 21 he stumbled into a complex full of arch-viles!
  On level 22 he entered the Lava Pits.
  On level 22 he found the Cybernetic Armor!
  He managed to clear the Lava Pits completely!
  Then at last he found Dis!
  On level 24 he finally defeated the Mastermind.

-- Messages --------------------------------------------------

 You see : a Spider Mastermind (mortally wounded) | blood | [ m ]ore
 The missile hits the Spider Mastermind. The Spider Mastermind flinched!
 Fire -- Choose target...
 You see : a Spider Mastermind (almost dead) | blood | [ m ]ore
 The missile hits the Spider Mastermind. The Spider Mastermind flinched!
 Fire -- Choose target...
 You see : Skye (unhurt) | floor | [ m ]ore
 Targeting canceled.
 Fire -- Choose target...
 You see : a Spider Mastermind (almost dead) | pool of blood | [ m ]ore
 The missile hits the Spider Mastermind.
 Fire -- Choose target...
 You see : a Spider Mastermind (almost dead) | pool of blood | [ m ]ore
 The missile hits the Spider Mastermind. The Spider Mastermind dies.
 Congratulations! You defeated the Spider Mastermind! Press <Enter>...
 You feel relatively safe now.

-- General ---------------------------------------------------

 206 brave souls have ventured into Phobos:
 183 of those were killed.
 1 didn't read the thermonuclear bomb manual.
 And 15 couldn't handle the stress and committed a stupid suicide.

 7 souls destroyed the Mastermind...
 2 sacrificed itself for the good of mankind.
 2 killed the bitch and survived.
 3 showed that it can outsmart Hell itself.

--------------------------------------------------------------
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