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Author Topic: Crazy ideas thread  (Read 9920 times)

singalen

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Crazy ideas thread
« on: November 19, 2019, 02:40 »

I'm getting some ideas, and not all of them are horrible (I think). I feel the need to share and believe this could actually be productive, so let me start this thread.
Let's start:

* Scavenger can disassemble (Shift-G) a 50+% armor into a repair kit.
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Bonedaddy

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Re: Crazy ideas thread
« Reply #1 on: December 02, 2019, 19:32 »

Do you guys have assemblies in this game like in DoomRL? If not, that might be something worth looking into.
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Kornel Kisielewicz

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Re: Crazy ideas thread
« Reply #2 on: December 03, 2019, 06:22 »

Repair kits will morph into multitools, and there will be more ways to get them. As far as assemblies go, instead well add modular weapons in a later update, that will fit that role !
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Kornel Kisielewicz

Evilpotatoe

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Re: Crazy ideas thread
« Reply #3 on: December 12, 2019, 03:48 »

Trying the game again (0.85), I feel the current 3-weapons-restriction and mods don't fit very well together.
I wanted to propose A mods could be used for crafting a scope, or B mods for a clip extender, which one could remove from a weapon when abandoning it.
Is it what you mean by "modular ?  That'd be sweet.

I love the necessity to trash things, especially if it depends on things like ammo drops forcing you to deal with what you get, instead of what you'd want.
But if one trashes his weapons every other levels, mods would become utterly useless.
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Kornel Kisielewicz

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Re: Crazy ideas thread
« Reply #4 on: December 13, 2019, 09:05 »

Modular weapon system is completely unrelated to mods. It's basically having every weapon in the game made of separate components (barrel, receiver, body, stock, etc) and each of them contributing to stats so you can mix and match. We don't want to implement that system until you'll be able to visually preview those items in inventory, and that requires some engine work, which is currently further down (right now we're extending animation capabilities and VFX to implement master traits).

The ability to strip weapons of mods (destructive) will be added in some shape or form, maybe next update.
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mihey1993

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Re: Crazy ideas thread
« Reply #5 on: December 14, 2019, 15:07 »

Can we hope for some form of dualgunning x3
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Evilpotatoe

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Re: Crazy ideas thread
« Reply #6 on: December 16, 2019, 03:41 »

Ok, so it's a full "design" mode", like in Master of Orion, Warzone 2100, etc.
I wonder how this would work (considering "mods" & unique stuff), but will just keep confident you'll come-up with something relevant.
(What I'd imagine is similar to the stuffing screen of a RPG, with green/red "+2dmg -1 max range" numbers if you replace that barrel)

Anyway, the most important here to me is that we don't always end-up with the same thing (Tac boots : never again !).
I'm sure all it needs is time and chaos-forging iterations, so I'll just wait & see.

@Mihey if you speak of character traits, I'd bet we can :)
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khiijol

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Re: Crazy ideas thread
« Reply #7 on: January 06, 2020, 10:20 »

is it possible to introduce quick rebinding weapon slots? for example if i like to play with a chaingun on 1, rocket on 2 and shotgun on 3, could you do that through a key command vs dropping and repicking up everything?
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Kornel Kisielewicz

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Re: Crazy ideas thread
« Reply #8 on: January 06, 2020, 18:37 »

Done. Will be available next release.
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khiijol

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Re: Crazy ideas thread
« Reply #9 on: January 07, 2020, 07:45 »

great, thanks!
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khiijol

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Re: Crazy ideas thread
« Reply #10 on: January 16, 2020, 09:09 »

would it be possible to have confirmation use on the rechargable skills like smokescreen and stealth? something like "Use smokescreen now? [y/n]" too many times when trying to switch to a gun in slot 4 i accidentally hit the 5 key
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Kornel Kisielewicz

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Re: Crazy ideas thread
« Reply #11 on: January 16, 2020, 09:48 »

This would have to use the menu confirm, and would be very annoying. You can try rebinding the skill keys - but that won't be properly labeled on the UI (yet)
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