Jupiter Hell > Post Mortem
[0.8.6|U|AoV|Ma|10|YASD] Almost got 'em
Tormuse:
This is the closest I've come to winning at Angel of Vampirism. The Summoner was almost dead, but his summons swarmed me. I probably should have used one of the Krak grenades on the Archreavers, but I was so close to victory, I decided to just keep drilling the Summoner with the assault rifle to maximize the benefit of Sustained Fire trait. I managed to come into Precipice of Defeat with full health and full fury, ready for a shot of adrenaline, but the enemies never caused me enough pain to warrant using it; they either whittled away at me slowly, or my health ticked down, as I ran around the map, trying to find where the Summoner teleported to. (Which he did twice! Grrr!)
Anyway, this was mostly a stairdive, sometimes deviating when I felt like I could get away with it. My strategy varied, sometimes charging headlong into battle to keep my health up, but if it reached close to 25, I played more slowly and cautiously. It doesn't tick down below 25, so it's worth playing it safe in those circumstances.
I had some pretty good supplies at the end, including four Krak grenades, so I thought I had a good shot of winning this one. Oh well... at least that last Bronze badge was enough to unlock the other playing modes. Maybe I can see what this "New York Reload" thing is about. :)
EDIT: Aww, man... I just looked up the achievement listing for completing AoV on Hard mode and it is the least acquired achievement at 0.2%. I missed out on a very impressive win. :(
Tormuse, level 10 Marine, killed on
Precipice of Defeat by a archreaver.
He survived for 7234 turns.
The run time was 2h 59m 59s.
He scored 3819 points.
He was ULTRAVIOLENT!
He was an Angel of Vampirism!
CALLISTO L2 -> Valhalla Terminal L1
IO L2 -> Io Black Site L1
Io Black Site L2 -> Black Site Vaults
Black Site Vaults - cleared
BEYOND L1 -> The Arena
Awards
Blood Bronze Badge
* Reach Io on Angel of Vampirism
He killed 346 out of 502 enemies.
17 former soldiers
28 fire fiends
5 corrupted sergeants
5 former CRI soldiers
32 turrets
9 rocket turrets
3 corrupted heavys
8 toxic reavers
6 former commandos
4 former grunts
7 cryoreavers
11 former guards
11 siege ravagers
1 military drone
14 CRI marines
2 former CRI commandos
8 reavers
1 military bot
2 plasma ravagers
1 former CRI grunt
17 security bots
2 former heavys
2 combat drones
8 corrupted commandos
25 fiends
5 toxibeross
8 security drones
9 exalted soldiers
4 cryobeross
22 archreavers
3 exalted ravagers
6 exalted fiends
11 ravagers
12 CRI bots
3 exalted reavers
2 former CRI sergeants
2 cybeross
18 armored ravagers
8 corrupted soldiers
1 kerberos
8 former sergeants
Traits
Skilled L2
Hellrunner L2
Tough as Nails L2
Sustained fire L2
Incoming!
Equipment
Slot #1 : rocket launcher BA
Slot #2 : ADV 7.62 assault rifle
Slot #3 : 12ga auto-shotgun PBA
Body : red armor PA
Utility : ADV accuracy amp
Inventory
rocket (x10)
rocket (x4)
12ga shell (x22)
7.62 ammo (x100)
7.62 ammo (x99)
krak grenade (x2)
frag grenade (x1)
--- End code ---
Moonshine Fox:
Oof, that's a shame but an impressive feat getting there at all!
khiijol:
impressive run indeed, i can't get past callisto on AoV
did you find a plasma shotgun at all? with a p-mod (or maybe two?) you should be able to oneshot archreavers when they're at 100% range
Tormuse:
I'm pretty sure I found a plasma shotgun, but sticking with the arsenal I had was preferable anyway. Closing to 100% range of an Archreaver when there's no cover would have been a sure way to die.
Moonshine Fox:
Dodging feels really weak in Jupiter Hell. In DRL it felt like I had a real chance to actually dodge my way to cover, especially with Hellrunner. In Jupiter Hell it feels more like if I'm caught in the open I'm just SOL.
Am I imagining this? Tormuse, you have way more experience than me. What's your thoughts?
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