Jupiter Hell > Post Mortem

[0.8.6|U|AoV|Ma|10|YASD] Almost got 'em

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Tormuse:
This is the closest I've come to winning at Angel of Vampirism.  The Summoner was almost dead, but his summons swarmed me.  I probably should have used one of the Krak grenades on the Archreavers, but I was so close to victory, I decided to just keep drilling the Summoner with the assault rifle to maximize the benefit of Sustained Fire trait.  I managed to come into Precipice of Defeat with full health and full fury, ready for a shot of adrenaline, but the enemies never caused me enough pain to warrant using it; they either whittled away at me slowly, or my health ticked down, as I ran around the map, trying to find where the Summoner teleported to.  (Which he did twice!  Grrr!)

Anyway, this was mostly a stairdive, sometimes deviating when I felt like I could get away with it.  My strategy varied, sometimes charging headlong into battle to keep my health up, but if it reached close to 25, I played more slowly and cautiously.  It doesn't tick down below 25, so it's worth playing it safe in those circumstances.

I had some pretty good supplies at the end, including four Krak grenades, so I thought I had a good shot of winning this one.  Oh well...  at least that last Bronze badge was enough to unlock the other playing modes.  Maybe I can see what this "New York Reload" thing is about.  :)

EDIT:  Aww, man...  I just looked up the achievement listing for completing AoV on Hard mode and it is the least acquired achievement at 0.2%.  I missed out on a very impressive win.  :(

Tormuse, level 10 Marine, killed on
Precipice of Defeat by a archreaver.

He survived for 7234 turns.
The run time was 2h 59m 59s.
He scored 3819 points.
He was ULTRAVIOLENT!
He was an Angel of Vampirism!

CALLISTO L2 -> Valhalla Terminal L1
IO L2 -> Io Black Site L1
Io Black Site L2 -> Black Site Vaults
Black Site Vaults - cleared
BEYOND L1 -> The Arena

Awards
  Blood Bronze Badge
   * Reach Io on Angel of Vampirism

He killed 346 out of 502 enemies.

  17 former soldiers
  28 fire fiends
  5 corrupted sergeants
  5 former CRI soldiers
  32 turrets
  9 rocket turrets
  3 corrupted heavys
  8 toxic reavers
  6 former commandos
  4 former grunts
  7 cryoreavers
  11 former guards
  11 siege ravagers
  1 military drone
  14 CRI marines
  2 former CRI commandos
  8 reavers
  1 military bot
  2 plasma ravagers
  1 former CRI grunt
  17 security bots
  2 former heavys
  2 combat drones
  8 corrupted commandos
  25 fiends
  5 toxibeross
  8 security drones
  9 exalted soldiers
  4 cryobeross
  22 archreavers
  3 exalted ravagers
  6 exalted fiends
  11 ravagers
  12 CRI bots
  3 exalted reavers
  2 former CRI sergeants
  2 cybeross
  18 armored ravagers
  8 corrupted soldiers
  1 kerberos
  8 former sergeants

Traits
  Skilled L2
  Hellrunner L2
  Tough as Nails L2
  Sustained fire L2
  Incoming!

Equipment
  Slot #1 : rocket launcher BA
  Slot #2 : ADV 7.62 assault rifle
  Slot #3 : 12ga auto-shotgun PBA
  Body    : red armor PA
  Utility : ADV accuracy amp

Inventory
  rocket (x10)
  rocket (x4)
  12ga shell (x22)
  7.62 ammo (x100)
  7.62 ammo (x99)
  krak grenade (x2)
  frag grenade (x1)

--- End code ---

Moonshine Fox:
Oof, that's a shame but an impressive feat getting there at all!

khiijol:
impressive run indeed, i can't get past callisto on AoV

did you find a plasma shotgun at all? with a p-mod (or maybe two?) you should be able to oneshot archreavers when they're at 100% range

Tormuse:
I'm pretty sure I found a plasma shotgun, but sticking with the arsenal I had was preferable anyway.  Closing to 100% range of an Archreaver when there's no cover would have been a sure way to die.

Moonshine Fox:
Dodging feels really weak in Jupiter Hell. In DRL it felt like I had a real chance to actually dodge my way to cover, especially with Hellrunner. In Jupiter Hell it feels more like if I'm caught in the open I'm just SOL.

Am I imagining this? Tormuse, you have way more experience than me. What's your thoughts?

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