03 APR 2020 - Demo 0.1.3.0:
Study time now scales from 10-30 minutes of game time depending on knowledge of the language the studied grimoire is written in. Experience has been replaced by score, which can be increased through kills and additional levels of completion.
I now consider Viridian Abyss to be complete from a gameplay perspective, although there's still a lot of polishing to do. I've posted the following update to the original post:
As of 03 APR 2019, I have iterated from Alpha to Demo. At this point, I had planned to move into a Beta, but due to other projects, I am indefinitely suspending active development on Viridian Abyss. I will, however, continue to support it with balance updates and bugfixes based on player feedback.
Thanks to everyone who helped out with testing the Alpha, especially Tormuse and mihey1993, my most prolific players. Your feedback was essential to getting the game to its current state - I greatly appreciate your participation, and I welcome continued feedback on balance issues and bugs - there are definitely a lot of these still out there, which I'd love to get cleaned up.
I'll also probably bring my other projects here in the future, but that may be a long way out - I intend to spend much more time on design and quality assurance so I can avoid the massive amount of bugs I experienced with Viridian Abyss, and keep the code cleaner and more conducive to continued development.