Jupiter Hell > Post Mortem

[0.8.5b|H|Sc|10|YASD] Reached Io for the first time! :)

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Tormuse:
As the subject line says, it's my first time getting to Io, which may not seem like such a huge achievement to some, but I've been playing exclusively on Hard mode, so I'm struggling a bit.  :P

The biggest contributor to my death was inventory management when I got to Io.  When I realized that nobody was dropping any ammo except cells, I decided I'd have to make the tough decision about which weapon(s) to leave behind, and I really liked the weapons I'd collected, so there was much shuffling things around and testing how they compared, and a Reaver surprised me while I was doing this and I had the Long Rifle out, which is fantastic for long range, but not so much for close quarters combat, and I lost the last of my medkits as a result.  Oh well...  I'll be better prepared for next time.  :)  (Still haven't figured out what red keycards do)

A few notes to share for the Devteam:

I've been meaning to say about the opening message when you start a game...  as a native English speaker, it looks weird when it switches between past and present tense between sentences.  I think the message would read better as "something's wrong" instead of "something went wrong."  Similarly, when you get to Io, it would read better as "You didn't imagine you'd visit it..." instead of "You didn't imagine you'll visit it..."

Also, minor thing...  at one point, I found an "ADV rifle critical amp," and the description says, "Advanced rifle organ targeting computer."  There should probably be a hyphen in "organ-targeting."

Tormuse, level 10 Scout, killed on
IO L2 by a CRI bot.

He survived for 12051 turns.
The run time was 3h 56m 58s.
He scored 2226 points.
He liked it HARD!

CALLISTO L2 -> Callisto Mines L1
Callisto Mines L2 -> Callisto Anomaly
Callisto Anomaly - cleared
EUROPA L2 -> Conamara Chaos Biolabs L1
Conamara Chaos Biolabs L2 -> Containment Area
Containment Area - cleared

Awards
  JoviSec Bronze Badge
   * Reach Io

He killed 281 out of 295 enemies.

  1 former CRI grunt
  2 corrupted sergeants
  13 former grunts
  3 corrupted heavys
  28 fire fiends
  8 turrets
  12 archreavers
  1 siege ravager
  11 ravagers
  17 former guards
  3 former CRI soldiers
  1 former CRI sergeant
  40 fiends
  10 corrupted soldiers
  1 military drone
  10 rocket turrets
  14 security bots
  2 CRI bots
  4 CRI marines
  7 cryobeross
  2 corrupted guards
  9 former sergeants
  9 corrupted commandos
  5 reavers
  15 former soldiers
  10 armored ravagers
  6 combat drones
  3 exalted fiends
  5 former commandos
  3 former heavys
  4 toxic reavers
  13 cryoreavers
  9 security drones

Traits
  Hellrunner L2
  Juggler
  Son of a Bitch L1
  Gun hoarder
  Steady shot
  Deadly precision
  Dodgemaster
  Second Wind

Equipment
  Slot #1 : CRI plasma rifle
  Slot #2 : ADV 12ga auto-shotgun B
  Slot #3 : AWP 7.62 long rifle
  Body    : ADV blue armor P
  Utility : ADV accuracy amp

Inventory
  energy cell (x50)
  rocket (x10)
  12ga shell (x27)
  7.62 ammo (x44)
  power mod pack
  gas grenade (x1)
  frag grenade (x1)
  CRI phase kit (x2)
  repair kit (x1)
  red keycard (x3)

--- End code ---

Moonshine Fox:
Io is a pretty big spike in difficulty. Especially because of the CRI Bots that litter the place. You can still find relatively solid amounts of rockets and 7.62 ammo from formers and Ravagers, but yeah, shotgun shells and 9mm is going to be in real short supply. Also, if you're still using a .44 weapon by the time you get to Io, you're gonna have a bad time. That ammo type is *real* rare.

I'm not going to spoil anything without asking, but do you want to know what the keycards are for?

Tormuse:
Yeah, I had another game shortly after this one where I got to Io again and was very much unprepared for how tough the CRI Bots were.  I'll do better next time.  :)

As for keycards...  no spoilers for now.  I think I'd like to actually win the game first, before I start seeking outside information.  For the moment, it's more fun to figure things out on my own.  :)

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