Jupiter Hell > General Discussion
Jupiter Hell 0.8.5 - Hounds of Hell - RELEASED!
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Kornel Kisielewicz:
Here we are again, a bit late due to conferences and cats, but Hounds of Hell are live!
Kerberos
As the name implies one of the major additions is kerberos - a huge hound-like late game enemy. Don't be deceived - it comes in many variants, and only the basic one is a melee enemy! Apart from elemental versions it also comes with an enrage ability - if you kill it, kill it fast!
Beyond
The second part of this versions name implies a tileset remaster of the Beyond levels - aside from the regular lava/rocks we rock a new basalt-themed visual tileset, especially for beyond. To celebrate, we gave the Summoner boss-fight a significant revamp :).
Perks
While not in the name itself, the third change might be the most significant - and definitely the most fun! We significantly expanded on the weapon perks feature from the previous update, added several new perks and added perks for armor too - among them of special interest are the class perks - which give boosts to your class skills, or an extra charge to your once-per-level ability! Due to the bigger pool every ADV weapon now comes with at least one perk! Moreover, energy weapons (pistols, rifles and shotguns) have their ADV versions added. To not let exotic weapons fall too much behind, we've added a perk to most of them too!
Item drops
Speaking of ADV weapons, we modified the item drop system - item level is now independent of difficulty (and less dependent on where it drops) - however a seperate mechanic controls the drop "tier". Special boxes (magenta) are now tiered - regular ones are Tier 1, vault and exalted drops are now Tier 2, and special levels can have one or more Tier 3 drops. These control mostly the quality of ADV weapons - Tier 3 weapons and armor will have 2 perks guaranteed!
Dodge and traits
Regarding armor it now has a negative dodge modifier - the heavier the armor, the bigger the penalty. Do not worry too much though, as base dodge was increased to compensate, and armor has been made significantly more durable (a common request).
To top off, two new traits are added Dodgemaster for Scout and Incoming! for Marine and Technician, to help with survivability.
Finally
Finally (among a plethora of bugfixes) we added a new challenge - Angel of Doom - let us know what you think about it :).
Full changelog below, we really can't wait for your feedback on this release, be it here, on the Steam forums or on Discord :D
Happy hunting!
--- Code: ---Beta 0.8.5 - November 18
NEW #867 - new enemy - kerberos! (with several variants)
NEW #871 - ADV armor now rolls with perks!
NEW #873 - ADV armor can have class perks (ability modifing)
NEW #869 - new weapon ADV perks - Frenzy, Vampiric and elemental!
NEW #869 - new rocket launcher ADV perks - Toxic and Haze
NEW #869 - ADV energy pistol, rifle and shotgun added
NEW #868 - ADV tiers - regular t1, vault/exalted t2, special t3
NEW #880 - new Scout trait - Dodgemaster
NEW #882 - new Marine/Tech trait - Incoming!
NEW #866 - new beyond basalt rocks tileset
NEW #866 - expanded summoner boss-fight
NEW #797 - Angel of Doom added!
CHANGE #797 - AoSh adds 3xEMP grenade and a special Frenzy trait
CHANGE #883 - most exotic weapons have perks added from the ADV pool
CHANGE #882 - Marine gets Shredder back (experimental)
CHANGE #869 - ADV launchers and shotguns always have perks
CHANGE #876 - armor has dodge penalties, base dodge increased
CHANGE #868 - item drop quality is no longer increased by difficulty
CHANGE #870 - improved armor durability, especially ADV armor
CHANGE #870 - swapped level 2 guaranteed extra medbox for armor box
CHANGE #872 - increased SHIFT-compare window
CHANGE #872 - increased player info screen size
CHANGE #865 - new, faster and more precise, fire line algorithm
CHANGE #880 - reloader has just 2 levels now (might be removed)
CHANGE #889 - added SHIFT, wait, hunker and aim info to Tutorial
FIX #872 - armor no longer show description in SHIFT compare
FIX #870 - toxic enemies no longer take poison damage
FIX #865 - enemies will no longer waste ammo on 0% shots
FIX #865 - if you see it you have non-zero chance to hit
FIX #875 - fixed landing craft - now is cover instead of block
FIX #888 - CRI phase checks if destination is reachable
FIX #888 - fix for rare case of player dissapearing after phase
FIX #890 - fixed chroma effect on Vulkan (now matches OpenGL)
FIX #885 - potential fix for alt-tab issues
--- End code ---
Next version (0.8.6) will be out in 2-3 weeks and will feature terminal/technician changes, telegraphed attack improvements, new content, and hopefully the first effects of the animation system upgrades that we're planning for this period. 'Till next!
khiijol:
new update wiped my player data clean and everything is locked. is there any way i can recover it?
khiijol:
figured i'd just rebuild the badges, why not? first run, not bad here, would have had 100% if i wasn't running too fast and accidentally went into the black site elevator. kerberos are really cool and i was lucky to survive a fast group of exalteds
Spoiler (click to show/hide)khiijol, level 13 Technician, defeated
The Summoner against all odds.
He survived for 11716 turns.
The run time was 2h 4m 27s.
He scored 5150 points.
He liked it HARD!
CALLISTO L4 -> Military Barracks
Military Barracks - cleared
EUROPA L2 -> Europa Dig Zone L1
Europa Dig Zone L3 -> Tyre Outpost
Tyre Outpost - cleared
IO L3 -> Io Black Site L1
Io Black Site L2 -> Black Site Vaults
Black Site Vaults - cleared
BEYOND L1 -> The Arena
The Arena - cleared
Awards
CRI Star (bronze cluster) (+25)
* 25+ kills without taking damage
Explorer Ribbon (+50)
* Visited all encountered special levels
Conqueror Ribbon (+100)
* Completed all encountered special levels
JoviSec Bronze Badge
* Reach Io
JoviSec Silver Badge
* Win a game
JoviSec Gold Badge
* Win a game on at least HARD
He killed 445 out of 450 enemies.
5 former CRI soldiers
15 former soldiers
10 reavers
17 hellish soldiers
6 corrupted soldiers
39 turrets
6 exalted soldiers
31 armored ravagers
8 plasma ravagers
14 siege ravagers
12 security drones
6 CRI bots
9 CRI marines
1 summoner
36 fiends
41 fire fiends
11 exalted reavers
3 toxic reavers
10 security bots
2 CRI guards
16 former grunts
4 corrupted guards
19 ravagers
13 former guards
23 archreavers
1 former CRI grunt
5 hellish commandos
2 former heavys
5 corrupted commandos
5 corrupted sergeants
4 hellish sergeants
4 corrupted heavys
7 former commandos
1 hellish heavy
3 kerbeross
9 former sergeants
1 military drone
3 exalted kerbeross
1 former CRI sergeant
5 cryobeross
4 toxibeross
8 rocket turrets
8 combat drones
16 cryoreavers
1 cyberos
Traits
Ironman L2
Tough as Nails L1
Juggler
Son of a Bitch L2
Whizkid L2
Gun hoarder
Tinkerer
Field Medic
Overkill
Equipment
Slot #1 : chaingun PA3
Slot #2 : rocket launcher P2B2
Slot #3 : 12ga jackhammer
Slot #4 : CRI plasma rifle P3B
Body : red armor PBA
Utility : ADV rifle critical amp
Inventory
energy cell (x43)
rocket (x10)
12ga shell (x44)
7.62 ammo (x100)
CRI phase kit (x1)
military stimpack
small medkit (x2)
large medkit
large medkit
--- End code ---
khiijol:
proper 100% run
Spoiler (click to show/hide)khiijol, level 13 Technician, defeated
The Summoner against all odds.
He survived for 10691 turns.
The run time was 1h 56m 7s.
He scored 5360 points.
He liked it HARD!
CALLISTO L2 -> Valhalla Terminal L1
Valhalla Terminal L3 -> Valhalla Command
Valhalla Command - cleared
EUROPA L3 -> Europa Dig Zone L1
Europa Dig Zone L2 -> Tyre Outpost
Tyre Outpost - cleared
IO L4 -> Io Warehouse
Io Warehouse - cleared
BEYOND L1 -> The Arena
The Arena - cleared
Awards
Medal of Prejudice (+200)
* Won with 100% kills
Explorer Ribbon (+50)
* Visited all encountered special levels
Conqueror Ribbon (+100)
* Completed all encountered special levels
CRI Bronze Badge
* Win any game with 100% kills
CRI Silver Badge
* Win a MEDIUM or higher game with 100% kills
He killed 438 out of 438 enemies.
1 summoner
26 former soldiers
45 fire fiends
7 corrupted sergeants
5 former CRI soldiers
19 turrets
14 rocket turrets
5 corrupted heavys
4 toxic reavers
7 former commandos
13 former grunts
9 cryoreavers
14 former guards
9 siege ravagers
18 CRI marines
17 reavers
4 hellish soldiers
3 military bots
6 plasma ravagers
1 former CRI grunt
20 security bots
2 combat drones
10 corrupted commandos
39 fiends
9 security drones
4 cryobeross
18 archreavers
2 CRI guards
2 hellish sergeants
6 exalted ravagers
3 exalted fiends
30 ravagers
17 CRI bots
3 former CRI sergeants
2 cybeross
4 hellish commandos
19 armored ravagers
10 corrupted soldiers
3 kerbeross
14 former sergeants
Traits
Ironman L2
Juggler
Son of a Bitch L2
Whizkid L2
Gun hoarder
Tinkerer
Field Medic
Overkill
Incoming!
Equipment
Slot #1 : rocket launcher P2B2
Slot #2 : ADV 12ga dual shotgun
Slot #3 : chaingun A3
Slot #4 : CRI plasma rifle P3B
Body : blue armor
Utility : ADV shotgun damage amp
Inventory
energy cell (x50)
energy cell (x10)
rocket (x10)
12ga shell (x38)
7.62 ammo (x100)
CRI phase kit (x1)
military stimpack
large medkit
--- End code ---
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