Jupiter Hell > General Discussion

Jupiter Hell 0.8.5 - Hounds of Hell - RELEASED!


Kornel Kisielewicz:
Here we are again, a bit late due to conferences and cats, but Hounds of Hell are live!


As the name implies one of the major additions is kerberos - a huge hound-like late game enemy. Don't be deceived - it comes in many variants, and only the basic one is a melee enemy! Apart from elemental versions it also comes with an enrage ability - if you kill it, kill it fast!


The second part of this versions name implies a tileset remaster of the Beyond levels - aside from the regular lava/rocks we rock a new basalt-themed visual tileset, especially for beyond. To celebrate, we gave the Summoner boss-fight a significant revamp :).


While not in the name itself, the third change might be the most significant - and definitely the most fun! We significantly expanded on the weapon perks feature from the previous update, added several new perks and added perks for armor too - among them of special interest are the class perks - which give boosts to your class skills, or an extra charge to your once-per-level ability! Due to the bigger pool every ADV weapon now comes with at least one perk! Moreover, energy weapons (pistols, rifles and shotguns) have their ADV versions added. To not let exotic weapons fall too much behind, we've added a perk to most of them too!

Item drops

Speaking of ADV weapons, we modified the item drop system - item level is now independent of difficulty (and less dependent on where it drops) - however a seperate mechanic controls the drop "tier". Special boxes (magenta) are now tiered - regular ones are Tier 1, vault and exalted drops are now Tier 2, and special levels can have one or more Tier 3 drops. These control mostly the quality of ADV weapons - Tier 3 weapons and armor will have 2 perks guaranteed!

Dodge and traits

Regarding armor it now has a negative dodge modifier - the heavier the armor, the bigger the penalty. Do not worry too much though, as base dodge was increased to compensate, and armor has been made significantly more durable (a common request).

To top off, two new traits are added Dodgemaster for Scout and Incoming! for Marine and Technician, to help with survivability.


Finally (among a plethora of bugfixes) we added a new challenge - Angel of Doom - let us know what you think about it :).

Full changelog below, we really can't wait for your feedback on this release, be it here, on the Steam forums or on Discord :D

Happy hunting!

--- Code: ---Beta  0.8.5 - November 18
NEW    #867 - new enemy - kerberos! (with several variants)
NEW    #871 - ADV armor now rolls with perks!
NEW    #873 - ADV armor can have class perks (ability modifing)
NEW    #869 - new weapon ADV perks - Frenzy, Vampiric and elemental!
NEW    #869 - new rocket launcher ADV perks - Toxic and Haze
NEW    #869 - ADV energy pistol, rifle and shotgun added
NEW    #868 - ADV tiers - regular t1, vault/exalted t2, special t3
NEW    #880 - new Scout trait - Dodgemaster
NEW    #882 - new Marine/Tech trait - Incoming!
NEW    #866 - new beyond basalt rocks tileset
NEW    #866 - expanded summoner boss-fight
NEW    #797 - Angel of Doom added!
CHANGE #797 - AoSh adds 3xEMP grenade and a special Frenzy trait
CHANGE #883 - most exotic weapons have perks added from the ADV pool
CHANGE #882 - Marine gets Shredder back (experimental)
CHANGE #869 - ADV launchers and shotguns always have perks
CHANGE #876 - armor has dodge penalties, base dodge increased
CHANGE #868 - item drop quality is no longer increased by difficulty
CHANGE #870 - improved armor durability, especially ADV armor
CHANGE #870 - swapped level 2 guaranteed extra medbox for armor box
CHANGE #872 - increased SHIFT-compare window
CHANGE #872 - increased player info screen size
CHANGE #865 - new, faster and more precise, fire line algorithm
CHANGE #880 - reloader has just 2 levels now (might be removed)
CHANGE #889 - added SHIFT, wait, hunker and aim info to Tutorial
FIX    #872 - armor no longer show description in SHIFT compare
FIX    #870 - toxic enemies no longer take poison damage
FIX    #865 - enemies will no longer waste ammo on 0% shots
FIX    #865 - if you see it you have non-zero chance to hit
FIX    #875 - fixed landing craft - now is cover instead of block
FIX    #888 - CRI phase checks if destination is reachable
FIX    #888 - fix for rare case of player dissapearing after phase
FIX    #890 - fixed chroma effect on Vulkan (now matches OpenGL)
FIX    #885 - potential fix for alt-tab issues

--- End code ---

Next version (0.8.6) will be out in 2-3 weeks and will feature terminal/technician changes, telegraphed attack improvements, new content, and hopefully the first effects of the animation system upgrades that we're planning for this period. 'Till next!

new update wiped my player data clean and everything is locked. is there any way i can recover it?

figured i'd just rebuild the badges, why not? first run, not bad here, would have had 100% if i wasn't running too fast and accidentally went into the black site elevator. kerberos are really cool and i was lucky to survive a fast group of exalteds

Spoiler (click to show/hide)khiijol, level 13 Technician, defeated
The Summoner against all odds.
He survived for 11716 turns.
The run time was 2h 4m 27s.
He scored 5150 points.
He liked it HARD!

CALLISTO L4 -> Military Barracks
Military Barracks - cleared
EUROPA L2 -> Europa Dig Zone L1
Europa Dig Zone L3 -> Tyre Outpost
Tyre Outpost - cleared
IO L3 -> Io Black Site L1
Io Black Site L2 -> Black Site Vaults
Black Site Vaults - cleared
BEYOND L1 -> The Arena
The Arena - cleared

  CRI Star (bronze cluster) (+25)
   * 25+ kills without taking damage
  Explorer Ribbon (+50)
   * Visited all encountered special levels
  Conqueror Ribbon (+100)
   * Completed all encountered special levels
  JoviSec Bronze Badge
   * Reach Io
  JoviSec Silver Badge
   * Win a game
  JoviSec Gold Badge
   * Win a game on at least HARD

He killed 445 out of 450 enemies.

  5 former CRI soldiers
  15 former soldiers
  10 reavers
  17 hellish soldiers
  6 corrupted soldiers
  39 turrets
  6 exalted soldiers
  31 armored ravagers
  8 plasma ravagers
  14 siege ravagers
  12 security drones
  6 CRI bots
  9 CRI marines
  1 summoner
  36 fiends
  41 fire fiends
  11 exalted reavers
  3 toxic reavers
  10 security bots
  2 CRI guards
  16 former grunts
  4 corrupted guards
  19 ravagers
  13 former guards
  23 archreavers
  1 former CRI grunt
  5 hellish commandos
  2 former heavys
  5 corrupted commandos
  5 corrupted sergeants
  4 hellish sergeants
  4 corrupted heavys
  7 former commandos
  1 hellish heavy
  3 kerbeross
  9 former sergeants
  1 military drone
  3 exalted kerbeross
  1 former CRI sergeant
  5 cryobeross
  4 toxibeross
  8 rocket turrets
  8 combat drones
  16 cryoreavers
  1 cyberos

  Ironman L2
  Tough as Nails L1
  Son of a Bitch L2
  Whizkid L2
  Gun hoarder
  Field Medic

  Slot #1 : chaingun PA3
  Slot #2 : rocket launcher P2B2
  Slot #3 : 12ga jackhammer
  Slot #4 : CRI plasma rifle P3B
  Body    : red armor PBA
  Utility : ADV rifle critical amp

  energy cell (x43)
  rocket (x10)
  12ga shell (x44)
  7.62 ammo (x100)
  CRI phase kit (x1)
  military stimpack
  small medkit (x2)
  large medkit
  large medkit

--- End code ---

proper 100% run

Spoiler (click to show/hide)khiijol, level 13 Technician, defeated
The Summoner against all odds.
He survived for 10691 turns.
The run time was 1h 56m 7s.
He scored 5360 points.
He liked it HARD!

CALLISTO L2 -> Valhalla Terminal L1
Valhalla Terminal L3 -> Valhalla Command
Valhalla Command - cleared
EUROPA L3 -> Europa Dig Zone L1
Europa Dig Zone L2 -> Tyre Outpost
Tyre Outpost - cleared
IO L4 -> Io Warehouse
Io Warehouse - cleared
BEYOND L1 -> The Arena
The Arena - cleared

  Medal of Prejudice (+200)
   * Won with 100% kills
  Explorer Ribbon (+50)
   * Visited all encountered special levels
  Conqueror Ribbon (+100)
   * Completed all encountered special levels
  CRI Bronze Badge
   * Win any game with 100% kills
  CRI Silver Badge
   * Win a MEDIUM or higher game with 100% kills

He killed 438 out of 438 enemies.

  1 summoner
  26 former soldiers
  45 fire fiends
  7 corrupted sergeants
  5 former CRI soldiers
  19 turrets
  14 rocket turrets
  5 corrupted heavys
  4 toxic reavers
  7 former commandos
  13 former grunts
  9 cryoreavers
  14 former guards
  9 siege ravagers
  18 CRI marines
  17 reavers
  4 hellish soldiers
  3 military bots
  6 plasma ravagers
  1 former CRI grunt
  20 security bots
  2 combat drones
  10 corrupted commandos
  39 fiends
  9 security drones
  4 cryobeross
  18 archreavers
  2 CRI guards
  2 hellish sergeants
  6 exalted ravagers
  3 exalted fiends
  30 ravagers
  17 CRI bots
  3 former CRI sergeants
  2 cybeross
  4 hellish commandos
  19 armored ravagers
  10 corrupted soldiers
  3 kerbeross
  14 former sergeants

  Ironman L2
  Son of a Bitch L2
  Whizkid L2
  Gun hoarder
  Field Medic

  Slot #1 : rocket launcher P2B2
  Slot #2 : ADV 12ga dual shotgun
  Slot #3 : chaingun A3
  Slot #4 : CRI plasma rifle P3B
  Body    : blue armor
  Utility : ADV shotgun damage amp

  energy cell (x50)
  energy cell (x10)
  rocket (x10)
  12ga shell (x38)
  7.62 ammo (x100)
  CRI phase kit (x1)
  military stimpack
  large medkit

--- End code ---


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