Jupiter Hell > Bug Reports

JH 0.6.0 on Ubuntu 19.04 through Itch Fails to Start

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fritzy:
fritzy@ubuntuvm:~/.config/itch/apps/jupiterhell$ ls
assets.nvc  BUGS.txt  CHANGELOG.txt  core.nvc  fmod64.dll  freetype6_64.dll  jh  jh.exe  libfmod.so  liblua5.1.so  log.txt  lua51_64.dll  pdcurses64.dll  run_jh.sh  SDL2_64.dll
fritzy@ubuntuvm:~/.config/itch/apps/jupiterhell$ ./jh
00:00:00.00 [NOTICE  ] Logging started
00:00:00.00 [NOTICE  ] Configuring...
00:00:00.00 [NOTICE  ] library "liblua5.1.so" : loading...
00:00:00.00 [NOTICE  ] library "liblua5.1.so" : failed to open!
00:00:00.00 [CRITICAL] library "liblua5.1.so" : failed to load!
00:00:00.00 [CRITICAL] Abort called : Can't load library!
00:00:00.00 [CRITICAL]   in ../../../nv/src/core/library.cc:47 (void nv::library::open(nv::string_view))
00:00:00.00 [CRITICAL] Aborting...

Kornel Kisielewicz:
have you tried running through run_jh?

fritzy:
That fixed the liblua problem, and exposed that it expected libsdl2, so I installed that, and everything worked -- except for bringing up the GL context -- which I assume is a result of the Parallels Virtual Machine (oh well, it was worth a shot!).

Just in case you're interested, here is the glxinfo output, otherwise I'd expect that you don't really want to support virtual machines!


--- Code: ---fritzy@ubuntu:~/.config/itch/apps/jupiterhell$ sh run_jh.sh
00:00:00.00 [NOTICE  ] Logging started
00:00:00.00 [NOTICE  ] Configuring...
00:00:00.00 [NOTICE  ] library "liblua5.1.so" : loading...
00:00:00.00 [NOTICE  ] Loading Lua buffer 'lua::configuration::scheme'
00:00:00.00 [NOTICE  ] Loading Lua buffer 'lua::configuration::scheme'
00:00:00.00 [NOTICE  ] Creating World...
00:00:00.00 [NOTICE  ] Creating Interface...
00:00:00.00 [NOTICE  ] Loading Lua buffer 'style'
00:00:00.00 [NOTICE  ] library "libSDL2-2.0.so.0" : loading...
00:00:00.00 [NOTICE  ] Creating device...
00:00:00.00 [NOTICE  ] Creating window...
00:00:00.06 [INFO    ] sdl::window_manager - autodetected 2560x1440
00:00:00.13 [CRITICAL] GL Context creation failed: Could not create GL context
00:00:00.13 [INFO    ] Joystick count : 0
00:00:00.13 [NOTICE  ] Creating resource manager...
Segmentation fault (core dumped)
fritzy@ubuntu:~/.config/itch/apps/jupiterhell$ glxinfo
name of display: :1
display: :1  screen: 0
direct rendering: Yes
server glx vendor string: Parallels Inc
server glx version string: 1.4
server glx extensions:
    GLX_EXT_texture_from_pixmap, GLX_SGIX_fbconfig
client glx vendor string: Parallels Inc
client glx version string: 1.4
client glx extensions:
    GLX_ARB_get_proc_address, GLX_EXT_texture_from_pixmap, GLX_SGIX_fbconfig
GLX version: 1.4
GLX extensions:
    GLX_ARB_get_proc_address, GLX_EXT_texture_from_pixmap, GLX_SGIX_fbconfig
OpenGL vendor string: Parallels and ATI Technologies Inc.
OpenGL renderer string: Parallels using AMD Radeon Pro 560X OpenGL Engine
OpenGL version string: 2.1 ATI-2.8.38
OpenGL shading language version string: 1.20
OpenGL extensions:
    GL_ARB_color_buffer_float, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp,
    GL_ARB_depth_texture, GL_ARB_draw_buffers,
    GL_ARB_draw_elements_base_vertex, GL_ARB_draw_instanced,
    GL_ARB_fragment_program, GL_ARB_fragment_program_shadow,
    GL_ARB_fragment_shader, GL_ARB_framebuffer_object,
    GL_ARB_framebuffer_sRGB, GL_ARB_half_float_pixel,
    GL_ARB_half_float_vertex, GL_ARB_imaging, GL_ARB_instanced_arrays,
    GL_ARB_map_buffer_range, GL_ARB_multisample, GL_ARB_multitexture,
    GL_ARB_occlusion_query, GL_ARB_pixel_buffer_object,
    GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_provoking_vertex,
    GL_ARB_seamless_cube_map, GL_ARB_shader_objects,
    GL_ARB_shader_texture_lod, GL_ARB_shading_language_100, GL_ARB_shadow,
    GL_ARB_shadow_ambient, GL_ARB_sync, GL_ARB_texture_border_clamp,
    GL_ARB_texture_compression, GL_ARB_texture_compression_rgtc,
    GL_ARB_texture_cube_map, GL_ARB_texture_env_add,
    GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar,
    GL_ARB_texture_env_dot3, GL_ARB_texture_float,
    GL_ARB_texture_mirrored_repeat, GL_ARB_texture_non_power_of_two,
    GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_transpose_matrix,
    GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object, GL_ARB_vertex_blend,
    GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader,
    GL_ARB_window_pos, GL_ATI_separate_stencil, GL_ATI_texture_env_combine3,
    GL_ATI_texture_float, GL_ATI_texture_mirror_once, GL_EXT_abgr,
    GL_EXT_bgra, GL_EXT_bindable_uniform, GL_EXT_blend_color,
    GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate,
    GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_clip_volume_hint,
    GL_EXT_depth_bounds_test, GL_EXT_draw_buffers2,
    GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit,
    GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_object,
    GL_EXT_framebuffer_sRGB, GL_EXT_geometry_shader4,
    GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4,
    GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil,
    GL_EXT_packed_float, GL_EXT_provoking_vertex, GL_EXT_rescale_normal,
    GL_EXT_secondary_color, GL_EXT_separate_specular_color,
    GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap,
    GL_EXT_texture3D, GL_EXT_texture_array, GL_EXT_texture_compression_dxt1,
    GL_EXT_texture_compression_s3tc, GL_EXT_texture_edge_clamp,
    GL_EXT_texture_env_add, GL_EXT_texture_env_combine,
    GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer,
    GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp,
    GL_EXT_texture_rectangle, GL_EXT_texture_sRGB,
    GL_EXT_texture_shared_exponent, GL_EXT_transform_feedback,
    GL_EXT_vertex_array_bgra, GL_NV_blend_square, GL_NV_conditional_render,
    GL_NV_depth_clamp, GL_NV_fog_distance, GL_NV_light_max_exponent,
    GL_NV_texgen_reflection, GL_NV_texture_rectangle, GL_SGIS_generate_mipmap,
    GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SGI_color_matrix

2 GLX Visuals
    visual  x   bf lv rg d st  colorbuffer  sr ax dp st accumbuffer  ms  cav
  id dep cl sp  sz l  ci b ro  r  g  b  a F gb bf th cl  r  g  b  a ns b eat
----------------------------------------------------------------------------
0x021 24 tc  1  24  0 r  y .   8  8  8  0 .  .  0 24  8 16 16 16 16  0 0 None
0x064 32 tc  1  32  0 r  y .   8  8  8  8 .  .  0 24  8 16 16 16 16  0 0 None

6 GLXFBConfigs:
    visual  x   bf lv rg d st  colorbuffer  sr ax dp st accumbuffer  ms  cav
  id dep cl sp  sz l  ci b ro  r  g  b  a F gb bf th cl  r  g  b  a ns b eat
----------------------------------------------------------------------------
0x065 24 dc  1  24  0 r  y .   8  8  8  0 .  .  0 24  8 16 16 16 16  0 0 None
0x066 32 dc  1  32  0 r  y .   8  8  8  8 .  .  0 24  8 16 16 16 16  0 0 None
0x067 24 tc  1  24  0 r  . .   8  8  8  0 .  .  0 24  8 16 16 16 16  0 0 None
0x068 32 tc  1  32  0 r  . .   8  8  8  8 .  .  0 24  8 16 16 16 16  0 0 None
0x069 24 dc  1  24  0 r  . .   8  8  8  0 .  .  0 24  8 16 16 16 16  0 0 None
0x06a 32 dc  1  32  0 r  . .   8  8  8  8 .  .  0 24  8 16 16 16 16  0 0 None

--- End code ---

Kornel Kisielewicz:
The virtual machine may be accelerated, but it only provides a OpenGL 2.1 context, whereas we need a 4.3 one at least. If running it on mac would be that easy a mac version would be already there :P

tsp:
I've got the same error in Fedora 28. Which Linux distro should be able to run the game?

Do you have any instructions how to install the necessary libraries etc?

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