Jupiter Hell > Post Mortem

UV conquerer

(1/1)

khiijol:
early exalteds gave me a chaingun pretty quickly and a P3A2 with the +40 damage mod makes things a lot easier. almost lost the run when i got mobbed by exalted regenerating resilient reavers but pulled through barely

khiijol, level 14 Technician, defeated
The Summoner against all odds.
He survived for 12014 turns.
The run time was 1h 55m 20s.
He scored 6583 points.
He was ULTRAVIOLENT!

CALLISTO L3 -> Valhalla Terminal L1
Valhalla Terminal L2 -> Valhalla Command
Valhalla Command - cleared
EUROPA L2 -> Conamara Chaos Biolabs L1
Conamara Chaos Biolabs L2 -> Containment Area
Containment Area - cleared
IO L2 -> Io Black Site L1
Io Black Site L2 -> Black Site Vaults
Black Site Vaults - cleared
BEYOND L1 -> The Arena
The Arena - cleared

Awards
  Medal of Prejudice (+200)
   * Won with 100% kills
  CRI Star (bronze cluster) (+25)
   * 25+ kills without taking damage
  Explorer Ribbon (+50)
   * Visited all encountered special levels
  Conqueror Ribbon (+100)
   * Completed all encountered special levels
  CRI Gold Badge
   * Win a UV or higher game with 100% kills

He killed 514 out of 514 enemies.

  1 summoner
  10 former soldiers
  2 former CRI guards
  59 fire fiends
  4 corrupted sergeants
  2 former CRI soldiers
  45 turrets
  24 rocket turrets
  13 corrupted heavys
  3 toxic reavers
  9 former commandos
  4 former grunts
  13 cryoreavers
  14 former guards
  27 siege ravagers
  7 military drones
  12 CRI marines
  2 former CRI commandos
  7 reavers
  2 military bots
  26 security bots
  1 former heavy
  6 combat drones
  4 corrupted commandos
  44 fiends
  8 security drones
  30 exalted soldiers
  39 archreavers
  1 hellish sergeant
  3 exalted ravagers
  1 hellish heavy
  15 exalted fiends
  23 ravagers
  7 CRI bots
  12 exalted reavers
  1 former CRI sergeant
  4 hellish commandos
  22 armored ravagers
  4 corrupted soldiers
  6 former sergeants

Traits
  Skilled L1
  Ironman L1
  Packrat L2
  Eagle Eye L3
  Son of a Bitch L2
  Whizkid L2
  Scavenger
  Overkill

Equipment
  Slot #1 : chaingun P3A2
  Slot #2 : ADV rocket launcher B
  Slot #3 : ADV chaingun PA
  Body    : red armor PBA
  Utility : CRI rifle power control

Inventory
  rocket (x10)
  rocket (x10)
  rocket (x10)
  7.62 ammo (x100)
  7.62 ammo (x100)
  7.62 ammo (x43)
  bulk mod pack
  power mod pack
  krak grenade (x2)
  repair kit (x1)
  stimpack (x1)
  small medkit (x1)
  large medkit
  large medkit

singalen:
Wow, you're good.
I'm quite OK at DRL, but for some reason I'm horrible at JH.

thelaptop:

--- Quote from: singalen on September 07, 2019, 22:18 ---Wow, you're good.
I'm quite OK at DRL, but for some reason I'm horrible at JH.

--- End quote ---

Same.  Things seem to hit much more precisely, and when encounters happen, it is hard to get into cover without taking hits (compared to DRL where you hit the run button then zig-zag your way to cover).  Limited inventory and the inability to stock up on guns, ammo, and health packs make JH a much different game than DRL.

Mind you, this isn't a statement of whether it is better or not -- it's just different.

If anything, JH plays much closer to ARL, and I am terrible at that game, never having won a single one before.

khiijol:
it certainly plays a lot different than DRL - i've actually never tried aliens RL, maybe i should give it a shot

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