Jupiter Hell > Post Mortem

[0.8.5d|H|Ma|13|YASD] Not over yet

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Tormuse:
My main causes of death in this game are me getting caught off-guard by unexpected things.  This is my first time getting to the Precipice of Defeat and I very nearly won.  I'll get it next time.

Once I got to "Beyond," I started playing as though I was on the last level, not realizing that there are a few levels beyond Beyond.  :P  (Used a Military Stimpack when I probably should have saved it)  I also fought the Reavers coming out of the Gateway longer than I should have; it took me some time to clue in that there were infinite of them.  And at the end, I got the Summoner down to about 20% health and was about to deliver the killing blow with my rocket launcher when he teleported away and started surrounding himself with summons.  (What an asshole!)  :P  He healed himself up to full before I could even get back to him, and then there were toxic Reavers all around him.  I'll have to reconsider my strategy for next time.

My favourite thing to find in this run was a really nice advanced 9mm pistol that  had enhanced damage, critical chance, and accuracy, and "Cleaner 4," which does extra damage to low-tier enemies.  I carried that with me right to the end, even though there wasn't a whole lot of 9mm ammo around.

Oh, and I think I finally found where the red keycards are used, except that the Marine can't seem to get Packrat, so I had thrown the keycards away.  I was still able to get into the vaults by shooting them open, though.  My advanced pistol was surprisingly effective at that.  :)

Tormuse, level 13 Marine, killed on
Precipice of Defeat by a archreaver.

He survived for 18163 turns.
The run time was 5h 24m 56s.
He scored 3895 points.
He liked it HARD!

CALLISTO L2 -> Callisto Mines L1
Callisto Mines L3 -> Callisto Anomaly
Callisto Anomaly - cleared
EUROPA L2 -> Europa Dig Zone L1
Europa Dig Zone L3 -> Tyre Outpost
Tyre Outpost - cleared
IO L2 -> Io Black Site L1
Io Black Site L2 -> Black Site Vaults
Black Site Vaults - cleared
BEYOND L1 -> The Arena
The Arena - cleared

Awards
  CRI Star (bronze cluster) (+25)
   * 25+ kills without taking damage
  Explorer Ribbon (+50)
   * Visited all encountered special levels
  Conqueror Ribbon (+100)
   * Completed all encountered special levels

He killed 441 out of 442 enemies.

  5 former CRI soldiers
  5 former commandos
  2 former CRI heavys
  6 exalted ravagers
  37 fiends
  22 former soldiers
  3 corrupted sergeants
  15 siege ravagers
  6 combat drones
  9 cryoreavers
  3 CRI marines
  8 corrupted soldiers
  8 former sergeants
  6 corrupted heavys
  6 hellish commandos
  5 cryobeross
  3 former CRI sergeants
  13 security drones
  12 plasma ravagers
  3 exalted reavers
  6 exalted fiends
  1 hellish sergeant
  5 kerbeross
  11 security bots
  27 armored ravagers
  32 turrets
  20 archreavers
  9 CRI bots
  25 reavers
  9 corrupted commandos
  1 hellish heavy
  1 former CRI grunt
  59 fire fiends
  1 military drone
  10 former grunts
  13 former guards
  20 ravagers
  2 hellish soldiers
  12 rocket turrets
  6 former CRI commandos
  3 former heavys
  7 toxic reavers
  2 toxibeross

Traits
  Skilled L2
  Ironman L2
  Hellrunner L2
  Son of a Bitch L2
  Son of a Gun L1
  Steady shot
  Focused fire
  Die Hard

Equipment
  Slot #1 : ADV 9mm pistol A
  Slot #2 : rocket launcher A
  Slot #3 : chaingun A
  Body    : blue armor
  Utility : ADV pistol damage amp

Inventory
  energy cell (x50)
  energy cell (x50)
  rocket (x9)
  7.62 ammo (x3)
  9mm ammo (x17)
  EMP grenade (x2)

--- End code ---

Moonshine Fox:
Close to a win! Not bad!

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