Jupiter Hell > Post Mortem

[0.8.5d|H|AoCa|Sc|11|YASD] I'll win some day. :P

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I felt like playing around with Angel of Carnage for a bit.  Scout seemed like the obvious choice, since he doesn't lose much for having fewer weapons slots, but I still got Gun Hoarder, since switching between rocket launchers is faster than reloading, especially once I got Juggler.

AoCa makes the early game super easy, since you don't even need to hit your targets.  I just shot at walls next to enemies and that was enough to kill them.  :P  Mid to late game gets more challenging, especially since I was trying to go for 100% kills and running out of ammo became a major concern when facing bots who take three or four rockets and only give one in return, or Archreavers, who take two and give you nothing.  I tried to be as efficient with my ammo as possible, hitting multiple enemies at a time when I could, but still got reduced to a single stack of rockets on the second level of Io.  (Actually, the act of saving ammo may have been a major contributor to my death, since in some cases, I ate some damage, trying to get into a better position)  The biggest drain on my reserves was the Containment Area, where I used about 20 rockets and got zero in return.  I've been compulsively going in all the special elevators all along, but I may skip that one next time.

This is my third Bronze badge, so I've unlocked UV difficulty.  Yay!  :D

Tormuse, level 11 Scout, killed on
CRI Laboratory L1 by a CRI bot.

He survived for 10018 turns.
The run time was 3h 28m 40s.
He scored 2476 points.
He liked it HARD!
He was an Angel of Carnage!

CALLISTO L2 -> Callisto Mines L1
Callisto Mines L3 -> Callisto Anomaly
Callisto Anomaly - cleared
EUROPA L2 -> Conamara Chaos Biolabs L1
Conamara Chaos Biolabs L2 -> Containment Area
Containment Area - cleared
IO L2 -> CRI Laboratory L1

  CRI Star (bronze cluster) (+25)
   * 25+ kills without taking damage
  CRI Star (silver cluster) (+50)
   * 50+ kills without taking damage
  Rocket Bronze Badge
   * Reach Io on Angel of Carnage

He killed 306 out of 314 enemies.

  4 CRI soldiers
  4 former CRI grunts
  2 corrupted sergeants
  8 corrupted heavys
  16 former grunts
  15 archreavers
  11 turrets
  32 fire fiends
  16 ravagers
  15 former guards
  1 former CRI sergeant
  1 former CRI soldier
  24 fiends
  6 corrupted soldiers
  2 CRI turrets
  1 military drone
  3 exalted reavers
  6 rocket turrets
  8 security bots
  7 CRI bots
  20 CRI marines
  6 cryobeross
  2 corrupted guards
  8 former sergeants
  1 CRI heavy
  2 corrupted commandos
  2 reavers
  18 armored ravagers
  19 former soldiers
  2 combat drones
  6 exalted fiends
  13 former commandos
  1 former heavy
  5 toxic reavers
  4 security drones
  15 cryoreavers

  Hellrunner L2
  Reloader L1
  Gun hoarder
  Whizkid L2
  Second Wind

  Slot #1 : rocket launcher PB
  Slot #2 : rocket launcher B
  Slot #3 : rocket launcher P2
  Body    :  - NONE -
  Utility : ADV rifle critical amp

  rocket (x10)
  rocket (x7)
  bulk mod pack
  repair kit (x1)
  military stimpack
  red keycard (x2)

--- End code ---

angel of carnage is a lot of fun - on easy i cleared the floors up to the military barracks damageless. i would certainly agree that containment area and cri labs arent the best choice for this build though

Kornel Kisielewicz:
At the moment I strongly believe that the difficulty levels are harder than their DRL counterparts. That said, you can replay the tutorial and see if you didn't miss any mechanics - people beating UV on a regular basis are out there, and I'm surprised you're not one of them yet :P

If you look at the bottom of any of my DoomRL mortems, you may notice that there are hundreds, if not thousands, of games where I die.  I win roughly 1 in 50 games, and I haven't played JH 50 times yet, so this should be about on par with expectations, I think.  I just haven't played it very much yet.  :)

Yeah. I'm still having trouble beating the game on Easy. I've gotten to Io so far, but farther is still eluding me. And I died both times I tried taking on the Military Barracks.


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