Jupiter Hell > General Discussion

Jupiter Hell 0.8.4 - Infernal Intellect - RELEASED!

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singalen:
Bugs and missing shortcuts on Mac:
* there's no video at all in fullscreen with an external monitor set as primary. It disappears on applying the settings, and doesn't come back after restart. There's no other way but edit configuration.lua.
* If JH really supports no-keypad keyboards, it should support: Fn-Up/Down for PgUp/PgDn, Fn-Left/Right for Home/End (begin/end of a list or a mortem, for example). There's no other way to quickly navigate these.
* It would be nice for traditional Cmd-, to open the settings screen.
* Maybe Ctrl-Cmd-F or Cmd-Enter could toggle fullscreen.

Gameplay:
* The AI is definitely better, but it feels like the game punishes you for not pressing "." (wait) enough. This is more or less natural, because defensive style is more profitable, but AFAIR the general goal was to make the game faster.

singalen:
More stuff:
* close a Macbook lid with JH running in full screen, and it freezes the computer. Some hotkeys like volume control still work, but the game is on the screen forever, and Cmd-Q doesn't work.
* Not completely happy with chord keys. If I hold Up to run north, then shortly press Left to step west, and then let Left go, I expect Flynn to continue running north, but he stops instead.

Voiceover idea: add a "repeated reaction" property to each voiceover track, if it's a response to action that was already unsuccessfully tried less than 5 s ago. This lets Flynn speak phrases "I told you, there's nothing here!", "Did you hear me the last time?", "Last time I checked there was nothing here", "No shit, there's nothing here!", "Santa didn't bring me anything", "How many times can you reload a loaded gun?" or "No, seriously, nothing to act on here."

mosfet:
The AI is a really positive change for the game. It adds difficulty, but it's rewarding because you can generally learn better habits and get better. In particular it encourages you think about positioning.

I don't want to say too much about this unless I have a chance to do more runs, but it seems like the extra weapon drops and experience in UV mode make the game easier than the lower difficulties level, after the character gets established. In UV you have a good chance of 7.62 rifle, chaingun, or rocket, or all three, to deal with the archreavers in Anomaly. Sure, you get more of them, but it doesn't matter when you can kill them at range before they can hit back. In Medium you might have only a standard shotgun and 9mm rifle for Anomaly, especially if you get a "short" Callisto Mines. On average my UV runs go further, ignoring those that die on Callisto 1. But I'm still a little hesitant to say this is the case. On UV you find a wider variety of weapons so you're more likely to find something that works for your build. I find CRI bots particularly tricky in Medium. Again, though, I'd want to do more tests in case it was just luck.

I ahad one case of a fairly healthy character getting instakilled after opening a door on Europa 1. There were two fire fiends I could see, and 1-2 unseen enemies. All fired, all hits landed, and down went a character with 60% health and 50% blue armor. Maybe this is rare but it seems very unavoidable.

Scent is really neat. I think it would be great to have some ways to exploit it to. Grenades and barrel explosions could disperse scent if they don't already. Maybe changing armor or dropping your armor would cause enemies to find the armor instead. Maybe fiends should check out organic corpses too, out of interest in the blood. There's lots of opportunities for emergent gameplay.

Odd graphics bug: on my dual monitor system with GTX970 and Windows 10, full screen mode, the loading screen shows up on both monitors initially, and the game plays only the second monitor. If you alt-tab away, both monitors will be updated to the most recent image, but the game plays on the secondary monitor still. If full screen is disabled this goes away.

khiijol:
i would agree that UV makes the game slightly easier when you get a feel for the mechanics and what to use on which monsters. the early big weapon drops, higher chances of mods, advs and other useful items from the exalteds, provided you can survive the first couple waves really helps. i really like this feature though, but maybe it would be offset by earlier introductions of reavers. cri bots on UV also tend to get softened up a bit by all the monster infighting, though even one with low health still can hit you super hard

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