DoomRL > Nightmare!
[N!|AoMC|92%|YAVP] How come I didn't PWN?
khiijol:
--- Quote from: ih8regin on September 06, 2018, 22:06 ---
And yes, without Int-Int AoMC is a frikking lottery, or a cornershoot fest, neither allows wiping corpses efficiently. This works on UV but doesn't on N!.Go8d thing RNG was kind enough to give me an universal eraser this time XDDDD Also, any info on how often does the respawn happen?
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you'd probably have to codedive for a direct answer to this. anecdotally i've seen it range from a turn or two to hundreds of turns before respawning
--- Quote ---To get fire-immune boots you need an onyx pack, this in turn means you need to wipe the shambler(s) in armory/deimos lab, and trading fire with that fatso on AoMC - nooooo, just no.
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plasma rifles on MC will melt through both shamblers. after you release just run like hell (diagonally - you should have a level or two of hellrunner at this point) to the nearest cover, duck behind the wall and start blasting away. use your blue armor instead of red and if you want extra protection put a power mod in it, but there should be enough health around for you to get through without doing that
ih8regin:
Not a big deal P-modding a blue, saving 1 damage from 15 otherwise hitting you, anyway 4-hit kill. Maybe this would be enough to kill one shambler should he drop at the edge of your vision with MCe, but wrecking 205HP takes 5 volleys (TH1 SoB2, 4 if consecutive and full hits - I've seen bullets miss on AoMC vs a demon that was 2 squares away, so expect 4-hit to never proc), quite a lot of time to have a threesome, and then it would be them to take the active stance. About health - not too easy, a full medpack vs two bolts (from 2 shamblers) is not enough to spare a turn, even as a scout. A technician would have a better survival rate since they eat medpacks quite fast, but a technician doesn't have MCe... and on AoMC the thing that rules is DPS rather than being able to quickly heal. But, next time I'll try to pop a shambler, if I'd be already with Cateye.
Regarding N! respawn, I have once met info that respawn ticks are area wide, and they happen at equal intervals, then each existing corpse (seems that not archviles, thankfully) rolls dice if it stands up separately. Maybe these dice get altered from time spent on the level. Really, there should be docs about this mechanics somewhere.
ZicherCZ:
--- Quote from: ih8regin on September 07, 2018, 06:48 ---Really, there should be docs about this mechanics somewhere.
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--- Quote from: DoomRL Wiki ---Every 10.0s on a level, there is a chance for corpses to respawn. There are two checks for a corpse to respawn: a global check that must be passed if any corpses are to respawn, and then another spawn for each corpse. For the global check, the chance of passing starts at 20% when entering the level and grows by 1% for each subsequent check. The chance of passing the per-corpse checks starts at 10% and increases by 1% for every 100.0s spent on the level.
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