Jupiter Hell > Bug Reports

Callisto Crash

(1/1)

scotherns:
Entering elevator to go to Calisto Anomaly:
Spoiler (click to show/hide)00:00:00.00 [NOTICE  ] Jupiter Hell 0.8.4a (beta) Logging started
00:00:00.00 [NOTICE  ] Detected application pref dir: len: 0
00:00:00.00 [NOTICE  ] library "steam_api64.dll" : loading...
00:00:00.07 [INFO    ] nv-steam : SteamAPI initialized
00:00:00.10 [INFO    ] nv-steam : Hello, Savasku!
00:00:00.10 [NOTICE  ] Configuring...
00:00:00.10 [NOTICE  ] library "lua51_64.dll" : loading...
00:00:00.10 [TRACE   ] Lua state created
00:00:00.10 [NOTICE  ] Loading Lua buffer 'lua::configuration::scheme'
00:00:00.11 [TRACE   ] Lua state created
00:00:00.11 [NOTICE  ] Loading Lua buffer 'lua::configuration::load'
00:00:00.11 [INFO    ] Loading module "jh"...
00:00:00.11 [NOTICE  ] Creating World...
00:00:00.11 [TRACE   ] Lua state created
00:00:00.11 [NOTICE  ] Creating Interface...
00:00:00.11 [NOTICE  ] library "discord_game_sdk.dll" : loading...
00:00:00.11 [INFO    ] Cannot connect to discord!
00:00:00.11 [NOTICE  ] audio_interface : Creating FMOD audio engine...
00:00:00.11 [NOTICE  ] library "fmod64.dll" : loading...
00:00:00.34 [TRACE   ] Lua state created
00:00:00.34 [NOTICE  ] Loading Lua buffer 'style'
00:00:00.34 [NOTICE  ] library "SDL2_64.dll" : loading...
00:00:00.34 [NOTICE  ] Creating device...
00:00:00.34 [NOTICE  ] Creating window...
00:00:00.36 [INFO    ] sdl::window_manager - autodetected 1920x1080
00:00:00.36 [INFO    ] sdl::window_manager : platform - Windows
00:00:00.36 [INFO    ] sdl::window_manager : video driver - windows
00:00:00.36 [INFO    ] sdl::window_manager : display - Generic PnP Monitor
00:00:00.36 [INFO    ] sdl::window_manager : number of displays 1
00:00:00.36 [INFO    ] sdl::window_manager : number of drivers 2
00:00:00.57 [INFO    ] Window created...
00:00:00.57 [INFO    ] Vulkan instance level required extension: VK_KHR_surface
00:00:00.57 [INFO    ] Vulkan instance level required extension: VK_KHR_win32_surface
00:00:00.57 [INFO    ] Vulkan device level required extension: VK_KHR_swapchain
00:00:00.57 [NOTICE  ] library "vulkan-1.dll" : loading...
00:00:00.61 [INFO    ] Instance level extension: VK_EXT_debug_report
00:00:00.61 [INFO    ] Instance level extension: VK_EXT_display_surface_counter
00:00:00.61 [INFO    ] Instance level extension: VK_KHR_get_physical_device_properties2
00:00:00.61 [INFO    ] Instance level extension: VK_KHR_get_surface_capabilities2
00:00:00.61 [INFO    ] Instance level extension: VK_KHR_surface
00:00:00.61 [INFO    ] Instance level extension: VK_KHR_win32_surface
00:00:00.61 [INFO    ] Instance level extension: VK_KHR_external_fence_capabilities
00:00:00.61 [INFO    ] Instance level extension: VK_KHR_external_memory_capabilities
00:00:00.61 [INFO    ] Instance level extension: VK_KHR_external_semaphore_capabilities
00:00:00.61 [INFO    ] Instance level extension: VK_NV_external_memory_capabilities
00:00:00.61 [INFO    ] Instance level extension: VK_EXT_debug_utils
00:00:00.92 [INFO    ] Device: GeForce GTX 1060
00:00:00.92 [INFO    ]    Vendor id: 4318
00:00:00.92 [INFO    ]    Driver version: 1628323840
00:00:00.92 [INFO    ]    API version: 4194360
00:00:00.92 [INFO    ]

00:00:00.92 [INFO    ] Trying to create surface...
00:00:00.92 [INFO    ] Vulkan surface created!
00:00:00.92 [INFO    ] Device: GeForce GTX 1060 score: 42768
00:00:00.92 [INFO    ] Device level extension: VK_KHR_swapchain
00:00:00.92 [INFO    ] Device level extension: VK_KHR_16bit_storage
00:00:00.92 [INFO    ] Device level extension: VK_KHR_bind_memory2
00:00:00.92 [INFO    ] Device level extension: VK_KHR_descriptor_update_template
00:00:00.92 [INFO    ] Device level extension: VK_KHR_dedicated_allocation
00:00:00.92 [INFO    ] Device level extension: VK_KHR_get_memory_requirements2
00:00:00.92 [INFO    ] Device level extension: VK_KHR_image_format_list
00:00:00.92 [INFO    ] Device level extension: VK_KHR_maintenance1
00:00:00.92 [INFO    ] Device level extension: VK_KHR_maintenance2
00:00:00.92 [INFO    ] Device level extension: VK_KHR_push_descriptor
00:00:00.92 [INFO    ] Device level extension: VK_KHR_relaxed_block_layout
00:00:00.92 [INFO    ] Device level extension: VK_KHR_sampler_mirror_clamp_to_edge
00:00:00.92 [INFO    ] Device level extension: VK_KHR_sampler_ycbcr_conversion
00:00:00.92 [INFO    ] Device level extension: VK_KHR_shader_draw_parameters
00:00:00.92 [INFO    ] Device level extension: VK_KHR_storage_buffer_storage_class
00:00:00.92 [INFO    ] Device level extension: VK_KHR_external_memory
00:00:00.92 [INFO    ] Device level extension: VK_KHR_external_memory_win32
00:00:00.92 [INFO    ] Device level extension: VK_KHR_external_semaphore
00:00:00.92 [INFO    ] Device level extension: VK_KHR_external_semaphore_win32
00:00:00.92 [INFO    ] Device level extension: VK_KHR_win32_keyed_mutex
00:00:00.92 [INFO    ] Device level extension: VK_KHR_external_fence
00:00:00.92 [INFO    ] Device level extension: VK_KHR_external_fence_win32
00:00:00.92 [INFO    ] Device level extension: VK_KHR_variable_pointers
00:00:00.92 [INFO    ] Device level extension: VK_KHX_device_group
00:00:00.92 [INFO    ] Device level extension: VK_KHX_external_memory
00:00:00.92 [INFO    ] Device level extension: VK_KHX_external_memory_win32
00:00:00.92 [INFO    ] Device level extension: VK_KHX_external_semaphore
00:00:00.92 [INFO    ] Device level extension: VK_KHX_external_semaphore_win32
00:00:00.92 [INFO    ] Device level extension: VK_KHX_multiview
00:00:00.92 [INFO    ] Device level extension: VK_KHX_win32_keyed_mutex
00:00:00.92 [INFO    ] Device level extension: VK_EXT_blend_operation_advanced
00:00:00.92 [INFO    ] Device level extension: VK_EXT_depth_range_unrestricted
00:00:00.92 [INFO    ] Device level extension: VK_EXT_discard_rectangles
00:00:00.92 [INFO    ] Device level extension: VK_EXT_post_depth_coverage
00:00:00.92 [INFO    ] Device level extension: VK_EXT_sampler_filter_minmax
00:00:00.92 [INFO    ] Device level extension: VK_EXT_shader_subgroup_ballot
00:00:00.92 [INFO    ] Device level extension: VK_EXT_shader_subgroup_vote
00:00:00.92 [INFO    ] Device level extension: VK_EXT_shader_viewport_index_layer
00:00:00.92 [INFO    ] Device level extension: VK_NV_dedicated_allocation
00:00:00.92 [INFO    ] Device level extension: VK_NV_external_memory
00:00:00.92 [INFO    ] Device level extension: VK_NV_external_memory_win32
00:00:00.92 [INFO    ] Device level extension: VK_NV_fill_rectangle
00:00:00.92 [INFO    ] Device level extension: VK_NV_fragment_coverage_to_color
00:00:00.92 [INFO    ] Device level extension: VK_NV_framebuffer_mixed_samples
00:00:00.92 [INFO    ] Device level extension: VK_NV_glsl_shader
00:00:00.92 [INFO    ] Device level extension: VK_NV_win32_keyed_mutex
00:00:00.92 [INFO    ] Device level extension: VK_NV_clip_space_w_scaling
00:00:00.92 [INFO    ] Device level extension: VK_NV_sample_mask_override_coverage
00:00:00.92 [INFO    ] Device level extension: VK_NV_viewport_array2
00:00:00.92 [INFO    ] Device level extension: VK_NV_viewport_swizzle
00:00:00.92 [INFO    ] Device level extension: VK_NV_geometry_shader_passthrough
00:00:00.92 [INFO    ] Device level extension: VK_NVX_device_generated_commands
00:00:00.92 [INFO    ] Device level extension: VK_NVX_multiview_per_view_attributes
00:00:00.99 [INFO    ] DEV: failed to load: vkGetDeviceGroupPresentCapabilitiesKHR
00:00:00.99 [INFO    ] DEV: failed to load: vkGetPhysicalDevicePresentRectanglesKHR
00:00:00.99 [INFO    ] DEV: failed to load: vkAcquireNextImage2KHR
00:00:01.04 [INFO    ] Vulkan Swapchain created succesfully!
00:00:01.04 [INFO    ] Joystick count : 0
00:00:01.04 [NOTICE  ] Creating resource manager...
00:00:01.05 [NOTICE  ] Creating level view...
00:00:01.05 [NOTICE  ] level_view : Initializing...
00:00:01.40 [NOTICE  ] level_view : Creating renderer...
00:00:01.41 [NOTICE  ] level_view : Creating tile_set...
00:00:01.41 [NOTICE  ] level_view : Creating terrain_mesh...
00:00:01.41 [NOTICE  ] level_view : Created.
00:00:01.41 [NOTICE  ] Creating GUI...
00:00:01.41 [TRACE   ] Lua state created
00:00:01.41 [NOTICE  ] Loading Lua buffer 'style'
00:00:01.41 [INFO    ] Display mode #0 - 1920x1080@75hz
00:00:01.41 [INFO    ] Display mode #1 - 1600x1024@75hz
00:00:01.41 [INFO    ] Display mode #2 - 1600x900@75hz
00:00:01.41 [INFO    ] Display mode #3 - 1400x1050@75hz
00:00:01.41 [INFO    ] Display mode #4 - 1366x768@75hz
00:00:01.41 [INFO    ] Display mode #5 - 1280x1024@75hz
00:00:01.41 [INFO    ] Display mode #6 - 1280x960@75hz
00:00:01.41 [INFO    ] Display mode #7 - 1280x720@75hz
00:00:01.41 [INFO    ] Display mode #8 - 1152x864@75hz
00:00:01.41 [INFO    ] Display mode #9 - 1024x768@75hz
00:00:01.41 [INFO    ] Display mode #10 - 800x600@75hz
00:00:01.41 [INFO    ] Display mode #11 - 640x480@75hz
00:00:01.51 [INFO    ] Vulkan Swapchain re-created succesfully!
00:00:01.70 [NOTICE  ] Loading Lua buffer 'data/lua/core.lua'
00:00:01.70 [NOTICE  ] Loading Lua buffer 'data/lua/core/utility.lua'
00:00:01.70 [NOTICE  ] Loading Lua buffer 'data/lua/core/common.lua'
00:00:01.70 [NOTICE  ] Loading Lua buffer 'data/lua/core/mod.lua'
00:00:01.70 [NOTICE  ] Loading Lua buffer 'data/lua/core/world.lua'
00:00:01.70 [NOTICE  ] Loading Lua buffer 'data/lua/core/generator.lua'
00:00:01.70 [NOTICE  ] Loading Lua buffer 'data/lua/core/generator/common.lua'
00:00:01.70 [NOTICE  ] Loading Lua buffer 'data/lua/core/generator/cellular.lua'
00:00:01.70 [NOTICE  ] Loading Lua buffer 'data/lua/core/generator/bsp.lua'
00:00:01.70 [NOTICE  ] Loading Lua buffer 'data/lua/core/generator/layout.lua'
00:00:01.70 [NOTICE  ] Loading Lua buffer 'data/lua/core/generator/mapped.lua'
00:00:01.70 [NOTICE  ] Loading Lua buffer 'data/lua/core/generator/cogmind.lua'
00:00:01.70 [NOTICE  ] Loading Lua buffer 'data/lua/core/aitk.lua'
00:00:01.70 [NOTICE  ] Loading Lua buffer 'data/lua/jh/main.lua'
00:00:01.70 [NOTICE  ] Loading Lua buffer 'data/lua/jh/data/common.lua'
00:00:01.70 [NOTICE  ] Loading Lua buffer 'data/lua/jh/data/difficulty.lua'
00:00:01.70 [NOTICE  ] Loading Lua buffer 'data/lua/jh/data/cell.lua'
00:00:01.70 [NOTICE  ] Loading Lua buffer 'data/lua/jh/data/trait.lua'
00:00:01.70 [NOTICE  ] Loading Lua buffer 'data/lua/jh/data/klass.lua'
00:00:01.70 [NOTICE  ] Loading Lua buffer 'data/lua/jh/data/env/lootbox.lua'
00:00:01.70 [NOTICE  ] Loading Lua buffer 'data/lua/jh/data/env/terminal.lua'
00:00:01.70 [NOTICE  ] Loading Lua buffer 'data/lua/jh/data/env/station.lua'
00:00:01.71 [NOTICE  ] Loading Lua buffer 'data/lua/jh/data/env/elevator.lua'
00:00:01.71 [NOTICE  ] Loading Lua buffer 'data/lua/jh/data/env/portal.lua'
00:00:01.71 [NOTICE  ] Loading Lua buffer 'data/lua/jh/data/env/advert.lua'
00:00:01.71 [NOTICE  ] Loading Lua buffer 'data/lua/jh/data/env/chair.lua'
00:00:01.71 [NOTICE  ] Loading Lua buffer 'data/lua/jh/data/env/cargo.lua'
00:00:01.71 [NOTICE  ] Loading Lua buffer 'data/lua/jh/data/env/dropship.lua'
00:00:01.71 [NOTICE  ] Loading Lua buffer 'data/lua/jh/data/env/desk.lua'
00:00:01.71 [NOTICE  ] Loading Lua buffer 'data/lua/jh/data/env/grate.lua'
00:00:01.71 [NOTICE  ] Loading Lua buffer 'data/lua/jh/data/env/forklift.lua'
00:00:01.71 [NOTICE  ] Loading Lua buffer 'data/lua/jh/data/env/plant.lua'
00:00:01.71 [NOTICE  ] Loading Lua buffer 'data/lua/jh/data/env/top_vent.lua'
00:00:01.71 [NOTICE  ] Loading Lua buffer 'data/lua/jh/data/env/barrel.lua'
00:00:01.71 [NOTICE  ] Loading Lua buffer 'data/lua/jh/data/env/vending.lua'
00:00:01.71 [NOTICE  ] Loading Lua buffer 'data/lua/jh/data/items/kit.lua'
00:00:01.71 [NOTICE  ] Loading Lua buffer 'data/lua/jh/data/env/crate.lua'
00:00:01.71 [NOTICE  ] Loading Lua buffer 'data/lua/jh/data/items/grenade.lua'
00:00:01.71 [NOTICE  ] Loading Lua buffer 'data/lua/jh/data/items/riot_shield.lua'
00:00:01.71 [NOTICE  ] Loading Lua buffer 'data/lua/jh/data/items/mod.lua'
00:00:01.71 [NOTICE  ] Loading Lua buffer 'data/lua/jh/data/items/amp.lua'
00:00:01.71 [NOTICE  ] Loading Lua buffer 'data/lua/jh/data/items/ammo.lua'
00:00:01.71 [NOTICE  ] Loading Lua buffer 'data/lua/jh/data/items/armor.lua'
00:00:01.71 [NOTICE  ] Loading Lua buffer 'data/lua/jh/data/weapons/perk.lua'
00:00:01.71 [NOTICE  ] Loading Lua buffer 'data/lua/jh/data/weapons/automatic.lua'
00:00:01.71 [NOTICE  ] Loading Lua buffer 'data/lua/jh/data/weapons/chaingun.lua'
00:00:01.71 [NOTICE  ] Loading Lua buffer 'data/lua/jh/data/weapons/launcher.lua'
00:00:01.71 [NOTICE  ] Loading Lua buffer 'data/lua/jh/data/weapons/pistol.lua'
00:00:01.71 [NOTICE  ] Loading Lua buffer 'data/lua/jh/data/weapons/revolver.lua'
00:00:01.71 [NOTICE  ] Loading Lua buffer 'data/lua/jh/data/weapons/saw.lua'
00:00:01.71 [NOTICE  ] Loading Lua buffer 'data/lua/jh/data/weapons/shotgun.lua'
00:00:01.71 [NOTICE  ] Loading Lua buffer 'data/lua/jh/data/weapons/smg.lua'
00:00:01.71 [NOTICE  ] Loading Lua buffer 'data/lua/jh/data/entities/turret.lua'
00:00:01.71 [NOTICE  ] Loading Lua buffer 'data/lua/jh/data/entities/player.lua'
00:00:01.71 [NOTICE  ] Loading Lua buffer 'data/lua/jh/data/entities/security.lua'
00:00:01.71 [NOTICE  ] Loading Lua buffer 'data/lua/jh/data/entities/drone.lua'
00:00:01.71 [NOTICE  ] Loading Lua buffer 'data/lua/jh/data/entities/implike.lua'
00:00:01.71 [NOTICE  ] Loading Lua buffer 'data/lua/jh/data/entities/security_bot.lua'
00:00:01.71 [NOTICE  ] Loading Lua buffer 'data/lua/jh/data/entities/knight.lua'
00:00:01.71 [NOTICE  ] Loading Lua buffer 'data/lua/jh/data/entities/fat_demon.lua'
00:00:01.71 [NOTICE  ] Loading Lua buffer 'data/lua/jh/data/entities/cri_marine.lua'
00:00:01.71 [NOTICE  ] Loading Lua buffer 'data/lua/jh/data/entities/cri_bot.lua'
00:00:01.71 [NOTICE  ] Loading Lua buffer 'data/lua/jh/data/entities/summoner.lua'
00:00:01.71 [NOTICE  ] Loading Lua buffer 'data/lua/jh/data/generator.lua'
00:00:01.72 [NOTICE  ] Loading Lua buffer 'data/lua/jh/data/translations.lua'
00:00:01.72 [NOTICE  ] Loading Lua buffer 'data/lua/jh/data/generators/callisto.lua'
00:00:01.72 [NOTICE  ] Loading Lua buffer 'data/lua/jh/data/generators/industrial_tilesets.lua'
00:00:01.72 [NOTICE  ] Loading Lua buffer 'data/lua/jh/data/generators/civilian_tilesets.lua'
00:00:01.72 [NOTICE  ] Loading Lua buffer 'data/lua/jh/data/generators/mine_tilesets.lua'
00:00:01.72 [NOTICE  ] Loading Lua buffer 'data/lua/jh/data/generators/bsp_rooms.lua'
00:00:01.72 [NOTICE  ] Loading Lua buffer 'data/lua/jh/data/generators/europa.lua'
00:00:01.72 [NOTICE  ] Loading Lua buffer 'data/lua/jh/data/generators/europa_tilesets.lua'
00:00:01.72 [NOTICE  ] Loading Lua buffer 'data/lua/jh/data/generators/io.lua'
00:00:01.72 [NOTICE  ] Loading Lua buffer 'data/lua/jh/data/generators/io_tilesets.lua'
00:00:01.72 [NOTICE  ] Loading Lua buffer 'data/lua/jh/data/generators/beyond.lua'
00:00:01.73 [NOTICE  ] Loading Lua buffer 'data/lua/jh/data/generators/beyond_tilesets.lua'
00:00:01.73 [NOTICE  ] Loading Lua buffer 'data/lua/jh/data/medal.lua'
00:00:01.73 [NOTICE  ] Loading Lua buffer 'data/lua/jh/data/badge.lua'
00:00:01.73 [NOTICE  ] Loading Lua buffer 'data/lua/jh/data/rank.lua'
00:00:01.73 [NOTICE  ] Loading Lua buffer 'data/lua/jh/data/challenges.lua'
00:00:01.73 [NOTICE  ] Loading Lua buffer 'data/lua/jh/data/worlds/jh.lua'
00:00:01.73 [NOTICE  ] Loading Lua buffer 'data/lua/jh/data/levels/callisto_intro.lua'
00:00:01.73 [NOTICE  ] Loading Lua buffer 'data/lua/jh/data/levels/callisto_anomaly.lua'
00:00:01.73 [NOTICE  ] Loading Lua buffer 'data/lua/jh/data/levels/callisto_command.lua'
00:00:01.73 [NOTICE  ] Loading Lua buffer 'data/lua/jh/data/levels/callisto_military.lua'
00:00:01.73 [NOTICE  ] Loading Lua buffer 'data/lua/jh/data/levels/callisto_spaceport.lua'
00:00:01.73 [NOTICE  ] Loading Lua buffer 'data/lua/jh/data/levels/europa_intro.lua'
00:00:01.73 [NOTICE  ] Loading Lua buffer 'data/lua/jh/data/levels/europa_tyre.lua'
00:00:01.73 [NOTICE  ] Loading Lua buffer 'data/lua/jh/data/levels/europa_refueling.lua'
00:00:01.73 [NOTICE  ] Loading Lua buffer 'data/lua/jh/data/levels/europa_containment.lua'
00:00:01.73 [NOTICE  ] Loading Lua buffer 'data/lua/jh/data/levels/europa_central_dig.lua'
00:00:01.73 [NOTICE  ] Loading Lua buffer 'data/lua/jh/data/levels/io_intro.lua'
00:00:01.73 [NOTICE  ] Loading Lua buffer 'data/lua/jh/data/levels/io_warehouse.lua'
00:00:01.73 [NOTICE  ] Loading Lua buffer 'data/lua/jh/data/levels/io_gateway.lua'
00:00:01.73 [NOTICE  ] Loading Lua buffer 'data/lua/jh/data/levels/io_vault.lua'
00:00:01.73 [NOTICE  ] Loading Lua buffer 'data/lua/jh/data/levels/io_armory.lua'
00:00:01.73 [NOTICE  ] Loading Lua buffer 'data/lua/jh/data/levels/beyond_intro.lua'
00:00:01.73 [NOTICE  ] Loading Lua buffer 'data/lua/jh/data/levels/beyond_arena.lua'
00:00:01.73 [NOTICE  ] Loading Lua buffer 'data/lua/jh/data/levels/beyond_limbo.lua'
00:00:01.73 [NOTICE  ] Loading Lua buffer 'data/lua/jh/data/levels/beyond_percipice.lua'
00:00:01.73 [NOTICE  ] Loading Lua buffer 'data/lua/jh/data/worlds/pax.lua'
00:00:01.73 [NOTICE  ] Loading Lua buffer 'data/lua/jh/data/worlds/jh_demo.lua'
00:00:01.73 [NOTICE  ] Loading Lua buffer 'data/lua/jh/data/worlds/tutorial.lua'
00:00:01.73 [NOTICE  ] Loading Lua buffer 'data/lua/jh/data/levels/tutorial.lua'
00:00:01.75 [NOTICE  ] Loading Lua buffer 'data/lua/sound.lua'
00:00:01.75 [NOTICE  ] Loading Lua buffer 'data/lua/jh/sound.lua'
00:00:01.75 [NOTICE  ] Loading Lua buffer 'data/lua/jh/sound/common.lua'
00:00:01.75 [NOTICE  ] Loading Lua buffer 'data/lua/jh/sound/player.lua'
00:00:01.75 [NOTICE  ] Loading Lua buffer 'data/lua/jh/sound/security.lua'
00:00:01.75 [NOTICE  ] Loading Lua buffer 'data/lua/jh/sound/drone.lua'
00:00:01.75 [NOTICE  ] Loading Lua buffer 'data/lua/jh/sound/turret.lua'
00:00:01.75 [NOTICE  ] Loading Lua buffer 'data/lua/jh/sound/implike.lua'
00:00:01.75 [NOTICE  ] Loading Lua buffer 'data/lua/jh/sound/knight.lua'
00:00:01.75 [NOTICE  ] Loading Lua buffer 'data/lua/jh/sound/security_bot.lua'
00:00:01.75 [NOTICE  ] Loading Lua buffer 'data/lua/jh/sound/fat_demon.lua'
00:00:01.75 [NOTICE  ] Loading Lua buffer 'data/lua/jh/sound/cri_bot.lua'
00:00:01.75 [NOTICE  ] Loading Lua buffer 'data/lua/jh/sound/cri_marine.lua'
00:00:01.75 [NOTICE  ] Loading Lua buffer 'data/lua/jh/sound/summoner.lua'
00:00:01.75 [NOTICE  ] Loading Lua buffer 'data/lua/jh/sound/weapons.lua'
00:00:01.75 [NOTICE  ] Loading Lua buffer 'data/lua/jh/sound/voice.lua'
00:00:01.75 [NOTICE  ] Loading Lua buffer 'data/lua/jh/sound/music_callisto.lua'
00:00:01.75 [NOTICE  ] Loading Lua buffer 'data/lua/jh/sound/music_europa.lua'
00:00:01.75 [NOTICE  ] Loading Lua buffer 'data/lua/jh/sound/music_io.lua'
00:00:01.75 [NOTICE  ] level_view : Loading reverb info...
00:00:01.75 [NOTICE  ] level_view : Loaded 3 reverb entries.
00:00:01.75 [NOTICE  ] level_view : Loading channelgroup info...
00:00:01.75 [NOTICE  ] level_view : Loaded 4 channelgroup entries.
00:00:01.75 [NOTICE  ] level_view : Loading audio...
00:00:02.37 [NOTICE  ] level_view : Loaded 225 sound entries.
00:00:02.45 [NOTICE  ] level_view : Loaded 15 music entries.
00:00:02.45 [INFO    ] interface_base : loading player data...
00:00:02.46 [INFO    ] interface_base : player data loaded
00:00:02.46 [NOTICE  ] Loading Lua buffer 'data/lua/gfx.lua'
00:00:02.47 [NOTICE  ] Loading Lua buffer 'data/lua/gfx/programs.lua'
00:00:02.47 [DEBUG   ] simple
00:00:02.47 [DEBUG   ] hdr
00:00:02.47 [DEBUG   ] luminance
00:00:02.47 [DEBUG   ] grid
00:00:02.47 [DEBUG   ] gui_minimap
00:00:02.47 [DEBUG   ] uisprite
00:00:02.47 [DEBUG   ] physics_wireframe
00:00:02.47 [DEBUG   ] hidden
00:00:02.47 [DEBUG   ] normal_terrain
00:00:02.47 [DEBUG   ] normal
00:00:02.47 [DEBUG   ] normal_hw_bone
00:00:02.47 [DEBUG   ] normal_object
00:00:02.47 [DEBUG   ] shadow
00:00:02.47 [DEBUG   ] shadow_terrain
00:00:02.47 [DEBUG   ] shadow_hw_bone
00:00:02.47 [DEBUG   ] deferred_normal
00:00:02.47 [DEBUG   ] deferred_normal_terrain
00:00:02.47 [DEBUG   ] deferred_normal_object
00:00:02.47 [DEBUG   ] deferred_normal_hw_bone
00:00:02.47 [DEBUG   ] deferred_display_normal
00:00:02.47 [DEBUG   ] highlight_filter
00:00:02.47 [DEBUG   ] deferred_display_ssr
00:00:02.47 [DEBUG   ] deferred_display_diffuse
00:00:02.47 [DEBUG   ] deferred_display_ambient
00:00:02.47 [DEBUG   ] deferred_post_geo
00:00:02.47 [DEBUG   ] deferred_display_final
00:00:02.47 [DEBUG   ] deferred_display_light_per_light
00:00:02.47 [DEBUG   ] deferred_display_light_per_light_no_shadow
00:00:02.47 [DEBUG   ] deferred_display_light_per_volumetric_light
00:00:02.47 [DEBUG   ] deferred_ssr
00:00:02.47 [DEBUG   ] deferred_apply_ssr
00:00:02.47 [DEBUG   ] linearize
00:00:02.47 [DEBUG   ] small_blur_horizontal
00:00:02.48 [DEBUG   ] small_blur_vertical
00:00:02.48 [DEBUG   ] blur_horizontal
00:00:02.48 [DEBUG   ] blur_vertical
00:00:02.48 [DEBUG   ] smoke
00:00:02.48 [DEBUG   ] lit_particle
00:00:02.48 [DEBUG   ] smoke_shadow
00:00:02.48 [DEBUG   ] decal
00:00:02.48 [NOTICE  ] Loading Lua buffer 'data/lua/gfx/pipeline.lua'
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00:00:02.60 [NOTICE  ] Loading Lua buffer 'data/lua/jh/gfx/entities/cri_marine.lua'
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00:00:02.62 [NOTICE  ] Loading Lua buffer 'data/lua/jh/gfx/tilesets/ts06/ts06_F.lua'
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00:00:02.64 [NOTICE  ] Loading Lua buffer 'data/lua/jh/gfx/env/top_vent.lua'
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00:00:02.64 [NOTICE  ] Loading Lua buffer 'data/lua/jh/gfx/tilesets/ts01/ts01.lua'
00:00:02.64 [NOTICE  ] Loading Lua buffer 'data/lua/jh/gfx/tilesets/ts01/ts01_A.lua'
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00:00:02.65 [NOTICE  ] Loading Lua buffer 'data/lua/jh/gfx/tilesets/ts01/ts01_D.lua'
00:00:02.65 [NOTICE  ] Loading Lua buffer 'data/lua/jh/gfx/tilesets/ts02/ts02.lua'
00:00:02.65 [NOTICE  ] Loading Lua buffer 'data/lua/jh/gfx/tilesets/ts02/ts02_A.lua'
00:00:02.65 [NOTICE  ] Loading Lua buffer 'data/lua/jh/gfx/tilesets/ts02/ts02_B.lua'
00:00:02.65 [NOTICE  ] Loading Lua buffer 'data/lua/jh/gfx/tilesets/ts03/ts03.lua'
00:00:02.65 [NOTICE  ] Loading Lua buffer 'data/lua/jh/gfx/tilesets/ts03/ts03_A.lua'
00:00:02.66 [NOTICE  ] Loading Lua buffer 'data/lua/jh/gfx/tilesets/ts03/ts03_B.lua'
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00:00:02.67 [NOTICE  ] Loading Lua buffer 'data/lua/jh/gfx/tilesets/ts03/ts03_D.lua'
00:00:02.68 [NOTICE  ] Loading Lua buffer 'data/lua/jh/gfx/tilesets/ts04/ts04.lua'
00:00:02.68 [NOTICE  ] Loading Lua buffer 'data/lua/jh/gfx/tilesets/ts04/ts04_A.lua'
00:00:02.69 [NOTICE  ] Loading Lua buffer 'data/lua/jh/gfx/tilesets/ts04/ts04_B.lua'
00:00:02.69 [NOTICE  ] Loading Lua buffer 'data/lua/jh/gfx/tilesets/ts04/ts04_C.lua'
00:00:02.70 [NOTICE  ] Loading Lua buffer 'data/lua/jh/gfx/tilesets/ts04/ts04_D.lua'
00:00:02.70 [NOTICE  ] Loading Lua buffer 'data/lua/jh/gfx/tilesets/ts05/ts05.lua'
00:00:02.70 [NOTICE  ] Loading Lua buffer 'data/lua/jh/gfx/tilesets/ts05/ts05_A.lua'
00:00:02.70 [NOTICE  ] Loading Lua buffer 'data/lua/jh/gfx/tilesets/ts06/ts06_A.lua'
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00:00:02.73 [NOTICE  ] Loading Lua buffer 'data/lua/jh/gfx/tilesets/ts05/ts05_C.lua'
00:00:02.74 [NOTICE  ] Loading Lua buffer 'data/lua/jh/gfx/tilesets/ts05/ts05_E.lua'
00:00:02.75 [NOTICE  ] Loading Lua buffer 'data/lua/jh/gfx/tilesets/ts06/ts06_B.lua'
00:00:02.77 [NOTICE  ] Loading Lua buffer 'data/lua/jh/gfx/tilesets/ts06/ts06_C.lua'
00:00:02.78 [NOTICE  ] Loading Lua buffer 'data/lua/jh/gfx/tilesets/ts06/ts06_D.lua'
00:00:02.79 [NOTICE  ] Loading Lua buffer 'data/lua/jh/gfx/tilesets/ts07/ts07.lua'
00:00:02.79 [NOTICE  ] Loading Lua buffer 'data/lua/jh/gfx/tilesets/ts07/ts07_A.lua'
00:00:02.81 [NOTICE  ] Loading Lua buffer 'data/lua/jh/gfx/tilesets/ts07/ts07_B.lua'
00:00:02.82 [NOTICE  ] Loading Lua buffer 'data/lua/jh/gfx/tilesets/ts07/ts07_C.lua'
00:00:04.46 [NOTICE  ] Loading...
00:00:04.47 [NOTICE  ] Loading done
00:00:04.47 [INFO    ] Loading material mat_cri_bot_01_A_body_01...
00:00:04.50 [INFO    ] Loading material mat_cri_bot_01_A_shoulders_01...
00:00:04.52 [INFO    ] Loading material mat_cri_bot_01_A_arm_addon_01...
00:00:04.52 [INFO    ] Loading material mat_cri_bot_01_A_head_cover_01...
00:00:04.54 [INFO    ] Loading material mat_cri_bot_01_A_arms_01...
00:00:04.56 [INFO    ] Loading material mat_cri_bot_01_A_legs_01...
00:00:04.59 [INFO    ] Loading material mat_cri_bot_01_A_weapon_03_L...
00:00:04.61 [INFO    ] Loading material mat_cri_bot_01_A_weapon_01_R...
00:00:04.64 [INFO    ] Loading material mat_lootbox_01_A...
00:00:04.66 [INFO    ] Loading material mat_security_D_body_B...
00:00:04.69 [INFO    ] Loading material mat_security_D_purse...
00:00:04.69 [INFO    ] Loading material mat_security_D_shoulders...
00:00:04.70 [INFO    ] Loading material mat_security_A_helmet_glass...
00:00:04.70 [INFO    ] Loading material mat_security_D_helmet...
00:00:04.70 [INFO    ] Loading material mat_automatic_E_body_03...
00:00:04.73 [INFO    ] Loading material mat_automatic_A_magazine_regular_01...
00:00:04.73 [INFO    ] Loading material mat_automatic_E_stock_02...
00:00:04.73 [INFO    ] Loading material mat_automatic_E_grip_03...
00:00:04.74 [INFO    ] Loading material mat_automatic_E_forend_03...
00:00:04.74 [INFO    ] Loading material mat_automatic_E_barrel_03...
00:00:04.75 [INFO    ] Loading material mat_automatic_E_receiever_03...
00:00:04.75 [INFO    ] Loading material mat_station_frame_02_arm_01_B...
00:00:04.75 [INFO    ] Loading material mat_station_terminal_02_screen_01_B...
00:00:04.76 [INFO    ] Loading material mat_station_terminal_02_B...
00:00:04.76 [INFO    ] Loading material mat_station_terminal_01_screen_01_B...
00:00:04.76 [INFO    ] Loading material mat_station_terminal_01_B...
00:00:04.77 [INFO    ] Loading material mat_station_frame_02_B...
00:00:04.79 [INFO    ] Loading material mat_station_base_01_B...
00:00:04.80 [DEBUG   ] no gfx blueprint for id = station_return
00:00:04.80 [DEBUG   ] no gfx blueprint for id = station_create_mod_accuracy
00:00:04.80 [DEBUG   ] no gfx blueprint for id = station_create_mod_bulk
00:00:04.80 [DEBUG   ] no gfx blueprint for id = station_create_mod_power
00:00:04.80 [DEBUG   ] no gfx blueprint for id = station_repair
00:00:04.80 [INFO    ] Loading material tsa_crate_02_A...
00:00:04.83 [INFO    ] Loading material tsa_crate_01_B...
00:00:04.85 [INFO    ] Loading material ts07_A_door_02_L...
00:00:04.86 [INFO    ] Loading material ts07_A_door_light_01...
00:00:04.87 [INFO    ] Loading material tsa_crate_01_A...
00:00:04.89 [INFO    ] Loading material ts07_A_door_terminal_01...
00:00:04.89 [INFO    ] Loading material tsa_barrel_01_C...
00:00:04.89 [INFO    ] Loading material ts07_A_door_02_R...
00:00:04.92 [INFO    ] Loading material ts07_A_door_01_T...
00:00:04.94 [INFO    ] Loading material mat_lootbox_01_B...
00:00:04.96 [INFO    ] Loading material tsa_elevator_01...
00:00:04.99 [INFO    ] Loading material mat_player_body...
00:00:05.00 [INFO    ] Loading material mat_security_A_hair_A...
00:00:05.00 [INFO    ] Loading material mat_player_trousers_01_B...
00:00:05.01 [INFO    ] Loading material mat_player_shoes_01_A...
00:00:05.01 [INFO    ] Loading material mat_player_head_01...
00:00:05.02 [INFO    ] Loading material mat_player_trousers_01_C...
00:00:05.02 [INFO    ] Loading material mat_player_body_naked...
00:00:05.03 [INFO    ] Loading material mat_player_armor_01_C...
00:00:05.05 [INFO    ] Loading material mat_automatic_A_body_01...
00:00:05.08 [INFO    ] Loading material mat_automatic_A_stock_03...
00:00:05.08 [INFO    ] Loading material mat_automatic_A_grip_01...
00:00:05.09 [INFO    ] Loading material mat_automatic_A_forend_01...
00:00:05.09 [INFO    ] Loading material mat_automatic_A_barrel_01...
00:00:05.10 [INFO    ] Loading material mat_automatic_A_receiever_01...
00:00:05.10 [DEBUG   ] no gfx blueprint for id = focused_fire
00:00:05.10 [DEBUG   ] no gfx blueprint for id = aim
00:00:05.10 [DEBUG   ] no gfx blueprint for id = hunker
00:00:05.10 [DEBUG   ] no gfx blueprint for id = pain
00:00:05.10 [DEBUG   ] no gfx blueprint for id = dodge
00:00:05.10 [INFO    ] Loading material mat_security_D_body_A...
00:00:05.13 [INFO    ] Loading material mat_pistol_E_body_04...
00:00:05.14 [INFO    ] Loading material mat_pistol_E_receiever_03...
00:00:05.14 [INFO    ] Loading material mat_pistol_E_grip_04...
00:00:05.15 [INFO    ] Loading material mat_pistol_A_magazine_regular_01...
00:00:05.15 [INFO    ] Loading material mat_lootbox_01_E...
00:00:05.17 [INFO    ] Loading material mat_demon_implike_A_01...
00:00:05.21 [INFO    ] Loading material mat_demon_implike_A_spikes_01...
00:00:05.21 [INFO    ] Loading material mat_demon_implike_A_spikes_03...
00:00:05.21 [INFO    ] Loading material mat_cri_marine_01_A_body_01...
00:00:05.33 [INFO    ] Loading material mat_cri_marine_01_A_helmet_01...
00:00:05.33 [INFO    ] Loading material mat_cri_marine_01_A_shoulders_01...
00:00:05.34 [INFO    ] Loading material mat_cri_marine_01_A_legs_armor_01...
00:00:05.35 [INFO    ] Loading material mat_cri_marine_01_A_bracers_01...
00:00:05.35 [INFO    ] Loading material mat_cri_marine_01_A_back_01...
00:00:05.36 [INFO    ] Loading material mat_cri_marine_01_A_weapon_01...
00:00:05.39 [INFO    ] Loading material mat_demon_implike_A_spikes_02...
00:00:05.39 [INFO    ] Loading material mat_security_D_beret_A...
00:00:05.39 [INFO    ] Loading material mat_shotgun_E_body_03...
00:00:05.40 [INFO    ] Loading material mat_shotgun_E_stock_01...
00:00:05.40 [INFO    ] Loading material mat_shotgun_E_pump_addon_03...
00:00:05.41 [INFO    ] Loading material mat_shotgun_E_receiever_01...
00:00:05.41 [INFO    ] Loading material mat_shotgun_E_grip_01...
00:00:05.41 [INFO    ] Loading material mat_shotgun_E_forend_04...
00:00:05.41 [INFO    ] Loading material mat_shotgun_E_barrel_03...
00:00:05.42 [INFO    ] Loading material mat_demon_implike_C_01...
00:00:05.45 [INFO    ] Loading material mat_demon_implike_C_spikes_02...
00:00:05.45 [INFO    ] Loading material mat_demon_implike_C_spikes_01...
00:00:05.45 [INFO    ] Loading material mat_demon_implike_C_spikes_03...
00:00:05.45 [INFO    ] Loading material tsa_barrel_01_A...
00:00:05.46 [INFO    ] Loading material ts05_E_floor_01_B...
00:00:05.47 [INFO    ] Loading material ts05_E_floor_03_B...
00:00:05.47 [INFO    ] Loading material ts05_E_floor_02_B...
00:00:05.48 [INFO    ] Loading material ts07_A_wall_complex_inside_corner_floor_01_A...
00:00:05.49 [INFO    ] Loading material ts07_A_wall_complex_inside_corner_01...
00:00:05.51 [INFO    ] Loading material ts07_A_wall_complex_inside_corner_floor_01_B...
00:00:05.51 [INFO    ] Loading material ts07_A_gap_outside_corner_01_bottom_02...
00:00:05.51 [INFO    ] Loading material ts07_A_gap_outside_corner_01...
00:00:05.52 [INFO    ] Loading material ts07_A_gap_outside_complex_corner_01_bottom_02...
00:00:05.53 [INFO    ] Loading material ts07_A_gap_outside_complex_corner_01...
00:00:05.62 [INFO    ] Loading material ts07_A_wall_complex_outside_corner_floor_01_A...
00:00:05.63 [INFO    ] Loading material ts07_A_wall_complex_outside_corner_01...
00:00:05.63 [INFO    ] Loading material ts07_A_wall_complex_outside_corner_floor_01_B...
00:00:05.64 [INFO    ] Loading material mat_zero...
00:00:05.64 [INFO    ] Loading material ts07_A_wall_half_03...
00:00:05.65 [INFO    ] Loading material ts07_A_wall_full_02...
00:00:05.65 [INFO    ] Loading material ts07_A_wall_full_01_A...
00:00:05.66 [INFO    ] Loading material ts07_A_wall_half_pillar_01...
00:00:05.66 [INFO    ] Loading material ts07_A_wall_half_01_A...
00:00:05.67 [INFO    ] Loading material ts07_A_wall_full_01_decoration_01_B...
00:00:05.67 [INFO    ] Loading material ts07_A_wall_full_01_B...
00:00:05.67 [INFO    ] Loading material ts07_A_wall_full_01_decoration_01_A...
00:00:05.68 [INFO    ] Loading material ts07_A_wall_full_02_decoration_01...
00:00:05.68 [INFO    ] Loading material ts07_A_wall_half_01_B...
00:00:05.69 [INFO    ] Loading material ts07_A_wall_outside_corner_01...
00:00:05.69 [INFO    ] Loading material ts07_A_floor_01...
00:00:05.70 [INFO    ] Loading material ts07_A_floor_03...
00:00:05.70 [INFO    ] Loading material ts07_A_floor_02...
00:00:05.71 [INFO    ] Loading material ts07_A_gap_half_01_bottom_02...
00:00:05.71 [INFO    ] Loading material ts07_A_gap_half_01...
00:00:05.72 [INFO    ] Loading material ts07_A_gap_inside_corner_01_bottom_02...
00:00:05.72 [INFO    ] Loading material ts07_A_gap_inside_corner_01...
00:00:05.72 [INFO    ] Loading material ts07_A_gap_full_01...
00:00:05.75 [INFO    ] Loading material ts07_A_door_frame_outside_corner_01...
00:00:05.75 [INFO    ] Loading material ts07_A_door_frame_half_01...
00:00:05.76 [INFO    ] Loading material ts07_A_door_floor_02_L...
00:00:05.77 [INFO    ] Loading material ts07_A_door_floor_02_R...
00:00:05.77 [INFO    ] Loading material ts07_A_elevator_01_A_wall...
00:00:05.80 [INFO    ] Loading material ts07_A_floor_elevator_01...
00:00:05.81 [INFO    ] level batching - 2009 elements recycled.
00:00:05.82 [INFO    ] ::regenerate done
00:00:05.86 [INFO    ] Loading material mat_decals_pentagram_01...
00:00:07.36 [INFO    ] Loading material mat_particles_blood_particle_01...
00:00:07.68 [INFO    ] Loading material mat_decals_blood_01...
00:00:07.76 [INFO    ] Loading texture data/texture/fx/fire_shot_02/fire_shot_02_A_diffuse.png...
00:00:07.77 [INFO    ] Loading texture data/texture/particles/fireball_02/fireball_02_diffuse.png...
00:00:07.79 [INFO    ] Loading material mat_particles_explosion_mark_01...
00:00:09.02 [INFO    ] Loading texture data/texture/ui/icons/ui_tooltip_door_01_diffuse.png...
00:00:12.12 [INFO    ] Loading material mat_particles_fireball_01_E...
00:00:12.15 [INFO    ] Loading material mat_particles_acid_01...
00:00:12.21 [INFO    ] Loading material mat_particles_explosion_02...
00:00:15.64 [INFO    ] Loading texture data/texture/ui/icons/ui_frame_01_diffuse.png...
00:00:17.40 [INFO    ] Loading texture data/texture/ui/icons/ui_consumable_medkit_diffuse.png...
00:00:23.66 [INFO    ] Loading texture data/texture/ui/icons/ui_ammunition_shell_diffuse.png...
00:00:28.09 [INFO    ] Loading texture data/texture/particles/fireball_01/A/fireball_01_diffuse.png...
00:00:33.10 [INFO    ] Loading texture data/texture/ui/icons/ui_kit_repair_diffuse.png...
00:00:39.64 [INFO    ] Loading texture data/texture/ui/icons/ui_ammunition_rocket_diffuse.png...
00:00:44.67 [DEBUG   ] no gfx blueprint for id = mod_power
00:00:44.67 [ERROR   ] lua::detail::push_handle_impl - handle (28) is not registered!
00:00:50.08 [INFO    ] Loading texture data/texture/ui/icons/ui_cover_03_diffuse.png...
00:00:50.09 [INFO    ] Loading texture data/texture/ui/icons/ui_cover_corner_04_diffuse.png...
00:00:50.09 [INFO    ] Loading texture data/texture/ui/icons/ui_target_01_diffuse.png...
00:00:56.19 [INFO    ] Lua: A
00:00:56.19 [INFO    ] Lua: 10
00:00:56.20 [INFO    ] Loading texture data/texture/ui/icons/ui_weapon_erifle_diffuse.png...
00:00:56.21 [INFO    ] Loading texture data/texture/ui/icons/ui_ammunition_energy_diffuse.png...
00:00:56.39 [INFO    ] Loading texture data/texture/fx/fire_shot_01/fire_shot_01_A_diffuse.png...
00:00:56.40 [INFO    ] Loading material mat_decals_ammo_9mm_01...
00:01:14.79 [INFO    ] Loading material mat_pistol_A_body_04...
00:01:14.81 [INFO    ] Loading material mat_pistol_A_receiever_02...
00:01:14.82 [INFO    ] Loading material mat_pistol_A_grip_04...
00:01:17.26 [INFO    ] Loading texture data/texture/ui/icons/ui_weapon_smg_diffuse.png...
00:01:22.62 [INFO    ] Loading texture data/texture/ui/icons/ui_ammunition_9mm_diffuse.png...
00:01:58.09 [INFO    ] Loading texture data/texture/ui/icons/ui_ammunition_grenade_2_diffuse.png...
00:02:18.03 [INFO    ] Loading texture data/texture/ui/icons/ui_cover_04_diffuse.png...
00:02:19.13 [INFO    ] Lua: A
00:02:19.13 [INFO    ] Lua: 10
00:02:20.16 [INFO    ] Lua: A
00:02:20.16 [INFO    ] Lua: 20
00:02:22.95 [INFO    ] Loading material mat_particles_shapes_01_blick_01...
00:02:23.61 [INFO    ] Lua: A
00:02:23.61 [INFO    ] Lua: 10
00:02:25.25 [INFO    ] Lua: A
00:02:25.25 [INFO    ] Lua: 20
00:02:37.09 [INFO    ] Lua: A
00:02:37.09 [INFO    ] Lua: 10
00:02:44.73 [DEBUG   ] no gfx blueprint for id = buff_stimpack
00:02:44.73 [DEBUG   ] no gfx blueprint for id = buff_stimpack
00:02:44.73 [ERROR   ] lua::detail::push_handle_impl - handle (216) is not registered!
00:02:50.45 [INFO    ] Loading texture data/texture/ui/icons/ui_tooltip_elevator_diffuse.png...
00:02:52.13 [INFO    ] Loading texture data/texture/ui/icons/ui_ammunition_grenade_3_diffuse.png...
00:03:06.86 [INFO    ] Loading texture data/texture/ui/icons/ui_weapon_epistol_diffuse.png...
00:03:11.09 [INFO    ] Lua: A
00:03:11.09 [INFO    ] Lua: 10
00:03:28.35 [INFO    ] Loading texture data/texture/ui/icons/ui_weapon_eshotgun_diffuse.png...
00:03:59.01 [DEBUG   ] no gfx blueprint for id = mod_bulk
00:03:59.01 [ERROR   ] lua::detail::push_handle_impl - handle (204) is not registered!
00:04:17.13 [NOTICE  ] world::enter_level...
00:04:17.13 [NOTICE  ] world::create_level(level_io)...
00:04:17.13 [INFO    ] Lua seed set - 3751
00:04:17.13 [INFO    ] Lua: generator -  io_05
00:04:17.13 [INFO    ] assign 0 ts07_B
00:04:17.18 [INFO    ] Loading material tsa_wall_lamp_01_A...
00:04:17.19 [INFO    ] Loading material tsa_crate_01_B...
00:04:17.19 [INFO    ] Loading material tsa_crate_01_A...
00:04:17.19 [INFO    ] Loading material tsa_crate_02_A...
00:04:17.19 [INFO    ] Loading material tsa_barrel_01_C...
00:04:17.20 [INFO    ] Loading material tsa_barrel_01_A...
00:04:17.20 [INFO    ] Loading material tsa_forklift_01...
00:04:17.23 [INFO    ] Loading material tsa_forklift_01_forklift_light_01...
00:04:17.24 [INFO    ] Loading material tsa_elevator_01...
00:04:17.24 [INFO    ] Lua: level generation - checking connections
00:04:17.24 [INFO    ] Lua: pathfinder - connection ok
00:04:17.24 [WARNING ] Lua: pathfinder - connection not found!
00:04:17.24 [INFO    ] assign 0 ts07_B
00:04:17.29 [INFO    ] Lua: level generation - checking connections
00:04:17.29 [INFO    ] Lua: pathfinder - connection ok
00:04:17.29 [INFO    ] Lua: pathfinder - connection ok
00:04:17.29 [INFO    ] Loading material ts07_B_door_terminal_01...
00:04:17.30 [INFO    ] Loading material ts07_B_door_01_L...
00:04:17.32 [INFO    ] Loading material ts07_B_door_01_R...
00:04:17.35 [INFO    ] Loading material ts07_B_door_01_T...
00:04:17.37 [INFO    ] Loading material ts07_B_door_light_01...
00:04:17.37 [INFO    ] Loading material mat_lootbox_01_B...
00:04:17.38 [INFO    ] Loading material mat_lootbox_01_D...
00:04:17.40 [INFO    ] Loading material mat_lootbox_01_E...
00:04:17.41 [INFO    ] Loading material mat_lootbox_01_A...
00:04:17.41 [INFO    ] Loading material mat_turret_01_A_turret_stand_01...
00:04:17.43 [INFO    ] Loading material mat_turret_01_A_turret_rocket_launcher_01_L...
00:04:17.43 [INFO    ] Loading material mat_turret_01_A_turret_rocket_launcher_01_R...
00:04:17.44 [INFO    ] Loading material mat_turret_01_A_turret_body_01...
00:04:17.46 [INFO    ] Loading material mat_chaingun_A_body_01...
00:04:17.48 [INFO    ] Loading material mat_chaingun_A_magazine_ammo_belt_01...
00:04:17.49 [INFO    ] Loading material mat_chaingun_A_magazine_01...
00:04:17.49 [INFO    ] Loading material mat_chaingun_A_receiever_01...
00:04:17.50 [INFO    ] Loading material mat_chaingun_A_grip_01...
00:04:17.51 [INFO    ] Loading material mat_chaingun_A_barrel_mount_01...
00:04:17.51 [INFO    ] Loading material mat_chaingun_A_barrel_01...
00:04:17.52 [INFO    ] Loading material mat_chaingun_A_forend_01...
00:04:17.52 [INFO    ] Loading material mat_security_D_body_B...
00:04:17.52 [INFO    ] Loading material mat_security_D_purse...
00:04:17.52 [INFO    ] Loading material mat_security_A_helmet_glass...
00:04:17.52 [INFO    ] Loading material mat_security_D_helmet...
00:04:17.53 [INFO    ] Loading material mat_security_D_body_C...
00:04:17.55 [INFO    ] Loading material mat_security_D_shoulders...
00:04:17.55 [INFO    ] Loading material mat_drone_01_weapon_01...
00:04:17.55 [INFO    ] Loading material mat_drone_01_C_C...
00:04:17.60 [INFO    ] Loading material mat_cri_marine_01_A_weapon_01...
00:04:17.60 [INFO    ] Loading material mat_cri_marine_01_A_body_01...
00:04:17.60 [INFO    ] Loading material mat_cri_marine_01_A_helmet_01...
00:04:17.61 [INFO    ] Loading material mat_cri_marine_01_A_shoulders_01...
00:04:17.61 [INFO    ] Loading material mat_cri_marine_01_A_legs_armor_01...
00:04:17.61 [INFO    ] Loading material mat_cri_marine_01_A_bracers_01...
00:04:17.61 [INFO    ] Loading material mat_cri_marine_01_A_back_01...
00:04:17.61 [INFO    ] Loading material mat_knight_01_A...
00:04:17.64 [INFO    ] Loading material mat_knight_spikes_01_A_01...
00:04:17.64 [INFO    ] Loading material mat_knight_horns_01_A_02...
00:04:17.65 [INFO    ] Loading material mat_knight_01_B...
00:04:17.67 [INFO    ] Loading material mat_knight_spikes_01_B_02...
00:04:17.68 [INFO    ] Loading material mat_knight_horns_01_B_03...
00:04:17.68 [INFO    ] Loading material mat_knight_horns_01_B_01...
00:04:17.68 [INFO    ] Loading material mat_automatic_A_body_01...
00:04:17.69 [INFO    ] Loading material mat_automatic_A_magazine_regular_01...
00:04:17.69 [INFO    ] Loading material mat_automatic_A_grip_01...
00:04:17.69 [INFO    ] Loading material mat_automatic_A_forend_01...
00:04:17.69 [INFO    ] Loading material mat_automatic_A_barrel_01...
00:04:17.69 [INFO    ] Loading material mat_automatic_A_receiever_01...
00:04:17.69 [INFO    ] Loading material mat_automatic_A_stock_03...
00:04:17.69 [INFO    ] Loading material mat_security_D_body_A...
00:04:17.70 [INFO    ] Loading material mat_fat_demon_01_A...
00:04:17.81 [INFO    ] Loading material mat_fat_demon_guns_01_A...
00:04:17.83 [INFO    ] Lua: IO L2   BULK 2600    FINAL 2500
00:04:17.83 [DEBUG   ] no gfx blueprint for id = level_io
00:04:17.83 [NOTICE  ] Level (id = level_io/14) #14 seed : 3751
00:04:17.83 [INFO    ] Loading material ts07_B_wall_complex_inside_corner_floor_01_B...
00:04:17.84 [INFO    ] Loading material ts07_B_wall_complex_inside_corner_01...
00:04:17.86 [INFO    ] Loading material ts07_B_wall_complex_inside_corner_floor_01_A...
00:04:17.87 [INFO    ] Loading material ts07_B_floor_01...
00:04:17.88 [INFO    ] Loading material tsa_cargo_01_A...
00:04:17.97 [INFO    ] Loading material ts07_B_wall_complex_outside_corner_floor_01_A...
00:04:17.98 [INFO    ] Loading material ts07_B_wall_complex_outside_corner_01...
00:04:17.98 [INFO    ] Loading material tsa_cargo_01_B...
00:04:18.08 [INFO    ] Loading material tsa_cargo_02_C_tank_01...
00:04:18.16 [INFO    ] Loading material tsa_cargo_02_C_frame_01...
00:04:18.25 [INFO    ] Loading material tsa_cargo_02_B_frame_01...
00:04:18.34 [INFO    ] Loading material tsa_cargo_02_B_tank_01...
00:04:18.42 [INFO    ] Loading material tsa_cargo_02_A_tank_01...
00:04:18.50 [INFO    ] Loading material tsa_cargo_02_A_frame_01...
00:04:18.59 [INFO    ] Loading material tsa_cargo_01_C...
00:04:18.68 [INFO    ] Loading material mat_zero...
00:04:18.68 [INFO    ] Loading material ts07_B_wall_half_pillar_01...
00:04:18.69 [INFO    ] Loading material ts07_B_wall_half_01_A...
00:04:18.70 [INFO    ] Loading material ts07_B_wall_full_02...
00:04:18.70 [INFO    ] Loading material ts07_B_wall_full_01_A...
00:04:18.71 [INFO    ] Loading material ts07_B_wall_full_01_decoration_01_B...
00:04:18.71 [INFO    ] Loading material ts07_B_wall_full_01_B...
00:04:18.72 [INFO    ] Loading material ts07_B_wall_half_01_B...
00:04:18.72 [INFO    ] Loading material ts07_B_wall_half_03...
00:04:18.73 [INFO    ] Loading material ts07_B_floor_03...
00:04:18.74 [INFO    ] Loading material ts07_B_floor_02...
00:04:18.75 [INFO    ] Loading material ts07_B_wall_outside_corner_01...
00:04:18.75 [INFO    ] Loading material ts07_B_door_frame_outside_corner_01...
00:04:18.76 [INFO    ] Loading material ts07_B_door_floor_01...
00:04:18.77 [INFO    ] Loading material ts07_B_wall_full_01_decoration_01_A...
00:04:18.77 [INFO    ] Loading material ts07_B_wall_full_02_decoration_01...
00:04:18.78 [INFO    ] Loading material ts07_B_door_frame_half_01...
00:04:18.78 [INFO    ] Loading material ts07_B_floor_elevator_01...
00:04:18.79 [INFO    ] Loading material ts07_B_elevator_01_B_wall...
00:04:18.81 [INFO    ] Loading material ts07_B_elevator_01_A_wall...
00:04:18.87 [INFO    ] level batching - 2681 elements recycled.
00:04:18.87 [INFO    ] ::regenerate done
00:04:18.88 [INFO    ] Loading material mat_player_body...
00:04:18.88 [INFO    ] Loading material mat_security_A_hair_A...
00:04:18.88 [INFO    ] Loading material mat_player_trousers_01_B...
00:04:18.88 [INFO    ] Loading material mat_player_shoes_01_A...
00:04:18.88 [INFO    ] Loading material mat_player_head_01...
00:04:18.88 [INFO    ] Loading material mat_automatic_E_body_03...
00:04:18.88 [INFO    ] Loading material mat_automatic_E_stock_02...
00:04:18.88 [INFO    ] Loading material mat_automatic_E_grip_03...
00:04:18.88 [INFO    ] Loading material mat_automatic_E_forend_03...
00:04:18.88 [INFO    ] Loading material mat_automatic_E_barrel_03...
00:04:18.88 [INFO    ] Loading material mat_automatic_E_receiever_03...
00:04:18.88 [INFO    ] Loading material mat_player_trousers_01_C...
00:04:18.88 [INFO    ] Loading material mat_player_body_naked...
00:04:18.89 [INFO    ] Loading material mat_player_armor_01_C...
00:04:18.90 [INFO    ] Loading texture data/texture/ui/icons/ui_tooltip_door_01_diffuse.png...
00:04:20.45 [INFO    ] Loading material mat_particles_blood_particle_01...
00:04:20.66 [INFO    ] Loading texture data/texture/fx/fire_shot_01/fire_shot_01_A_diffuse.png...
00:04:20.67 [INFO    ] Loading material mat_decals_ammo_9mm_01...
00:04:20.75 [INFO    ] Loading material mat_decals_blood_01...
00:04:20.85 [INFO    ] Loading texture data/texture/fx/fire_shot_02/fire_shot_02_A_diffuse.png...
00:04:20.86 [INFO    ] Loading texture data/texture/particles/fireball_02/fireball_02_diffuse.png...
00:04:21.00 [INFO    ] Loading material mat_particles_explosion_mark_01...
00:04:24.60 [INFO    ] Loading texture data/texture/particles/fireball_01/E/fireball_01_diffuse.png...
00:04:25.07 [INFO    ] Loading material mat_particles_explosion_02...
00:04:33.54 [INFO    ] Loading texture data/texture/ui/icons/ui_target_01_diffuse.png...
00:04:36.19 [INFO    ] Loading texture data/texture/ui/icons/ui_cover_04_diffuse.png...
00:04:37.32 [INFO    ] Lua: A
00:04:37.32 [INFO    ] Lua: 10
00:04:38.07 [INFO    ] Lua: A
00:04:38.07 [INFO    ] Lua: 20
00:04:38.08 [INFO    ] Loading texture data/texture/ui/icons/ui_weapon_chaingun_diffuse.png...
00:04:40.15 [INFO    ] Lua: A
00:04:40.15 [INFO    ] Lua: 10
00:04:40.17 [INFO    ] Loading texture data/texture/ui/icons/ui_ammunition_556_diffuse.png...
00:04:45.18 [INFO    ] Lua: A
00:04:45.18 [INFO    ] Lua: 10
00:04:45.19 [INFO    ] Loading texture data/texture/ui/icons/ui_ammunition_rocket_diffuse.png...
00:04:46.33 [INFO    ] Loading texture data/texture/ui/icons/ui_cover_corner_04_diffuse.png...
00:04:47.81 [INFO    ] Lua: A
00:04:47.81 [INFO    ] Lua: 10
00:04:54.86 [INFO    ] Loading material mat_particles_shapes_01_blick_01...
00:05:01.22 [INFO    ] Lua: A
00:05:01.22 [INFO    ] Lua: 10
00:05:01.23 [INFO    ] Loading texture data/texture/ui/icons/ui_ammunition_energy_diffuse.png...
00:05:06.76 [INFO    ] Lua: A
00:05:06.76 [INFO    ] Lua: 10
00:05:13.47 [INFO    ] Lua: A
00:05:13.47 [INFO    ] Lua: 10
00:05:14.24 [INFO    ] Lua: A
00:05:14.24 [INFO    ] Lua: 20
00:05:24.77 [INFO    ] Loading texture data/texture/ui/icons/ui_ammunition_grenade_3_diffuse.png...
00:05:37.35 [INFO    ] Loading texture data/texture/ui/icons/ui_frame_01_diffuse.png...
00:05:40.78 [INFO    ] Loading texture data/texture/ui/icons/ui_consumable_medkit_big_diffuse.png...
00:05:40.79 [INFO    ] Loading texture data/texture/ui/icons/ui_consumable_medkit_diffuse.png...
00:05:51.54 [INFO    ] Loading texture data/texture/ui/icons/ui_ammunition_grenade_2_diffuse.png...
00:05:54.25 [INFO    ] Loading texture data/texture/ui/icons/ui_weapon_hrifle_diffuse.png...
00:06:00.29 [INFO    ] Loading texture data/texture/ui/icons/ui_weapon_rifle_diffuse.png...
00:06:03.39 [INFO    ] Lua: A
00:06:03.39 [INFO    ] Lua: 10
00:06:05.11 [INFO    ] Lua: A
00:06:05.11 [INFO    ] Lua: 20
00:06:09.18 [INFO    ] Lua: A
00:06:09.18 [INFO    ] Lua: 10
00:06:11.48 [INFO    ] Lua: A
00:06:11.48 [INFO    ] Lua: 10
00:06:12.19 [INFO    ] Lua: A
00:06:12.19 [INFO    ] Lua: 20
00:06:17.40 [INFO    ] Picked a trait!
00:06:17.40 [DEBUG   ] no gfx blueprint for id = trait_angry
00:06:31.39 [INFO    ] Lua: A
00:06:31.39 [INFO    ] Lua: 10
00:06:33.85 [INFO    ] Lua: A
00:06:33.85 [INFO    ] Lua: 20
00:06:34.74 [INFO    ] Lua: A
00:06:34.74 [INFO    ] Lua: 30
00:06:36.80 [INFO    ] Loading texture data/texture/ui/icons/ui_ammunition_shell_diffuse.png...
00:06:55.35 [INFO    ] Loading texture data/texture/ui/icons/ui_ammunition_45_diffuse.png...
00:07:14.01 [INFO    ] Loading texture data/texture/ui/icons/ui_tooltip_elevator_diffuse.png...
00:07:27.83 [NOTICE  ] world::enter_level...
00:07:27.83 [NOTICE  ] world::create_level(level_io)...
00:07:27.83 [INFO    ] Lua seed set - 1495
00:07:27.83 [INFO    ] Lua: generator -  io_05
00:07:27.83 [INFO    ] assign 0 ts07_B
00:07:27.86 [INFO    ] Loading material tsa_wall_lamp_01_A...
00:07:27.87 [INFO    ] Loading material tsa_crate_01_A...
00:07:27.87 [INFO    ] Loading material tsa_crate_02_B...
00:07:27.90 [INFO    ] Loading material tsa_cr

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