General > Off Topic

Working on a roguelike...

<< < (16/22) > >>

mihey1993:
Oooh~ I am definitely giving it a whirl!
Edit: it seems the game starts to lag a small bit - not too seriously but noticeable - assume lighting is the culprit.
And i died due to having no weapons beyond starting and allll the tomb serpents in a row, with me missing one for like 7 times while he hit me every time.
Spoiler (click to show/hide)Autopsy: 14 Mar 2019 21:55:01

Game time played: 0 days 01:25:54.974

Killed by tomb serpent on level 4

Total XP: 878

Equipped Items:
a steel cinquedea (+2, 2d4+1) [Moderately Damaged]
a scroll stained with sea salt <R>[Atl - 27.14%]
an oil lamp <lamp oil:28%>
a leather vest [Severely Damaged]
an amulet of resistance

Carried Items:
<105> a text of alchemical wisdom <R>[Lat - 100%]
<6> an ancestral pendant
<10> 1x flask [lamp oil] (100%)
<10> 1x flask [sacred oil] (100%)
<20> 2x flask [fire water] (100%)
<8> 1x vial [medicine] (5)
<8> 1x ancient vial [clear elixir] (2)
<18> 1x crystal decanter [clear elixir] (5)
<3> 1x vial [mercury] (35)
<6> 2x vial [scarab ichor] (40)
<10> 2x hourglass [prismatic sand] (44)
<6> 1x shard [splinters of obsidian] (6)
<4> 1x brace [basilik's eye] (2)

Kills:
26x giant red rat
7x cave worm
2x grave worm
1x corpse leech
6x tomb serpent

[checksum: 754ef7bb]
at least i can confirm that i indeed get something more useful than countless ingredients for nonexistant spellbookS:d

Sereg:
Lighting is actually less expensive than before, so I suspect it must be something else... I wonder if the slowdown is due to the new temporary effect checks. Do you mind posting your hardware specs?

Glad to hear the loot rework is having some effect - I suspect that death was just the wrath of the RNG, but let me know if it continues to be an issue.

mihey1993:
Well i felt that few met enemies spawned more than before but it may be rng's spite for me finding a decanter of the sanity juice:D
As for specs - i have i5 6500 with 3.2 GHz. Unless it is my processor being too weak, i literally have no other clue:D
and well, it dips a small bit, like a lag of rendering actually lighting as i press key, or getting quickly lagging if i move too quick with keys.
using win 10 btw.

Sereg:
Hmm... if you're having performance issues on that, I probably just wrote some really inefficient code somewhere. If it only started recently, I have an idea where to start looking, but I should probably make a complete optimization pass on all the algorithms at some point.

mihey1993:
As i am playing new version being happy with much more loot than before, i cant help but have a couple questions:
1) will at any point there be a way to break doors down instead of lockpicking them, or way for monsters to do so? or the broken doors are just for flavor?
2) does anything in game improve the magic spells damage?
Edit: i met six or seven fonts in this game:D and a troll locked room with broken chests only inside.
a small bug appeared - when i tried to pick up a thing, my oil gone out which didnt let me pick it up - with no message but your oil is gone out given.
another thought i had was that moderately wounded is much larger category than slightly wounded - or severely to that matter
Spoiler (click to show/hide)Autopsy: 15 Mar 2019 19:11:06

Game time played: 0 days 03:40:02.709

Cleared the game on level 14

Total XP: 23583

Equipped Items:
an ancient falchion (+2, 4d6+4) [Slightly Damaged]
a text of alchemical wisdom <R>[Lat - 100%]
an oil lamp <sacred oil:59%>
a Lemurian noble cuirass [Undamaged]
an amulet of haste

Carried Items:
<315> an ancient falchion (+2, 4d6+4) [Undamaged]
<120> a bone knife (+2, 3d3+1) [Undamaged]
<360> a hunting spear (+4, 3d5+3) [Slightly Damaged]
<87> a black grimoire <R>[Lem - 95.0%]
<90> a blue-tinged grimoire <R>[Har - 100%]
<114> a heavy, gold-bound grimoire <R>[Atl - 50.00%]
<6> an ancestral pendant
<9> an amulet of precision
<10> 1x flask [sacred oil] (100%)
<30> 3x flask [fire water] (100%)
<16> 1x clay jar [healing ointment] (3)
<51> 17x vial [mercury] (567)
<12> 3x pouch [bone dust] (88)
<6> 2x vial [scarab ichor] (30)
<16> 4x pouch [sulfur] (80)
<15> 3x cluster [foam-scoured shells] (45)
<18> 3x sac [worm bile] (45)
<35> 5x beaker [cobra's milk] (80)
<25> 5x hourglass [prismatic sand] (105)
<36> 4x satchel [whalebone] (15)
<8> 2x oyster [moon pearl] (32)
<24> 2x menorah [corpse candles] (6)
<28> 4x pouch [frost mushrooms] (28)
<18> 3x shard [splinters of obsidian] (18)
<8> 2x brace [basilik's eye] (4)

Kills:
68x giant red rat
23x cave worm
11x grave worm
5x corpse leech
22x tomb serpent
7x swarm of tiny scarabs
4x albino tiger
2x vitriol serpent
5x mummified swordsman
3x mummified noble
1x spectral remnant
4x viridian aura
1x Lemurian necrocrat

[checksum: 608c2dc1]
Magic missile (silver missile:P) for the win!

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version