Jupiter Hell > Post Mortem
[0.8.5d|H|AoCa|Sc|11|YASD] I'll win some day. :P
Tormuse:
I felt like playing around with Angel of Carnage for a bit. Scout seemed like the obvious choice, since he doesn't lose much for having fewer weapons slots, but I still got Gun Hoarder, since switching between rocket launchers is faster than reloading, especially once I got Juggler.
AoCa makes the early game super easy, since you don't even need to hit your targets. I just shot at walls next to enemies and that was enough to kill them. :P Mid to late game gets more challenging, especially since I was trying to go for 100% kills and running out of ammo became a major concern when facing bots who take three or four rockets and only give one in return, or Archreavers, who take two and give you nothing. I tried to be as efficient with my ammo as possible, hitting multiple enemies at a time when I could, but still got reduced to a single stack of rockets on the second level of Io. (Actually, the act of saving ammo may have been a major contributor to my death, since in some cases, I ate some damage, trying to get into a better position) The biggest drain on my reserves was the Containment Area, where I used about 20 rockets and got zero in return. I've been compulsively going in all the special elevators all along, but I may skip that one next time.
This is my third Bronze badge, so I've unlocked UV difficulty. Yay! :D
Tormuse, level 11 Scout, killed on
CRI Laboratory L1 by a CRI bot.
He survived for 10018 turns.
The run time was 3h 28m 40s.
He scored 2476 points.
He liked it HARD!
He was an Angel of Carnage!
CALLISTO L2 -> Callisto Mines L1
Callisto Mines L3 -> Callisto Anomaly
Callisto Anomaly - cleared
EUROPA L2 -> Conamara Chaos Biolabs L1
Conamara Chaos Biolabs L2 -> Containment Area
Containment Area - cleared
IO L2 -> CRI Laboratory L1
Awards
CRI Star (bronze cluster) (+25)
* 25+ kills without taking damage
CRI Star (silver cluster) (+50)
* 50+ kills without taking damage
Rocket Bronze Badge
* Reach Io on Angel of Carnage
He killed 306 out of 314 enemies.
4 CRI soldiers
4 former CRI grunts
2 corrupted sergeants
8 corrupted heavys
16 former grunts
15 archreavers
11 turrets
32 fire fiends
16 ravagers
15 former guards
1 former CRI sergeant
1 former CRI soldier
24 fiends
6 corrupted soldiers
2 CRI turrets
1 military drone
3 exalted reavers
6 rocket turrets
8 security bots
7 CRI bots
20 CRI marines
6 cryobeross
2 corrupted guards
8 former sergeants
1 CRI heavy
2 corrupted commandos
2 reavers
18 armored ravagers
19 former soldiers
2 combat drones
6 exalted fiends
13 former commandos
1 former heavy
5 toxic reavers
4 security drones
15 cryoreavers
Traits
Hellrunner L2
Juggler
Reloader L1
Gun hoarder
Dodgemaster
Whizkid L2
Second Wind
Running
Equipment
Slot #1 : rocket launcher PB
Slot #2 : rocket launcher B
Slot #3 : rocket launcher P2
Body : - NONE -
Utility : ADV rifle critical amp
Inventory
rocket (x10)
rocket (x7)
bulk mod pack
repair kit (x1)
military stimpack
red keycard (x2)
--- End code ---
khiijol:
angel of carnage is a lot of fun - on easy i cleared the floors up to the military barracks damageless. i would certainly agree that containment area and cri labs arent the best choice for this build though
Kornel Kisielewicz:
At the moment I strongly believe that the difficulty levels are harder than their DRL counterparts. That said, you can replay the tutorial and see if you didn't miss any mechanics - people beating UV on a regular basis are out there, and I'm surprised you're not one of them yet :P
Tormuse:
If you look at the bottom of any of my DoomRL mortems, you may notice that there are hundreds, if not thousands, of games where I die. I win roughly 1 in 50 games, and I haven't played JH 50 times yet, so this should be about on par with expectations, I think. I just haven't played it very much yet. :)
Bonedaddy:
Yeah. I'm still having trouble beating the game on Easy. I've gotten to Io so far, but farther is still eluding me. And I died both times I tried taking on the Military Barracks.
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