Anyway, I just finished a game in which I died... I think? It just suddenly dumped me to the desktop without any message.
Hmm, yes, currently I don't provide a message on death - I had better update that. I'm used to it since I've been developing it, but it's probably rather jarring for people used to proper games.
I guess I got killed by a Viridian aura? I caught a glimpse of it just before the end; if that's what killed me, then they do an awful lot of damage, considering I was at full health and wearing an ancient chestplate. (Maybe they don't do physical damage?) I had encountered one earlier and dispatched it with no problems; I didn't realize they were so dangerous that they could one-shot me! :|
Yep, those are bad. They're actually sort of a placeholder relic from the early days of the game when I was testing monsters, and I haven't replaced them with anything more appropriate yet. They are meant to be extremely rare - I haven't seen one myself in quite a long time now. You're quite a lucky guy to have found two in one session!
Fire water gives the message that it's not compatible with my lamp and then my lamp percentage froze at 55%. My lamp percentage ceased to tick down for the rest of the game.
It's meant to be incompatible - it's not meant to provide infinite fuel =P I'll have to see why that's happening.
At one point, I dropped some flasks of Lemurian sacred oil on the floor of a treasure room to make room for more inventory and they vanished from the ground.
Did they appear on the ground at any point prior to vanishing? Did they drop to the same tile as an existing item?
"You start to see red." What? What's going on? Genuinely confused. It did this without any input from me while the game was minimized, so it wasn't based on anything I did.
Are you alright, my friend? Perhaps you should see a mental health specialist...
When there's a "pile of items," is there a way to see what items are there and choose which items to pick up from the pile individually?
Currently not. This is definitely on the to-do list, but I haven't got around to it yet. It's a pretty high priority QOL feature though, so expect it (and drop-all, etc.) soon.
You said that using "T" to activate "targeting" mode lets you identify terrain features, but it only identifies the names of enemies, not for example, doors, chests, items, etc.
Terrain items appear on a different line of the info window than monster names. Is it possible you're overlooking this? If not, I'll have to check on that, too - it's not an issue I've encountered.
I encountered a door which, when I tried to "apply" it, it alternated between saying "You fail to close the door" and "You fail to open the door" a dozen times before finally saying "The door swings open." It seems to do this for any unlocked door.
This *should* have been fixed by a patch in 0.6.7. If not, let me know and I'll open it back up for investigation.
Is there a way to look up past messages in the message history?
Not yet, this is another one on the to-do list.
On a couple of occassions, sudden static effects appeared on screen. Now, I'm wondering if that, along with the "red screen" effect are insanity effects? Probably the perspective shift too? Although it still did a perspective shift after my sanity level was returned to "stable."
Hmm, you really *do* need to see a mental health professional, if you claim to be seeing such unbelievable things in my well-written game. I refuse to believe the screen would suddenly exhibit such disconcerting effects... (Yep, that's your sanity at work. At stable, it's very rare for such things to happen, but anywhere below lucid you might see some odd things... Ever play the old Gamecube game Eternal Darkness? That's the effect I'm going for with this system.)
At one point, I removed my "Lemurian noble cuirass" to put on my "Atlantean Soul cradle," and it looks like the cuirass vanished! :( (Probably because my inventory was too full to accommodate it) I expected it to be dropped, but it didn't appear on the ground either.
Removing an item that won't fit in your inventory will indeed drop it on the ground, and it should also send you a message telling you that. If you aren't getting the message, that's a problem, and if the item is additionally not actually on the ground, that's a much bigger problem. I'll do some digging and see if I can figure out why that might be happening.
At any point during your testing, did an error file appear in your save directory? If this ever does happens, please do pass it on to me, as they'll give me an idea where to start looking for problems - especially if you can describe what happened when the error occurred.
In any case, thanks for playing, and thanks for all of the feedback. I'll do my best to resolve the known issues, track down the unknown ones, and add the requested features (trust me, I want to see what's in a floor pile too! just not enough to prioritize it over trying to improve the legibility of the interface over the last few days).
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