Chaosforge Forum

  • March 28, 2024, 08:53
  • Welcome, Guest
Please login or register.



Login with username, password and session length
Pages: [1]

Author Topic: [H|YAAM] On a roll - Strongman Diamond  (Read 4004 times)

The DoomRLguy

  • First Sergeant
  • *
  • Offline Offline
  • Posts: 115
    • View Profile
[H|YAAM] On a roll - Strongman Diamond
« on: November 18, 2019, 19:35 »

--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 A Bad Idea, level 11 Arch-Vile Lt. General Marine,
 defeated the Mastermind at the City of Dis.
 He survived 203627 turns and scored 154095 points.
 He played for 2 hours, 4 minutes and 36 seconds.
 He wasn't afraid to be hurt plenty.

 He killed 612 out of 612 hellspawn. (100%)
 This ass-kicking marine killed all of them!

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 3
  Levels completed : 3

-- Awards ----------------------------------------------------

  Cyberdemon's Head
  Medal of Prejudice
  Sunrise Iron Fist
  Strongman Gold Badge
  Strongman Platinum Badge
  Strongman Diamond Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ########................................###################
  #######...............####...............##################
  ######.......####.....####.....####.......#################
  #####........####.....####.....####........################
  ####.........####.....####.....####.........###############
  ###..........####..............####..........##############
  ##............................X%..............#############
  ##....####............................####....#############
  ##...&####............................####....#############
  ##....####............................####....#############
  ##....####............................####....#############
  ##............................................#############
  ###..........####..............####..........##############
  ####.........####.....####.....####.........###############
  #####........####.....####.....####........################
  ######.......####.....####.....####.......#################
  #######...............####...............##################
  ########................................###################
  ###########################################################

-- Statistics ------------------------------------------------

  Health 80/70   Experience 53747/11
  ToHit Ranged +0  ToHit Melee +6  ToDmg Ranged +0  ToDmg Melee +9

-- Traits ----------------------------------------------------

  Class : Marine

    Ironman          (Level 1)
    Finesse          (Level 1)
    Tough as nails   (Level 2)
    Brute            (Level 3)
    Berserker        (Level 1)
    Badass           (Level 2)
    Vampyre          (Level 1)

  Bru->Bru->Bru->Ber->Bad->MVm->Fin->Bad->TaN->TaN->Iro->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   gothic armor [8/8] (144%) (P)
    [b] [ Weapon     ]   nothing
    [c] [ Boots      ]   phaseshift boots [4/4] (99%) (A)
    [d] [ Prepared   ]   combat shotgun (7d3) [5/5] (T1)

-- Inventory -------------------------------------------------

    [a] rocket launcher (6d6) [1/1] (T1)
    [b] Shielded Armor [2]
    [c] shotgun shell (x44)
    [d] rocket (x10)
    [e] rocket (x10)
    [f] large med-pack
    [g] large med-pack
    [h] large med-pack
    [i] large med-pack
    [j] large med-pack
    [k] large med-pack
    [l] large med-pack
    [m] large med-pack
    [n] homing phase device
    [o] thermonuclear bomb
    [p] thermonuclear bomb
    [q] blood skull
    [r] hatred skull
    [s] tactical boots [0/0] (100%)
    [t] gothic boots [20/20] (200%) (P)

-- Resistances -----------------------------------------------

    Bullet     - internal 60%   torso 95%   feet 60% 
    Melee      - internal 60%   torso 95%   feet 60% 
    Shrapnel   - internal 60%   torso 95%   feet 60% 
    Acid       - internal 60%   torso 60%   feet 60% 
    Fire       - internal 60%   torso 60%   feet 60% 
    Plasma     - internal 60%   torso 60%   feet 60% 

-- Kills -----------------------------------------------------

    94 former humans
    88 former sergeants
    34 former captains
    92 imps
    85 demons
    111 lost souls
    11 cacodemons
    18 hell knights
    23 barons of hell
    2 arachnotrons
    8 former commandos
    8 pain elementals
    13 revenants
    4 mancubi
    16 arch-viles
    2 bruiser brothers
    1 Angel of Death
    1 Cyberdemon
    1 Spider Mastermind

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 5 he stormed the Chained Court.
  On level 7 he assembled a tactical boots!
  On level 7 he sneaked into the Phobos Lab.
  He broke through the lab.
  On level 8 he encountered the Phobos Anomaly.
  Level 9 was a hard nut to crack!
  Level 15 was a hard nut to crack!
  On level 16 he found the Tower of Babel!
  On level 17 he invaded the Unholy Cathedral!
  On level 17 he found the Azrael's Scythe!
  He then destroyed the Unholy Cathedral!
  On level 23 he found the Shielded Armor!
  Then at last he found Dis!
  On level 24 he finally defeated the Mastermind.

-- Messages --------------------------------------------------

 taste blood!
 The Spider Mastermind hits you. The Spider Mastermind hits you. You need to
 taste blood!
 You hit the Spider Mastermind. You're going berserk! You need to taste blood!
 You hit the Spider Mastermind. The Spider Mastermind flinched! You need to
 taste blood!
 You are hit! You are hit! You dodge! You dodge! You are hit! You are hit! You
 need to taste blood!
 You hit the Spider Mastermind. The Spider Mastermind flinched! You need to
 taste blood!
 The Spider Mastermind hits you. You are hit! You are hit! You are hit! You
 are hit! You are hit! You are hit! You need to taste blood!
 You hit the Spider Mastermind. You need to taste blood!
 You hit the Spider Mastermind. The Spider Mastermind dies. Congratulations!
 You defeated the Spider Mastermind! Press <Enter>...
 You feel relatively safe now. You're going berserk!

-- General ---------------------------------------------------

 3630 brave souls have ventured into Phobos:
 3374 of those were killed.
 21 of those were killed by something unknown.
 69 didn't read the thermonuclear bomb manual.
 And 120 couldn't handle the stress and committed a stupid suicide.

 46 souls destroyed the Mastermind...
 8 sacrificed itself for the good of mankind.
 26 killed the bitch and survived.
 12 showed that it can outsmart Hell itself.

--------------------------------------------------------------

Relatively fresh from my Shottyman Angelic run, I looked across my badge collection for some easier ones, setting my eyes on the Strongman series - I never used to be any good with melee, but I've practiced a fair bit and even the mighty Strongman Diamond only requires HMP. Ironically, I was initially looking at Strongman Gold as an option for taking on a lower-level badge - but I figured, I've never managed a Sunrise Iron Fist before, so I wanted to go for Strongman Platinum to kill two birds with one stone, and if I'm going to be going fists-only, I might as well go for the YAAM too, right?

There's really not that much to say that others haven't already said, to be honest. Shotgun shells get you through the early levels by letting you chip away at demons before going for the punches; once you have Brute 3, your fists are actually pretty deadly weapons (10-12 damage, guaranteeing instant kills against lost souls and naked formers, and a +6 accuracy bonus) and once berserker gets involved, enemies effectively have a time limit to kill you before you start dealing out 20 damage a turn. Badass is actually pretty amazing with berserker, because the slow decay of overheal doesn't look quite so tiny when the forces of Hell can barely touch you. And of course, Vampyre at worst severely mitigates the damage that anything can do through berserk, and at best lets you come out at a profit.

I found an awful lot of exotic protection lying around - the full gothic set, phaseshift boots, two blood skulls and a hatred skull (I eventually burned one of the blood skulls just to open up some inventory space in exchange for a bit of a health boost). Why did I enter Phobos Lab? Because I'm silly and also thought it was the much more giftdroppable Military Base. As it turned out, though, Phobos Lab's enemies are actually quite punchable once you ambush the sergeants and berserk charge the demons. Unholy Cathedral was a much more thought-out choice, though - I had Gothic Armor by that point, which rendered the enemies pretty pathetic. I made a point of picking up Azrael's Scythe and discarding it, to add to my "found" stats and also because insulting the Angel of Death is fun.

As you may have guessed from the fact that I managed to get the Cyberdemon's Head and Sunrise Iron Fist in the same mortem, there was invulnerability by the entrance to the Tower of Babel. I'd prepared rockets for the Cyberdemon, but with invulnerability available I just charged at him. The Mastermind was a bit tougher, but well, I had power-modded gothic armor. With that and berserk, it was pretty one-sided.

The real final boss of this run, though, was the hell knight on level 23 with the shielded armor. If my calculations are correct, factoring in the 95% melee resistance, the 2 protection of the armor and the 1 innate armor of the hell knight, I would've needed 100 damage just to deal 2 damage to him in melee. Fortunately, I also had 95% melee resistance with gothic armor and berserk, and considering TaN2 and the power-modded 8 protection of the gothic armor, I believe it would take around 240 damage to deal 2 damage to me in melee. Incidentally, the Mastermind was smart enough to not attempt to melee me all the time - but with Brute 3 and berserk, even fists will make her flinch on 2/3 hits.

Although this definitely felt like a relatively easy diamond badge once it got going, I'd say my inventory contains enough backups (8 large medpacks and 2 nukes, mainly) to call this a decisive victory, and certainly a run worthy of being the one that promotes me to General.
Logged
Unexpectedness is always a surprise.
Arch-Vile Marshal
[26|26|25|16|8|1]
JH: Major [10|9|7|1|0]

scotherns

  • Elder
  • Sergeant
  • *
  • *
  • Offline Offline
  • Posts: 95
  • Lost Sole
    • View Profile
Re: [H|YAAM] On a roll - Strongman Diamond
« Reply #1 on: November 19, 2019, 01:39 »

Very impressive, congratulations!
Logged
[26|26|22|15|7|0]
Arch-Vile Marshal

32/43 Medals

khiijol

  • Second Lieutenant
  • *
  • Offline Offline
  • Posts: 193
  • Lost Soul
    • View Profile
Re: [H|YAAM] On a roll - Strongman Diamond
« Reply #2 on: November 19, 2019, 06:32 »

great run, the melee ones are the most fun i think
Logged
[26/26/24/20/7/2]

Tormuse

  • Elder
  • General
  • *
  • *
  • Offline Offline
  • Posts: 1696
  • More Angelic than not
    • View Profile
Re: [H|YAAM] On a roll - Strongman Diamond
« Reply #3 on: November 20, 2019, 04:53 »

Woo!  Vampyre is my all-time favourite build!  :D  (Fighting a Hell Knight wearing the Shielded Armor doesn't sound like much fun, though)  :P

Anyway, nice one!  :)
Logged
Apostle Chaos Lt. General (0.9.9.7)
[26/26/26/26/18/9]
Check out my Youtube channel for videos of me playing DRL!  :)
https://www.youtube.com/channel/UCXOijubEijdnrOja0kxXTKQ/videos
Pages: [1]