Jupiter Hell > General Discussion

Jupiter Hell 0.8.3 RELEASED!

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Kornel Kisielewicz:
The crowdsourcing of ideas for VO istotne definitely something well consider :). I'll see about the Escape key. The game follows the rule of returning to main view as soon as something passes time. This is a good rule both design wise, as well as code wise (special cases like death during screen X). As for the AI it's a remnant of trying to make the AI easier on early floors. I'll be removing that as I'll take a look at AI this update.

khiijol:
just YASD at the summoner, some thoughts on the new version + mortem

- nerfing of technician helps a lot with difficulty in later game - as fun as it is to one-shot everything with a P3A2 chaingun
- chaingun still feels OP even with nerfing, it feels wrong for it to take rifle skills
- shotgun kind of feels weird now with doors giving more cover, i rather liked the ability to blast enemies hard at the risk of them blasting you
- late game ammo shortage is helped a bit with more enemies dropping plasma, but cri marines don't seem to be dropping any guns. i remember someone dropped a plasma pistol in the older version, but maybe it was someome else? i didnt encounter any plasma pistol on this run. 9mm lategame ammo shortage still hurts a bit, making an early pierce pistol's usefulness drop off later
- more stuff seems to be dropping 44 ammo later in the game so maybe next time i might hold onto the rifle for longer?
- ability to set gender? not sure how prohibitive VO is but would not require a model change
- could it be possible to increase the time of the idle VO? it seems like every time i get up to grab a beer i come back to insults
- dropships/teleports and more text are great. i assume more transition stuff is coming between special branches/levels too? levels also feel more diverse on this run, with different elevator placement

Spoiler (click to show/hide)khiijol, level 13 Marine, killed on
Precipice of Defeat by a summoner.

He survived for 11425 turns.
The run time was 2h 21m 48s.
He scored 4293 points.
He was ULTRAVIOLENT!

CALLISTO L4 -> Military Barracks
Military Barracks - cleared
EUROPA L2 -> Europa Dig Zone L1
IO L4 -> Io Warehouse
Io Warehouse - cleared
BEYOND L1 -> The Arena
The Arena - cleared


He killed 462 out of 463 enemies.

  1 former CRI grunt
  4 corrupted sergeants
  4 former grunts
  6 corrupted heavys
  36 fire fiends
  24 turrets
  41 archreavers
  10 siege ravagers
  24 ravagers
  6 hellish soldiers
  23 former guards
  1 former CRI sergeant
  7 former CRI soldiers
  2 hellish sergeants
  29 fiends
  3 hellish heavys
  14 corrupted soldiers
  6 plasma ravagers
  18 rocket turrets
  8 hellish commandos
  15 security bots
  17 CRI marines
  16 CRI bots
  9 exalted soldiers
  6 former sergeants
  4 corrupted commandos
  22 reavers
  14 former soldiers
  37 armored ravagers
  12 exalted fiends
  3 exalted ravagers
  14 former commandos
  8 former heavys
  1 toxic reaver
  16 cryoreavers
  8 security drones

Traits
  Skilled L1
  Ironman L2
  Hellrunner L2
  Reloader L2
  Son of a Bitch L2
  Son of a Gun L2
  Whizkid

Equipment
  Slot #1 : ADV rocket launcher
  Slot #2 : chaingun PA
  Slot #3 : CRI plasma rifle P
  Body    :  - NONE -
  Utility : ADV rifle critical amp

Inventory
  energy cell (x15)
  rocket (x10)
  rocket (x9)
  7.62 ammo (x100)
  7.62 ammo (x30)
  krak grenade (x2)
  large medkit

--- End code ---

khiijol:
maybe i didnt YASD at the summoner as i got my ass kicked again, will have to try a different approach next time

Spoiler (click to show/hide)khiijol, level 14 Scout, killed on
Precipice of Defeat by a summoner.

He survived for 10896 turns.
The run time was 2h 8m 33s.
He scored 4701 points.
He was ULTRAVIOLENT!

CALLISTO L3 -> Valhalla Terminal L1
Valhalla Terminal L2 -> Valhalla Command
Valhalla Command - cleared
EUROPA L3 -> Conamara Chaos Biolabs L1
Conamara Chaos Biolabs L2 -> Containment Area
Containment Area - cleared
IO L4 -> Io Warehouse
Io Warehouse - cleared
BEYOND L1 -> The Arena
The Arena - cleared

Awards
  Explorer Ribbon (+50)
   * Visited all encountered special levels
  Conqueror Ribbon (+100)
   * Completed all encountered special levels

He killed 484 out of 485 enemies.

  14 former soldiers
  36 fire fiends
  1 corrupted sergeant
  5 former CRI soldiers
  19 turrets
  15 rocket turrets
  6 corrupted heavys
  5 toxic reavers
  8 former commandos
  4 former grunts
  13 cryoreavers
  32 former guards
  12 siege ravagers
  4 military drones
  9 CRI marines
  16 reavers
  2 military bots
  4 plasma ravagers
  1 former CRI grunt
  33 security bots
  5 former heavys
  4 combat drones
  2 corrupted commandos
  42 fiends
  6 security drones
  15 exalted soldiers
  40 archreavers
  1 hellish sergeant
  9 exalted ravagers
  18 exalted fiends
  1 hellish heavy
  35 ravagers
  12 CRI bots
  6 exalted reavers
  2 former CRI sergeants
  37 armored ravagers
  4 corrupted soldiers
  10 former sergeants

Traits
  Hellrunner L2
  Juggler
  Packrat L1
  Son of a Bitch L2
  Gun hoarder
  Deadly precision
  Whizkid L2
  Second Wind
  Scavenger
  Running

Equipment
  Slot #1 : CRI plasma shotgun P
  Slot #2 : 7.62 assault rifle P3
  Slot #3 : rocket launcher
  Body    : blue armor
  Utility : ADV accuracy amp

Inventory
  energy cell (x50)
  energy cell (x21)
  rocket (x10)
  rocket (x10)
  rocket (x1)
  7.62 ammo (x100)
  7.62 ammo (x100)
  7.62 ammo (x11)
[/spoiler]
--- End code ---

khiijol:
lugging around power mods through the first two branches to put in the plasma rifle did the trick. souped up PR is delightfully nasty even without utility damage modifier

Spoiler (click to show/hide)khiijol, level 14 Technician, defeated
The Summoner against all odds.
He survived for 11733 turns.
The run time was 2h 13m 10s.
He scored 6261 points.
He was ULTRAVIOLENT!

CALLISTO L3 -> Valhalla Terminal L1
Valhalla Terminal L2 -> Valhalla Command
Valhalla Command - cleared
EUROPA L2 -> Europa Dig Zone L1
Europa Dig Zone L3 -> Tyre Outpost
Tyre Outpost - cleared
IO L4 -> Io Warehouse
Io Warehouse - cleared
BEYOND L1 -> The Arena

Awards
  Medal of Prejudice (+200)
   * Won with 100% kills
  CRI Star (bronze cluster) (+25)
   * 25+ kills without taking damage
  Explorer Ribbon (+50)
   * Visited all encountered special levels

He killed 499 out of 499 enemies.

  1 summoner
  30 former soldiers
  45 fire fiends
  7 corrupted sergeants
  5 former CRI soldiers
  25 turrets
  13 rocket turrets
  5 corrupted heavys
  12 former commandos
  4 former grunts
  13 siege ravagers
  6 cryoreavers
  20 former guards
  17 CRI marines
  19 reavers
  3 hellish soldiers
  2 military bots
  9 plasma ravagers
  1 former CRI grunt
  29 security bots
  7 former heavys
  4 combat drones
  10 corrupted commandos
  34 fiends
  10 security drones
  12 exalted soldiers
  42 archreavers
  2 hellish sergeants
  3 exalted ravagers
  12 exalted fiends
  1 hellish heavy
  21 ravagers
  16 CRI bots
  3 exalted reavers
  2 former CRI sergeants
  8 hellish commandos
  30 armored ravagers
  10 corrupted soldiers
  8 former sergeants

Traits
  Ironman L2
  Tough as Nails L1
  Juggler
  Packrat L2
  Son of a Bitch L2
  Whizkid L3
  Tinkerer
  Overkill

Equipment
  Slot #1 : CRI plasma rifle P3B
  Slot #2 : rocket launcher A
  Slot #3 : chaingun PBA2
  Body    : red armor PBA
  Utility : CRI accuracy amp

Inventory
  energy cell (x50)
  energy cell (x50)
  energy cell (x50)
  energy cell (x23)
  rocket (x10)
  7.62 ammo (x100)
  7.62 ammo (x100)
  7.62 ammo (x21)
  military stimpack
  military stimpack
  small medkit (x3)
  large medkit
  large medkit
[/spoiler]
--- End code ---

singalen:
Balance notes after playing for some time on the lover levels.
* The ammo-only crates (blue ones?) feel like a waste of level points (if the level generator works same way as in DRL). Now that the ammo is in abundance to balance lack of unloading, is there a need for them?

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