Jupiter Hell > Post Mortem
UV conquerer
(1/1)
khiijol:
early exalteds gave me a chaingun pretty quickly and a P3A2 with the +40 damage mod makes things a lot easier. almost lost the run when i got mobbed by exalted regenerating resilient reavers but pulled through barely
khiijol, level 14 Technician, defeated
The Summoner against all odds.
He survived for 12014 turns.
The run time was 1h 55m 20s.
He scored 6583 points.
He was ULTRAVIOLENT!
CALLISTO L3 -> Valhalla Terminal L1
Valhalla Terminal L2 -> Valhalla Command
Valhalla Command - cleared
EUROPA L2 -> Conamara Chaos Biolabs L1
Conamara Chaos Biolabs L2 -> Containment Area
Containment Area - cleared
IO L2 -> Io Black Site L1
Io Black Site L2 -> Black Site Vaults
Black Site Vaults - cleared
BEYOND L1 -> The Arena
The Arena - cleared
Awards
Medal of Prejudice (+200)
* Won with 100% kills
CRI Star (bronze cluster) (+25)
* 25+ kills without taking damage
Explorer Ribbon (+50)
* Visited all encountered special levels
Conqueror Ribbon (+100)
* Completed all encountered special levels
CRI Gold Badge
* Win a UV or higher game with 100% kills
He killed 514 out of 514 enemies.
1 summoner
10 former soldiers
2 former CRI guards
59 fire fiends
4 corrupted sergeants
2 former CRI soldiers
45 turrets
24 rocket turrets
13 corrupted heavys
3 toxic reavers
9 former commandos
4 former grunts
13 cryoreavers
14 former guards
27 siege ravagers
7 military drones
12 CRI marines
2 former CRI commandos
7 reavers
2 military bots
26 security bots
1 former heavy
6 combat drones
4 corrupted commandos
44 fiends
8 security drones
30 exalted soldiers
39 archreavers
1 hellish sergeant
3 exalted ravagers
1 hellish heavy
15 exalted fiends
23 ravagers
7 CRI bots
12 exalted reavers
1 former CRI sergeant
4 hellish commandos
22 armored ravagers
4 corrupted soldiers
6 former sergeants
Traits
Skilled L1
Ironman L1
Packrat L2
Eagle Eye L3
Son of a Bitch L2
Whizkid L2
Scavenger
Overkill
Equipment
Slot #1 : chaingun P3A2
Slot #2 : ADV rocket launcher B
Slot #3 : ADV chaingun PA
Body : red armor PBA
Utility : CRI rifle power control
Inventory
rocket (x10)
rocket (x10)
rocket (x10)
7.62 ammo (x100)
7.62 ammo (x100)
7.62 ammo (x43)
bulk mod pack
power mod pack
krak grenade (x2)
repair kit (x1)
stimpack (x1)
small medkit (x1)
large medkit
large medkit
singalen:
Wow, you're good.
I'm quite OK at DRL, but for some reason I'm horrible at JH.
thelaptop:
--- Quote from: singalen on September 07, 2019, 22:18 ---Wow, you're good.
I'm quite OK at DRL, but for some reason I'm horrible at JH.
--- End quote ---
Same. Things seem to hit much more precisely, and when encounters happen, it is hard to get into cover without taking hits (compared to DRL where you hit the run button then zig-zag your way to cover). Limited inventory and the inability to stock up on guns, ammo, and health packs make JH a much different game than DRL.
Mind you, this isn't a statement of whether it is better or not -- it's just different.
If anything, JH plays much closer to ARL, and I am terrible at that game, never having won a single one before.
khiijol:
it certainly plays a lot different than DRL - i've actually never tried aliens RL, maybe i should give it a shot
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