Chaosforge Forum

  • March 28, 2024, 03:35
  • Welcome, Guest
Please login or register.



Login with username, password and session length
Pages: [1]

Author Topic: [M|Ao100|100%|YAAM] Rip and Tear, Until it is DONE! (Third Centurial Win)  (Read 4318 times)

Bonedaddy

  • Lance Corporal
  • *
  • Offline Offline
  • Posts: 31
  • Devil Slayer
    • View Profile

I've done it. I've finally done it.

My very first 100% killrun on Angel of 100.

On a Berserker.

The last time I went on a berserker run, it got ended early by the usual suspects, a bunch of massed arachs that did for my ass with their massed fuck-you plasma autofire. But this time was different. This time, I went the full damn distance.

--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Grey, level 21 Arch-Vile Warrant Officer Marine,
 completed 100 levels of torture on level 100 of Hell.
 He survived 347819 turns and scored 736587 points.
 He played for 5 hours, 33 minutes and 33 seconds.
 He didn't like it too rough.

 He killed 1750 out of 1750 hellspawn. (100%)
 This ass-kicking marine killed all of them!
 He was an Angel of 100!

-- Special levels --------------------------------------------

  Levels generated : 0
  Levels visited   : 0
  Levels completed : 0

-- Awards ----------------------------------------------------

  Medal of Prejudice
  UAC Star (bronze cluster)
  Experience Medal

-- Graveyard -------------------------------------------------

  ###########################################################
  .#.#############.########..##..#.#.##.....########...######
  ....##########..##.#####...#..X........0...##........######
  ....##.....###..#...##....##..=...|..#.0....#.........#####
  .......===..........#..==..|.===..|.%###...##+.#####...####
  #..=======..................====.%##.###..##...#...#....###
  #..===...................|..====..##.###.......#...#......#
  ...==|.#######.......###.##=====..##...........#.../.......
  ##.===.#.....#.......#....#=====|.##.....0=|=..#####......#
  .#.=0=.#.....#.......#....#======......=======...........##
  .#.===.#...%.#.......######.======...0========0===......###
  ##..==|#.#.#.#..........0....====.....|============...#####
  ..................#........;...............========..######
  ####.........==..###..###################......===..#######
  ####..0####.====.###.#####################..##.....########
  ####.0.###..====..#..####################...####..#########
  #####........==.....######################.######..########
  ######....[........##############################..########
  #######..######....##############################..########
  ###########################################################

-- Statistics ------------------------------------------------

  Health 120/60   Experience 473506/21
  ToHit Ranged +0  ToHit Melee +10  ToDmg Ranged +0  ToDmg Melee +15

-- Traits ----------------------------------------------------

  Class : Marine

    Finesse          (Level 3)
    Tough as nails   (Level 3)
    Reloader         (Level 3)
    Brute            (Level 5)
    Berserker        (Level 1)
    Whizkid          (Level 2)
    Badass           (Level 2)
    Shottyman        (Level 1)
    Vampyre          (Level 1)

  Bad->Bru->Bru->Ber->Bru->MVm->Fin->Fin->WK->WK->Bad->Bru->Bru->TaN->TaN->TaN->Fin->Rel->Rel->SM->Rel->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   nanoskin red armor [4/4] (200%) (B)
    [b] [ Weapon     ]   ripper (7d6) (B)
    [c] [ Boots      ]   Nyarlaptotep's Boots [6/6] (100%)
    [d] [ Prepared   ]   tactical shotgun (8d3) [4/5]

-- Inventory -------------------------------------------------

    [a] rocket launcher (6d6) [1/1]
    [b] shotgun shell (x50)
    [c] shotgun shell (x46)
    [d] rocket (x6)
    [e] large med-pack
    [f] large med-pack
    [g] large med-pack
    [h] large med-pack
    [i] large med-pack
    [j] large med-pack
    [k] large med-pack
    [l] large med-pack
    [m] large med-pack
    [n] large med-pack
    [o] homing phase device
    [p] envirosuit pack
    [q] thermonuclear bomb
    [r] onyx armor pack
    [s] blood skull
    [t] hatred skull
    [u] Hellwave Pack
    [v] rocket box (x20)

-- Resistances -----------------------------------------------

    Bullet     - internal 0%    torso 25%   feet 0%   
    Melee      - internal 0%    torso 25%   feet 0%   
    Shrapnel   - internal 0%    torso 25%   feet 0%   
    Acid       - internal 0%    torso 25%   feet 30% 
    Fire       - internal 0%    torso 50%   feet 30% 
    Plasma     - internal 0%    torso 25%   feet 0%   

-- Kills -----------------------------------------------------

    113 former humans
    139 former sergeants
    166 former captains
    70 imps
    25 demons
    198 lost souls
    45 cacodemons
    64 hell knights
    211 barons of hell
    53 arachnotrons
    11 former commandos
    19 pain elementals
    118 revenants
    159 mancubi
    175 arch-viles
    36 nightmare imps
    25 nightmare cacodemons
    66 nightmare demons
    20 nightmare arachnotrons
    2 nightmare arch-viles
    3 elite former humans
    3 elite former sergeants
    3 elite former captains
    20 bruiser brothers
    3 shamblers
    1 lava elemental
    1 agony elemental
    1 Cyberdemon

-- History ---------------------------------------------------

  He sounded the alarm on level 9!
  On level 11 he assembled a tactical shotgun!
  On level 11 he assembled a chainsword!
  On level 19 he found the Medical Powerarmor!
  On level 23 he found the Nyarlaptotep's Boots!
  On level 24 he found the Hellwave Pack!
  He sounded the alarm on level 25!
  Level 29 was a hard nut to crack!
  On level 30 he stumbled into a complex full of mancubi!
  On level 30 he assembled a nanofiber skin armor!
  Level 31 blasted him with an unholy atmosphere!
  He sounded the alarm on level 34!
  On level 36, hell froze over!
  On level 39 he stumbled into a complex full of revenants!
  On level 41 he stumbled into a complex full of arch-viles!
  Level 43 was a hard nut to crack!
  On level 49, hell froze over!
  On level 50 he stumbled into a nightmare arachnotron cave!
  On level 52 he encountered an armed nuke!
  On level 53 he assembled a ripper!
  On level 60 he encountered an armed nuke!
  On level 61 he stumbled into a nightmare demon cave!
  Level 63 was a hard nut to crack!
  Level 64 was a hard nut to crack!
  On level 65 he encountered an armed nuke!
  Level 70 blasted him with an unholy atmosphere!
  Level 71 was a hard nut to crack!
  On level 79 he stumbled into a complex full of mancubi!
  On level 81 he stumbled into a nightmare demon cave!
  On level 82 he was bombarded!
  He sounded the alarm on level 83!
  He sounded the alarm on level 88!
  On level 89 he stumbled into a nightmare demon cave!
  Level 97 blasted him with an unholy atmosphere!
  On level 100 he finally completed 100 levels of torture.

-- Messages --------------------------------------------------

 You need to taste blood!
 You need to taste blood!
 You need to taste blood! There is rocket (x3) lying here.
 You need to taste blood!
 You need to taste blood!
 You need to taste blood!
 You feel more calm.
 There is a Small Health Globe lying here.
 There is a Small Health Globe lying here.
 You feel better.
 There is rocket (x3) lying here.
 There are stairs leading downward here.
 You did it! You completed 100 levels of DoomRL! You're the champion! Press
 <Enter>...

-- General ---------------------------------------------------

 231 brave souls have ventured into Phobos:
 201 of those were killed.
 1 of those was killed by something unknown.
 And 13 couldn't handle the stress and committed a stupid suicide.

 16 souls destroyed the Mastermind...
 3 sacrificed itself for the good of mankind.
 6 killed the bitch and survived.
 7 showed that it can outsmart Hell itself.

--------------------------------------------------------------

It started like frankly a lot of my runs. My primary weapons starting out were the shotgun and the combat knife, though some pistolwork did feature in the very beginning until I got my hands on the boomstick. I kept a good supply of armor and health packs for a good while in early game. Level 11 saw me assembling two main workhorse weapons. The first was my old reliable tac shotty, which I used on enemies unless I was berserk. The other weapon was a chainsword, which served me well for most of early game.

I also ended up getting my hands on a nano pack sometime in the 10s or 20s in regards to levels, which I ended up sticking on a piece of red armor. My second centurial win made me all too aware of the limitations of the nano pack in general, so I kept my other pieces around, and swapped to those pieces when my main armor was in danger of getting destroyed. Along the way, I ended up powermodding the armor for added protection, with an eye toward perhaps creating another Cybernano Armor, and when I dropped my second power mod in at Level 30, it asked me if I wanted to create a Nanofiber Skin Armor. Since I wasn't finding any onyx mods (and because I was a little dumb), I said okay. Nanofiber Skin Armor uses the armor rating of the original armor with an extra 25% to all resistances, it repairs itself out of combat like regular nano-modded armor, and it cannot be destroyed. This is quite a good thing, since like the Cybernano Armor, once you assemble it, you can't take it off. I would then proceed to capitalize on this by dropping in a Bulk Mod to extend the armor's protection, ensuring that I would be protected throughout the run.

This, along with the trait points I was dropping into Brute, Berserker and Vampyre, would prove to be the foundation of one of my best runs in a long time.

Level 47 was the level at which I got the chainsaw at long last. By this time, I had already devoted two points to Whizkid for purposes of modding, so I decided to devote mods to the chainsaw in order to assemble a real piece of nasty known as the Ripper, which I got off the wiki. The mods were really, really particular about how you threw them in -- it would not let me sink two power mods in in succession. But when I assembled the Ripper at Level 53, it became my endgame weapon, which I would cap off soon afterward by throwing a Bulk Mod in to raise its damage to 7D6, enough to tear apart even Hell's strongest monsters in only a few hits when berserked, in particular a Lava Elemental I encountered which went down with only three hits.

My strategy of keeping myself above 100% paid off in dividends again, as I was wading through hellish Mancubus, Revenant and Vile fire, going berserk, and tearing them apart as they stood and getting my health back, and many were the times when I would enter a level on an Invulnerability or in berserker mode for added pain. There were also plenty of times when the Mancubi did a dumbass thing and backed themselves right into the lava to try to play keep-away with me, only to burn and die; or made my job easier by killing other enemies. About the only enemies that I hated fighting were of course the arachs, which I either used my shotgun on or rushed down if they were single before tearing them apart; and once I was berserk, any monster in the vicinity could kiss its ass goodbye.

On two levels near the end, I ended up encountering Shamblers, but by that time, I had gotten so badass that they did not have a chance against me. I also ended up taking out an Agony Elemental a few levels before that, which went down in only a couple of hits. But probably the biggest moment of the run was five-shotting a fucking Cyberdemon that showed up at the start of Level 94. I had already gotten plenty of rocket-tanking practice from Mancubi and revenants, and getting caught in a Vile or barrel explosion was one of the biggest ways to trigger my Berserk, so needless to say, the big guy didn't have a prayer in Hell of taking me down.

One of my final levels had me hunting down and killing a mess of Lost Souls and Pain Elementals, who rightfully deserved the title of "Pain in the Ass" due to being tough to track down and often floating above lava meaning that I had to go in with my boots and bring the pain. But the lava wasn't much of a concern throughout endgame -- Nyarlaptotep's Boots, which I got in early game, were very protective, though not quite as protective as the Cerberus boots, and I was able to manage my health quite well.

Level 100 saw me FINALLY getting my hands on an Onyx Mod, which I had to laugh at -- I had already pretty much completed everything without assembling the Cybernano Armor again, and at this point, I did not need it. The level threw a bunch of arachs at me in addition to the Barons, Mancubi and Viles that had been a mainstay throughout most of my run through endgame, and with some careful management, I was able to end them all. My last kill which got me the YAAM was a Mancubus, which I handled in my usual fashion.

This is my third Centurial win, my very first YAAM Ao100 run, and my very first successful berserker run on Ao100. Feeling damn good right now.
Logged

scotherns

  • Elder
  • Sergeant
  • *
  • *
  • Offline Offline
  • Posts: 95
  • Lost Sole
    • View Profile

Amazing report, congratulations!
Logged
[26|26|22|15|7|0]
Arch-Vile Marshal

32/43 Medals

Tormuse

  • Elder
  • General
  • *
  • *
  • Offline Offline
  • Posts: 1696
  • More Angelic than not
    • View Profile

Nice win!  Congrats!  :D

Personally, if I found a nano mod, I would've gone with powered armour for a melee build, since it gives melee protection, and doesn't slow you down, which is especially important with a Vampyre build, since Vampyre blocks Hellrunner.  Nanofiber skin armour keeps the red armour's snail effect and...  oof, adding a bulk mod would have slowed you down even further!  :|  I mean I guess the Nyarlaptotep boots would have helped mitigate that, but didn't you find yourself moving a little too slowly?  Your enemies must've gotten a lot of extra shots on you!  :o

Still, you won, so maybe I shouldn't criticize.  I just would've done it differently.  :)

The mods were really, really particular about how you threw them in -- it would not let me sink two power mods in in succession.

Yeah, when it comes to armour, boots, and melee weapons, it normally only allows one of each type of mod, so if an assembly calls for two of the same mod, the second of the doubled mod has to go last.
Logged
Apostle Chaos Lt. General (0.9.9.7)
[26/26/26/26/18/9]
Check out my Youtube channel for videos of me playing DRL!  :)
https://www.youtube.com/channel/UCXOijubEijdnrOja0kxXTKQ/videos

Bonedaddy

  • Lance Corporal
  • *
  • Offline Offline
  • Posts: 31
  • Devil Slayer
    • View Profile

The last time I used power armor was during my second big Centurial win run with Ammochain. It lasted pretty well until that big Baron fight which ended up costing me the suit and forcing me to hunt down more armor just to stay alive.

The nanoskin red armor served me plenty well, especially in Hell where I was being attacked by the VMR with their fire-damage, which red armor protects quite well against. The Nanoskin ended up protecting me to a lesser degree against zombies and others, with the Arachs being probably the only major enemy I sought to minimize contact with due to their fuck-you plasma autofire which did for me on my last big Berserker run. The reason I stuck a bulk mod on the armor was so that its protection would last longer, which I ended up complementing with levels of Tough as Nails. That combined with my berserk and my Vampyre kills meant that very few things could keep me down for very long. Not being able to take it off, however, ended up meaning I couldn't really use some better armors for modding, and I would have screwed myself out of a certain big anime-sized slab of raw iron if I had encountered the thing during my run.

That being said, the Ripper turned out to be a beast of a weapon when I assembled it, particularly once I maxed out Brute and bulk modded the thing.
« Last Edit: December 20, 2019, 23:56 by Bonedaddy »
Logged
Pages: [1]