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Author Topic: [N!|AoMr|81%|YAVP] Marksman Diamond!  (Read 87 times)

the_scented_llama_of_doom

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[N!|AoMr|81%|YAVP] Marksman Diamond!
« on: October 11, 2018, 03:01 »

I just checked my mortems and this was my 90th attempt in the past 3 months :-) I've been after this badge for years (since 2013 when I got the Marksman Platinum for the first time). It's quite a relief to finally get it and the icing on the cake: I have a recording of the run for posterity!

--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Ilya Bely, level 14 Arch-Vile Lt. General Technician,
 defeated the Mastermind at the City of Dis.
 He survived 288905 turns and scored 544114 points.
 He played for 2 hours, 37 minutes and 53 seconds.
 He opposed the Nightmare!

 He killed 755 out of 932 hellspawn. (81%)
 He was an Angel of Marksmanship!

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 3
  Levels completed : 1

-- Awards ----------------------------------------------------

  Mastermind's Brain
  UAC Star (bronze cluster)
  Marksman Diamond Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  #####################................................######
  ####################...............####...............#####
  ###################.......####.....####.....####.......####
  ##################........####.....####.....####........###
  #################.........####.....####.....####.........##
  ################..........####..............####..........#
  ###############............................................
  ###############....####............................####....
  ###############....####............................####....
  ###############....####..............%.............####&...
  ###############....####............................####....
  ###############...............X............................
  ################..........####..............####..........#
  #################.........####.....####.....####.........##
  ##################........####.....####.....####........###
  ###################.......####.....####.....####.......####
  ####################...............####...............#####
  #####################................................######
  ###########################################################

-- Statistics ------------------------------------------------

  Health 50/50   Experience 81648/14
  ToHit Ranged +6  ToHit Melee +6  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

  Class : Technician

    Hellrunner       (Level 3)
    Son of a gun     (Level 5)
    Eagle Eye        (Level 3)
    Intuition        (Level 2)
    Sharpshooter     (Level 1)

  SoG->SoG->SoG->EE->EE->EE->MSs->Int->Int->HR->HR->SoG->SoG->HR->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   red armor [4/4] (100%)
    [b] [ Weapon     ]   high power pistol (2d6) [3/4]
    [c] [ Boots      ]   tactical boots [0/0] (100%)
    [d] [ Prepared   ]   blaster (2d5) [10/10] (P1)

-- Inventory -------------------------------------------------

    [a] pistol (2d4) [6/6] (T1)
    [b] nanofiber red armor [2]
    [c] 10mm ammo (x100)
    [d] 10mm ammo (x100)
    [e] 10mm ammo (x100)
    [f] 10mm ammo (x100)
    [g] 10mm ammo (x100)
    [h] 10mm ammo (x100)
    [i] 10mm ammo (x19)
    [j] small med-pack
    [k] large med-pack
    [l] large med-pack
    [m] large med-pack
    [n] phase device
    [o] phase device
    [p] homing phase device
    [q] homing phase device
    [r] homing phase device
    [s] envirosuit pack
    [t] thermonuclear bomb
    [u] agility mod pack
    [v] Hellwave Pack

-- Resistances -----------------------------------------------

    Fire       - internal 0%    torso 25%   feet 0%   

-- Kills -----------------------------------------------------

    124 former humans
    80 former sergeants
    65 former captains
    147 imps
    44 demons
    69 lost souls
    51 cacodemons
    18 hell knights
    27 barons of hell
    43 arachnotrons
    19 former commandos
    10 pain elementals
    25 revenants
    9 mancubi
    21 arch-viles
    1 nightmare demon
    1 Cyberdemon
    1 Spider Mastermind

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 5 he stormed the Chained Court.
  On level 5 he assembled a high power weapon!
  On level 6 he assembled a tactical boots!
  On level 8 he encountered the Phobos Anomaly.
  On level 9 he entered Hell's Armory.
  On level 9 he assembled a nanofiber armor!
  He left the Armory without drawing too much attention.
  On level 12 he found the City of Skulls.
  He fled the City in terror!
  On level 16 he found the Tower of Babel!
  On level 17 he found the Hellwave Pack!
  On level 23 he stumbled into a complex full of arch-viles!
  Then at last he found Dis!
  On level 24 he finally defeated the Mastermind.

-- Messages --------------------------------------------------

 Fire -- Choose target...
 You see : a Spider Mastermind (almost dead) | pool of blood | [ m ]ore
 The missile hits the Spider Mastermind. The Spider Mastermind flinched!
 Fire -- Choose target...
 You see : a Spider Mastermind (almost dead) | pool of blood | [ m ]ore
 The missile hits the Spider Mastermind. The Spider Mastermind flinched!
 Your weapon is empty.
 You reload the high power pistol.
 Fire -- Choose target...
 You see : Ilya Bely (unhurt) | floor | [ m ]ore
 Find a more constructive way to commit suicide. Targeting canceled.
 You are hit!
 Fire -- Choose target...
 You see : a Spider Mastermind (almost dead) | blood | [ m ]ore
 The missile hits the Spider Mastermind. The Spider Mastermind dies.
 Congratulations! You defeated the Spider Mastermind! Press <Enter>...

-- General ---------------------------------------------------

 743 brave souls have ventured into Phobos:
 687 of those were killed.
 1 of those was killed by something unknown.
 10 didn't read the thermonuclear bomb manual.
 And 26 couldn't handle the stress and committed a stupid suicide.

 19 souls destroyed the Mastermind...
 3 sacrificed itself for the good of mankind.
 13 killed the bitch and survived.
 3 showed that it can outsmart Hell itself.

--------------------------------------------------------------

This was a very lucky game - I had a good supply of medpacks, great level layouts, lots of timely berzerks and maps and a power/bulk mod combo in the Chained Court gave me a high power pistol which I relied on heavily. This is the first AoMr game I've managed that actually spawned a pistol I could use: blaster. It helped a ton with the Revenants.

The other extremely lucky bit was an invulnerability globe just before the anomaly which helped me get through it in one piece. That more than anything else probably made the run.

Worst moment was the first door I opened in Deimos. I had to get up and walk around a bit to catch my breath and when I got back I got greeted with a rocket to the face from a Mancubus. I lost a very promising run recently in almost exactly the same way but for once I managed to do the right and the knock back from the pistol saved me. From there on the run was comfortable.

For me my biggest problem is playing too fast and screwing things up so I took a leaf out of Tormuse's book and took a lot of short breaks to clear my head when I needed it.

Overall I'm super chuffed.
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khiijol

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Re: [N!|AoMr|81%|YAVP] Marksman Diamond!
« Reply #1 on: October 11, 2018, 09:30 »

great job! are you going to post the run on youtube?
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the_scented_llama_of_doom

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Re: [N!|AoMr|81%|YAVP] Marksman Diamond!
« Reply #2 on: October 12, 2018, 00:43 »

Quote
great job! are you going to post the run on youtube?

Thanks! I'm not sure if I'll post on youtube to be honest, I play the console version and used a console recorder. I could do a conversion but I don't know if anybody would be interested enough for it to be worth the effort. If you'd like to see the run I uploaded it to my blog here: http://thescentedllamaofdoom.com/marksman-diamond.html. It's a 65 meg file so it takes a while to load unfortunately. If you're running on linux and have asciinema installed there's a 6meg zip at http://thescentedllamaofdoom.com/ttyrecs/marksascii.zip.

If you do watch you'll see I pause for long periods every now and then - that's generally me getting up to get coffee or to clear my head :-) You can use the <> keys to speed up or slow down the playback. Looks decent sped up but you see all the mistakes at normal speed (good grief, so many mistakes!)

Actually it's been really nice analyzing my own play style - there's ton of things I can improve on!
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Tormuse

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Re: [N!|AoMr|81%|YAVP] Marksman Diamond!
« Reply #3 on: October 12, 2018, 12:54 »

Oh, hey!  I just realized I forgot to reply to your other post requesting tips for AoMr.  :o  Sorry about that, but I guess you didn't need them after all.  Well done!  :D  (Blaster looks like it was a super lucky find!)

Sharpshooter seems to be the favourite for this kind of challenge, even though it's the hardest to get off the ground.  I feel like I want to do a Gun Kata version of this game at some point, just for a change of pace.  (And just because I love the concept of that trait)  :)
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Check out my Youtube channel for videos of me playing DRL!  :)
https://www.youtube.com/channel/UCXOijubEijdnrOja0kxXTKQ/videos

the_scented_llama_of_doom

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Re: [N!|AoMr|81%|YAVP] Marksman Diamond!
« Reply #4 on: October 13, 2018, 04:21 »

Quote
Oh, hey!  I just realized I forgot to reply to your other post requesting tips for AoMr.  :o  Sorry about that, but I guess you didn't need them after all.  Well done!  :D  (Blaster looks like it was a super lucky find!)

No worries - your videos helped a ton (although you're a little too good - I just can't pull off some of those strategies yet. I find 'be very lucky' is my current manoeuvre of choice :-) ). Blaster was a great find - I've been getting really depressed since the RNG seems to take sadistic glee in never generating pistols in a marksman game...

Quote
feel like I want to do a Gun Kata version of this game at some point, just for a change of pace.

I think I played about 10 Technicians to every Scout and the Scouts had a much better average - the Hellrunner levels make quite a difference in the early game. I just haven't got the feel for Gun Kata though - after Sharpshooter my game ramps up nicely but after Gun Kata I feel like things start to slip... Probably because I don't play it enough. My best run prior to this was a masterless Scout that was basically a Gun Kata build with a few SoB levels - worked really well too. I might actually recommend Gun Kata over Sharpshooter because it makes the early game so much easier and makes the 'run like hell through the anomaly' strategy much more reliable... Just take a level of Eagle Eye at some point because good grief do Scouts miss a lot :-/
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