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Author Topic: [N!] Ao100 [YAVP] First Centurial Nightmare win: Scavenger Technician.  (Read 5498 times)

CaptainSublime

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Second ever Nightmare Victory and First nightmare Ao100 Victory.

The first twenty levels were really hard. I had to put points into eagle eye and SoB to survive combat on those early levels.

Ammo was consistently a problem, as I chewed through my main ammo types, plasma and bullets very quickly, as my gatling gun, minigun and hyperblaster were all very  ammo hungry. Rockets were mainly used for corpse disposal. And other than the first twenty levels, my focussed double shotty was used in emergencies when other types of ammo were depleted, and I would fill up the inventory slots with shells.
And even then, on the last ten levels I virtually had to sprint through them, as I did not have the ammo to effectively fight and win against packs of cyberdemons, shamblers, lava elementals, nightmare archs, nightmare arachnotrons etc etc.

Very lucky to find an onyx and a nano on the levels, I did not create those from breaking down weapons. Cerebus armor with an extra power mod pack. 10 protection. Very useful. ON Red armor with the extra 25 fire resistance also very helpful. :)

The real hero of the story here is the fact that I was able to generate two firestorm mod packs from scavenger, which enabled me to build a biggest fucking gun from a nuclear BFG. So everytime I ran into trouble, I simple made half of any given level disappear. Ridiculously OP, and thankfully it was nuclear, as there is no way to maintain ammo consumption  of 100 cells at a time, along with general plasma cells useage for my plasma gun in general combat. There wasn't enough inventory space to carry the ammo for it, along with all the other necessary items for surviving from level to level.

But if I ran into trouble, and I did pretty regularly, the out game the nuclear biggest fucking gun, which was always in the second weapon slot to always keep it charging, (which meant for the majority of the run I carried ammo boxes only for storage and didn't use them in the second weapon slot in actual combat.)

I maintain that these items are indispensable for a successful nightmare run:
-phase devices: for those times when the right combination of monsters is simply not survivable without it.
-homing phase devices: for those levels where an armed nuke appears, or where the level is flooding with lava/nukage and you dont have a rad suit/protective boots/etc, or where the level is simply not survivable otherwise.
-Shell box: when you get flooded with demons/nightmare demons, you cannot reload your shotty quick enough to survive, unless you have lots of points in hellrunner/finesse/reloader/shottyman. Assuming that you do not yet have really powerful gear, shell boxes will allow you to survive onslaughts, particularly of demons/nightmare demons/pain elementals/agony elementals
-enviro suits: hit the wrong switch and flood the level with lava. And you dont yet have enviro boots or cerebus boots. enviro suits are your friend.

SO in short, lots of luck and *some* skill. Maybe.

Pretty pleased with the result. Cheers. And thanks for the inspiration everyone. I never seriously thought I could be doing nightmare runs until I started lurking on these forums and came to understand that it was possible and achievable with patience and skill. And a little luck.

First Centurial Diamond badge and first Dervis Medallion!

Interestingly enough, this game gave me the Centurial Diamond badge for completing Ao100 on Nightmare, but it also gave me the Centurial Platimum badge for completing Ao100 on UV also...

Anyway, to wit:

--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 naralyssa, level 25 Cyberdemon Lt. General Technician,
 completed 100 levels of torture on level 100 of Hell.
 He survived 578802 turns and scored 5679379 points.
 He played for 1 day, 7 hours, 19 minutes and 29 seconds.
 He opposed the Nightmare!

 He killed 5083 out of 5890 hellspawn. (86%)
 He was an Angel of 100!

-- Special levels --------------------------------------------

  Levels generated : 0
  Levels visited   : 0
  Levels completed : 0

-- Awards ----------------------------------------------------

  UAC Star (bronze cluster)
  Experience Cross
  Dervis' Medallion
  Centurial Gold Badge
  Centurial Platinum Badge
  Centurial Diamond Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  =/===.#....====....h.......#B#.========...#.......#....####
  .=====#.0..\====...#.......#.#...==0.#.=..#....%..#...s####
  ===.==/.......==...#.......#.#...===.#.==./.....}./....####
  /#....#^.....=#h...#/#######/####==#+#..==#==....}s...s####
  ./.V..#.M...==#..../............B..s....======.C....s.s####
  #####/####M#====#=#####/####/####/#####.===##./..../.##=###
  ./..0.......V=====h/..../......./....+.#==...........===###
  .#......M....=.==..#....#########....#.#.==..........s===##
  .#0....h0.....=.B..#....B..!..../....#0#X=..........==.####
  .#..BM0..0..h......#A.h0#.......#..}.#.###==#=/......#==###
  ./..B.V............h....#.......#..........====........####
  #####/####/####/#######/####/####/#######/.===.....s..s...#
  ./..../.V...../..../.......=........./......=.............#
  .#....#########.M..#h=###===/#=#####.#....................#
  .#..../.B...../....#.==.=|====.=...#....../...............#
  .#...0#..h....#...M#.===...^.==....#......................#
  V/....#.......#..../.#===...===....#......................#
  #########################################.................#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 27/80   Experience 1025406/25
  ToHit Ranged +4  ToHit Melee +4  ToDmg Ranged +5  ToDmg Melee +5

-- Traits ----------------------------------------------------

  Class : Technician

    Ironman          (Level 3)
    Finesse          (Level 3)
    Hellrunner       (Level 3)
    Son of a bitch   (Level 5)
    Reloader         (Level 2)
    Eagle Eye        (Level 2)
    Juggler          (Level 1)
    Intuition        (Level 2)
    Whizkid          (Level 2)
    Shottyman        (Level 1)
    Scavenger        (Level 1)

  EE->EE->SoB->SoB->SoB->Int->Int->WK->WK->Iro->Iro->MSc->Iro->Fin->Jug->HR->HR->Rel->HR->Fin->Rel->SoB->SoB->Fin->SM->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   cybernano red armor [10] (P)
    [b] [ Weapon     ]   gatling gun (1d7)x6 [24/60] (S1)
    [c] [ Boots      ]   cerberus steel boots [0/0] (100%) (A)
    [d] [ Prepared   ]   biggest fucking nuclear gun (17d12) [49/100] (P1)

-- Inventory -------------------------------------------------

    [a] pistol (2d4) [6/6]
    [b] focused double shotgun (9d4)x2 [0/2] (P1)
    [c] tactical rocket launcher (6d6) [6/6] (B1)
    [d] hyperblaster (2d4)x3 [11/40] (S1)
    [e] minigun (1d6)x8 [439/439] (B3)
    [f] Grammaton Cleric Beretta (2d6) [18/18]
    [g] rocket (x10)
    [h] rocket (x10)
    [i] rocket (x9)
    [j] power cell (x2)
    [k] large med-pack
    [l] large med-pack
    [m] large med-pack
    [n] phase device
    [o] firestorm weapon pack

-- Resistances -----------------------------------------------

    Acid       - internal 0%    torso 0%    feet 100%
    Fire       - internal 0%    torso 25%   feet 100%

-- Kills -----------------------------------------------------

    313 former humans
    648 former sergeants
    671 former captains
    407 imps
    67 demons
    282 lost souls
    116 cacodemons
    170 hell knights
    534 barons of hell
    287 arachnotrons
    30 former commandos
    27 pain elementals
    271 revenants
    454 mancubi
    394 arch-viles
    54 nightmare imps
    96 nightmare cacodemons
    89 nightmare demons
    67 nightmare arachnotrons
    6 nightmare arch-viles
    5 elite former humans
    6 elite former sergeants
    5 elite former captains
    3 elite former commandos
    54 bruiser brothers
    15 shamblers
    8 lava elemental
    2 agony elementals
    2 Cyberdemons

-- History ---------------------------------------------------

  On level 12 he ran for his life from acid!
  On level 12 he assembled a tactical rocket launcher!
  On level 13 he assembled a hyperblaster!
  On level 17 he stumbled into a complex full of arch-viles!
  On level 18 he ran for his life from lava!
  On level 19 he assembled a cerberus boots!
  On level 23 he stumbled into a complex full of arch-viles!
  On level 23 he found the Medical Powerarmor!
  Level 25 was a hard nut to crack!
  On level 25 he assembled a gatling gun!
  On level 31 he assembled a focused double shotgun!
  On level 33 he was walking in fire!
  On level 33 he assembled a gatling gun!
  On level 43 he found the Malek's Armor!
  On level 43 he assembled a biggest fucking gun!
  On level 44 he ran for his life from lava!
  On level 49 he was targeted for extermination!
  On level 50 he assembled a hyperblaster!
  On level 51, hell froze over!
  On level 56 he was targeted for extermination!
  Level 58 was a hard nut to crack!
  On level 58 he assembled a cybernano armor!
  Level 59 blasted him with an unholy atmosphere!
  He sounded the alarm on level 61!
  On level 62 he stumbled into a nightmare demon cave!
  On level 62 he found the Hellwave Pack!
  On level 67 he stumbled into a nightmare cacodemon cave!
  On level 69 he ran for his life from lava!
  On level 73 he stumbled into a nightmare cacodemon cave!
  On level 73 he assembled a focused double shotgun!
  On level 75 he was targeted for extermination!
  On level 81 he encountered an armed nuke!
  Level 83 blasted him with an unholy atmosphere!
  On level 90 he found the Grammaton Cleric Beretta!
  On level 92 he stumbled into a complex full of Cyberdemons!
  On level 92 he ran for his life from lava!
  On level 100 he finally completed 100 levels of torture.

-- Messages --------------------------------------------------

 arch-vile. The arch-vile dies. Boom! The lost soul hits you. The lost soul
 hits you.
 You dodge! Boom! You dodge! Boom! You are hit! You are hit! There is a Small
 Health Globe lying here.
 You feel better. You are hit! You are hit! Boom! You are hit! You are hit!
 The lost soul dies. The former captain dies.
 Fire -- Choose target...
 You see : a lost soul (lightly wounded) | lava | [ m ]ore
 The missile hits the lost soul. The missile hits the lost soul. The lost soul
 dies. You hear the scream of a freed soul! You are hit!
 You dodge! Boom! The lost soul dies. You hear the scream of a freed soul!
 There are stairs leading downward here.
 You did it! You completed 100 levels of DoomRL! You're the champion! Press
 <Enter>...

-- General ---------------------------------------------------

 1252 brave souls have ventured into Phobos:
 1144 of those were killed.
 5 of those were killed by something unknown.
 17 didn't read the thermonuclear bomb manual.
 And 57 couldn't handle the stress and committed a stupid suicide.

 29 souls destroyed the Mastermind...
 4 sacrificed itself for the good of mankind.
 20 killed the bitch and survived.
 5 showed that it can outsmart Hell itself.

--------------------------------------------------------------
« Last Edit: July 28, 2018, 06:41 by CaptainSublime »
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Tormuse

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Wow, nice one!  :D  Scavenger trait is a good choice for Ao100.  Regular games are short enough that you might not get any opportunity to use it, and ArchAo666 is so long, that you get everything eventually anyway, Ao100 is in that sweet spot in the middle.  :)

It sounds like you've formed good instincts for dealing with difficult situations, but I wonder about a few things...  With SoB3 and EE2, your rapidfire weapons should not only be devastating, but really efficient!  Like it should take relatively little ammo to eliminate your enemies, so it makes me wonder about the fact that you struggled so much with ammo, like maybe you're staying around too long and letting your enemies respawn too much?  (A theory possibly supported by you feeling pressed for time on armed nuke and flooded levels)  I mean I tend to play very slowly and ploddingly too, so I can relate, but I have a feeling you can afford to move a bit quicker and/or otherwise improve your skill level some more.  (I have no idea what your gameplay style looks like, so I can only guess)  The fact that you waited until level 15 to get Juggler trait also suggests to me that you might not have been making the most use of switching weapons and diversifying your ammo usage.  You say that this challenge takes "some skill maybe..." but I'm pretty sure there are ways to push your skill set further.  :)

Anyway, I don't mean to downplay your achievement or anything; Dervis' Medallion is quite the prize, so kudos!  :D
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Apostle Chaos Lt. General (0.9.9.7)
[26/26/26/26/18/9]
Check out my Youtube channel for videos of me playing DRL!  :)
https://www.youtube.com/channel/UCXOijubEijdnrOja0kxXTKQ/videos

CaptainSublime

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Hi Torm. Yeah Scavenger is probably my favorite DRL class to build. Lots of mod packs lots of cool weapons. I think the most fun I have had on this game was with a nanomachic tristar blaster. Right up until I killed myself with it. Probably a bad idea given how much damage you can do yourself with it haha.

And I am sure you are right about improving my skill level some more. When I said I had *some* skill, I wasn't hin\ting that I had lots of skill and was being fake modest, I was saying that I don't have that much skill. Some of those really hard badges that you and others have are way beyond me. Truthfully I am not sure what I can do to improve my skillset, other than concentrating very hard and making sure that every move is considered and thought out. I am much better now, since I started playing nightmare, and especially since I started playing ArchAoHu, but too often I do things like enter a crate room, discover it is clear as I carefully make my way across it, pick up items in there, and then, because I think it is clear, I rush move back to the way I came in, and unbeknown to me, a baron has entered the room behind me and rips my head off because I keep moving towards him because of the 'stored' move thing. Death ensues. Soom followed by silent mumbling and a ragequit haha.

But I don't really know what I could do to play better. I don't say that arrogantly, as if there is no way I can get better, I say that as in there must be ways to get better, I am just not sure how. So if you want to refer me to any videos, forum topics, posts etc etc where the really high end skillset stuff is discussed, totally open to that. I feel like I know the mechanics of cover/shooting/movement/items/etc really well. but high end tactics I am very happy to learn more.

I don't mind at all you giving constructive criticism to my playing style. If anyone has earned the right to offer advice on this game, it would be you. Well obviously there are plenty of really good players who have spent years working their way through some of the high end challenges here. I am but a noob relative to their experience and skill.

But even after years of playing I still really enjoy this game, and am interested to crack a few high end badges.

Thanks for the reply Torm. Much appreciated.

 
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Sereg

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Very nice win - I consider my own Dervis Medallion to be one of my highest achievements, and I did mine the easy way(melee stairdive).


Very impressive to see it done with a rapidfire build, especially one that doesn't rely on MAc. Unlike Tormuse, I am not at all mystified by your ammunition troubles, considering I ran into those myself on Ao100 and AAo666 runs, even while running Ammochain! The sheer number of enemies in this game mode is very taxing on ammunition, even with one burst per kill - hell, even with one round per kill I often found myself running low.

Well played indeed. I look forward to seeing what else you might accomplish with this level of skill.
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CaptainSublime

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Thanks Sereg. haha I have seen your name behind any number of high end achievements on this game, so props, and thanks for your encouragement. Yeah I literally got to the point where I had to just run through the last 10 levels as not even 200 rounds or plasma and 200 bullets would make much difference to all the enemies, especially when you cannot set them up in doorways and they are just going to respawn.

I hit level 25 MAX on level 82 of the run, so little incentive to keep killing everything from that point. Only did enough killing to find more resources.

I hope to be able to gain some high end badges, as even after like 8 or 9 years of playing, never seriously playing nightmare until the last few months. Loving it, should have done it sooner.

I hope Jupiter Hell has this level of variety and challenges. Looking forward to it.

Thanks Sereg. :)
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