Jupiter Hell > Bug Reports
Crash when trying out my graphics card
(1/1)
Tormuse:
Since installing Jupiter Hell, I've been using the native graphics card for my computer, ("Intel(R) HD Graphics 630") and the "Vulkan" option that the game offers on startup has never worked. (It would crash when I push "New Game") Well, today, just for the heck of it, I decided to try taking the graphics card out of my old computer to see if it would work any better. ("AMD Radeon HD 6450") It still crashed when I tried Vulkan, but it did so on startup instead of new game.
It's kind of an old graphics card, so maybe it was never going to work, but I'll provide the crash reports here, in case there's some setting I forgot to adjust or something. (It's possible that I need to bite the bullet and spend some money on a better graphics card) :P
I tried running it three times, so I'll include all three crash reports.
Spoiler: Crash reports (click to show/hide)
--- Code: ---00:00:00.07 [NOTICE ] Jupiter Hell 0.8.6 (beta) Logging started
00:00:00.07 [NOTICE ] Detected application pref dir: len: 0
00:00:00.07 [NOTICE ] library "steam_api64.dll" : loading...
00:00:00.29 [INFO ] nv-steam : SteamAPI initialized
00:00:00.32 [INFO ] nv-steam : Hello, Tormuse!
00:00:00.32 [NOTICE ] Configuring...
00:00:00.32 [NOTICE ] library "lua51_64.dll" : loading...
00:00:00.37 [TRACE ] Lua state created
00:00:00.37 [NOTICE ] Loading Lua buffer 'lua::configuration::scheme'
00:00:00.37 [TRACE ] Lua state created
00:00:00.37 [NOTICE ] Loading Lua buffer 'lua::configuration::load'
00:00:00.37 [INFO ] Loading module "jh"...
00:00:00.37 [NOTICE ] Creating World...
00:00:00.37 [TRACE ] Lua state created
00:00:00.37 [NOTICE ] Creating Interface...
00:00:00.37 [NOTICE ] library "discord_game_sdk.dll" : loading...
00:00:00.45 [INFO ] Cannot connect to discord!
00:00:00.45 [NOTICE ] audio_interface : Creating FMOD audio engine...
00:00:00.45 [NOTICE ] library "fmod64.dll" : loading...
00:00:00.69 [TRACE ] Lua state created
00:00:00.69 [NOTICE ] Loading Lua buffer 'style'
00:00:00.69 [NOTICE ] library "SDL2_64.dll" : loading...
00:00:00.77 [NOTICE ] Creating device...
00:00:00.77 [NOTICE ] Creating window...
00:00:00.78 [INFO ] sdl::window_manager : platform - Windows
00:00:00.78 [INFO ] sdl::window_manager : video driver - windows
00:00:00.78 [INFO ] sdl::window_manager : display - Generic PnP Monitor
00:00:00.78 [INFO ] sdl::window_manager : number of displays 1
00:00:00.78 [INFO ] sdl::window_manager : number of drivers 2
00:00:00.97 [CRITICAL] Video mode set failed: Getting Vulkan extensions failed: vkEnumerateInstanceExtensionProperties returned VK_ERROR_INITIALIZATION_FAILED(-3)
00:00:00.97 [DEBUG ] 0: ???: 0000000000000000:0000000000000000[00000009CD18ED88,0000000000000000]
00:00:00.98 [DEBUG ] 1: jh: 00007FF7A2D10000:0000000000274E75[00000009CD18ED90,00000009CD18EDD0]
00:00:00.98 [DEBUG ] 2: jh: 00007FF7A2D10000:0000000000274F1D[00000009CD18EDE0,00000009CD18F030]
00:00:00.98 [DEBUG ] 3: jh: 00007FF7A2D10000:0000000000218028[00000009CD18F040,00000009CD18F060]
00:00:00.98 [DEBUG ] 4: jh: 00007FF7A2D10000:00000000002169C4[00000009CD18F070,00000009CD18F090]
00:00:00.98 [DEBUG ] 5: jh: 00007FF7A2D10000:0000000000216911[00000009CD18F0A0,00000009CD18F0F0]
00:00:00.98 [DEBUG ] 6: jh: 00007FF7A2D10000:0000000000216242[00000009CD18F100,00000009CD18F1C0]
00:00:00.98 [DEBUG ] 7: jh: 00007FF7A2D10000:000000000007A3E3[00000009CD18F1D0,00000009CD18F330]
00:00:00.98 [DEBUG ] 8: jh: 00007FF7A2D10000:00000000000AD1F1[00000009CD18F340,00000009CD18FE60]
00:00:00.98 [DEBUG ] 9: jh: 00007FF7A2D10000:00000000002323B6[00000009CD18FE70,00000009CD18FEA0]
00:00:00.98 [DEBUG ] 10: KERNEL32: 00007FFFE7960000:0000000000017974[00000009CD18FEB0,00000009CD18FED0]
00:00:00.99 [CRITICAL] Game has crashed! Please send this crash report to chaosforge team!
--- End code ---
--- Code: ---00:00:00.01 [NOTICE ] Jupiter Hell 0.8.6 (beta) Logging started
00:00:00.01 [NOTICE ] Detected application pref dir: len: 0
00:00:00.01 [NOTICE ] library "steam_api64.dll" : loading...
00:00:00.13 [INFO ] nv-steam : SteamAPI initialized
00:00:00.17 [INFO ] nv-steam : Hello, Tormuse!
00:00:00.17 [NOTICE ] Configuring...
00:00:00.17 [NOTICE ] library "lua51_64.dll" : loading...
00:00:00.20 [TRACE ] Lua state created
00:00:00.20 [NOTICE ] Loading Lua buffer 'lua::configuration::scheme'
00:00:00.21 [TRACE ] Lua state created
00:00:00.21 [NOTICE ] Loading Lua buffer 'lua::configuration::load'
00:00:00.21 [INFO ] Loading module "jh"...
00:00:00.21 [NOTICE ] Creating World...
00:00:00.21 [TRACE ] Lua state created
00:00:00.21 [NOTICE ] Creating Interface...
00:00:00.21 [NOTICE ] library "discord_game_sdk.dll" : loading...
00:00:00.25 [INFO ] Cannot connect to discord!
00:00:00.25 [NOTICE ] audio_interface : Creating FMOD audio engine...
00:00:00.25 [NOTICE ] library "fmod64.dll" : loading...
00:00:00.43 [TRACE ] Lua state created
00:00:00.43 [NOTICE ] Loading Lua buffer 'style'
00:00:00.43 [NOTICE ] library "SDL2_64.dll" : loading...
00:00:00.44 [NOTICE ] Creating device...
00:00:00.44 [NOTICE ] Creating window...
00:00:00.45 [INFO ] sdl::window_manager : platform - Windows
00:00:00.45 [INFO ] sdl::window_manager : video driver - windows
00:00:00.45 [INFO ] sdl::window_manager : display - Generic PnP Monitor
00:00:00.45 [INFO ] sdl::window_manager : number of displays 1
00:00:00.45 [INFO ] sdl::window_manager : number of drivers 2
00:00:00.53 [CRITICAL] Video mode set failed: Getting Vulkan extensions failed: vkEnumerateInstanceExtensionProperties returned VK_ERROR_INITIALIZATION_FAILED(-3)
00:00:00.53 [DEBUG ] 0: ???: 0000000000000000:0000000000000000[00000042A04FED78,0000000000000000]
00:00:00.54 [DEBUG ] 1: jh: 00007FF7A2D10000:0000000000274E75[00000042A04FED80,00000042A04FEDC0]
00:00:00.54 [DEBUG ] 2: jh: 00007FF7A2D10000:0000000000274F1D[00000042A04FEDD0,00000042A04FF020]
00:00:00.54 [DEBUG ] 3: jh: 00007FF7A2D10000:0000000000218028[00000042A04FF030,00000042A04FF050]
00:00:00.54 [DEBUG ] 4: jh: 00007FF7A2D10000:00000000002169C4[00000042A04FF060,00000042A04FF080]
00:00:00.54 [DEBUG ] 5: jh: 00007FF7A2D10000:0000000000216911[00000042A04FF090,00000042A04FF0E0]
00:00:00.54 [DEBUG ] 6: jh: 00007FF7A2D10000:0000000000216242[00000042A04FF0F0,00000042A04FF1B0]
00:00:00.54 [DEBUG ] 7: jh: 00007FF7A2D10000:000000000007A3E3[00000042A04FF1C0,00000042A04FF320]
00:00:00.54 [DEBUG ] 8: jh: 00007FF7A2D10000:00000000000AD1F1[00000042A04FF330,00000042A04FFE50]
00:00:00.54 [DEBUG ] 9: jh: 00007FF7A2D10000:00000000002323B6[00000042A04FFE60,00000042A04FFE90]
00:00:00.54 [DEBUG ] 10: KERNEL32: 00007FFFE7960000:0000000000017974[00000042A04FFEA0,00000042A04FFEC0]
00:00:00.54 [CRITICAL] Game has crashed! Please send this crash report to chaosforge team!
--- End code ---
--- Code: ---00:00:00.00 [NOTICE ] Jupiter Hell 0.8.6 (beta) Logging started
00:00:00.00 [NOTICE ] Detected application pref dir: len: 0
00:00:00.00 [NOTICE ] library "steam_api64.dll" : loading...
00:00:00.08 [INFO ] nv-steam : SteamAPI initialized
00:00:00.11 [INFO ] nv-steam : Hello, Tormuse!
00:00:00.11 [NOTICE ] Configuring...
00:00:00.11 [NOTICE ] library "lua51_64.dll" : loading...
00:00:00.11 [TRACE ] Lua state created
00:00:00.11 [NOTICE ] Loading Lua buffer 'lua::configuration::scheme'
00:00:00.11 [TRACE ] Lua state created
00:00:00.11 [NOTICE ] Loading Lua buffer 'lua::configuration::load'
00:00:00.11 [INFO ] Loading module "jh"...
00:00:00.11 [NOTICE ] Creating World...
00:00:00.11 [TRACE ] Lua state created
00:00:00.11 [NOTICE ] Creating Interface...
00:00:00.11 [NOTICE ] library "discord_game_sdk.dll" : loading...
00:00:00.25 [INFO ] Discord connected successfully.
00:00:00.25 [NOTICE ] audio_interface : Creating FMOD audio engine...
00:00:00.25 [NOTICE ] library "fmod64.dll" : loading...
00:00:00.39 [TRACE ] Lua state created
00:00:00.39 [NOTICE ] Loading Lua buffer 'style'
00:00:00.39 [NOTICE ] library "SDL2_64.dll" : loading...
00:00:00.39 [NOTICE ] Creating device...
00:00:00.39 [NOTICE ] Creating window...
00:00:00.40 [INFO ] sdl::window_manager : platform - Windows
00:00:00.40 [INFO ] sdl::window_manager : video driver - windows
00:00:00.40 [INFO ] sdl::window_manager : display - Generic PnP Monitor
00:00:00.40 [INFO ] sdl::window_manager : number of displays 1
00:00:00.40 [INFO ] sdl::window_manager : number of drivers 2
00:00:00.43 [CRITICAL] Video mode set failed: Getting Vulkan extensions failed: vkEnumerateInstanceExtensionProperties returned VK_ERROR_INITIALIZATION_FAILED(-3)
00:00:00.43 [DEBUG ] 0: ???: 0000000000000000:0000000000000000[000000750B57E888,0000000000000000]
00:00:00.44 [DEBUG ] 1: jh: 00007FF7A2D10000:0000000000274E75[000000750B57E890,000000750B57E8D0]
00:00:00.44 [DEBUG ] 2: jh: 00007FF7A2D10000:0000000000274F1D[000000750B57E8E0,000000750B57EB30]
00:00:00.44 [DEBUG ] 3: jh: 00007FF7A2D10000:0000000000218028[000000750B57EB40,000000750B57EB60]
00:00:00.44 [DEBUG ] 4: jh: 00007FF7A2D10000:00000000002169C4[000000750B57EB70,000000750B57EB90]
00:00:00.44 [DEBUG ] 5: jh: 00007FF7A2D10000:0000000000216911[000000750B57EBA0,000000750B57EBF0]
00:00:00.44 [DEBUG ] 6: jh: 00007FF7A2D10000:0000000000216242[000000750B57EC00,000000750B57ECC0]
00:00:00.44 [DEBUG ] 7: jh: 00007FF7A2D10000:000000000007A3E3[000000750B57ECD0,000000750B57EE30]
00:00:00.44 [DEBUG ] 8: jh: 00007FF7A2D10000:00000000000AD1F1[000000750B57EE40,000000750B57F960]
00:00:00.44 [DEBUG ] 9: jh: 00007FF7A2D10000:00000000002323B6[000000750B57F970,000000750B57F9A0]
00:00:00.44 [DEBUG ] 10: KERNEL32: 00007FFFE7960000:0000000000017974[000000750B57F9B0,000000750B57F9D0]
00:00:00.44 [CRITICAL] Game has crashed! Please send this crash report to chaosforge team!
--- End code ---
Kornel Kisielewicz:
Vulkan is completely unsupported on that Radeon. Later will make it so that if you run on an unsupported card the game will automatically switch to OpenGL - it should work on OpenGL if your graphics card drivers are up to date.
Speaking of drivers, it should work in Vulkan on that Intel card if you update your drivers! If it crashes on new drivers, we *really* want that crash log, as 630 is officially supported!
Tormuse:
Huh... whaddya know? I tried it again and it did work. Maybe something changed between JH versions? (I hadn't tried it in a while) It mostly runs smoothly, but every once in a while, some actions seem to load a little more slowly. I'm not sure of a pattern yet.
Tormuse:
Okay, I was just playing with Vulkan turned on again and it crashed... at a very unfortunate time. :( I was playing UV Angel of Shotgunnery, and had just conquered Callisto Anomaly, and I was in the middle of picking up my rewards, which included an auto-shotgun with increased damage, autoloader, and vampiric, and there was also a freakin' shotgun damage amp! :o (Friggin' lucky drop for AoSh, eh?) Needless to say, this was a pretty upsetting time for it to crash, since it wiped out the saved game, especially since this is the furthest I've gotten at this difficulty level in this challenge. :( (I had 100% kill rate up 'til that point too)
Hmph!
Spoiler: Crash Report (click to show/hide)
--- Code: ---00:00:00.34 [NOTICE ] Jupiter Hell 0.8.6 (beta) Logging started
00:00:00.34 [NOTICE ] Detected application pref dir: len: 0
00:00:00.34 [NOTICE ] library "steam_api64.dll" : loading...
00:00:03.70 [INFO ] nv-steam : SteamAPI initialized
00:00:03.74 [INFO ] nv-steam : Hello, Tormuse!
00:00:03.74 [NOTICE ] Configuring...
00:00:03.75 [NOTICE ] library "lua51_64.dll" : loading...
00:00:03.80 [TRACE ] Lua state created
00:00:03.80 [NOTICE ] Loading Lua buffer 'lua::configuration::scheme'
00:00:04.02 [TRACE ] Lua state created
00:00:04.02 [NOTICE ] Loading Lua buffer 'lua::configuration::load'
00:00:04.02 [INFO ] Loading module "jh"...
00:00:04.02 [NOTICE ] Creating World...
00:00:04.02 [TRACE ] Lua state created
00:00:04.02 [NOTICE ] Creating Interface...
00:00:04.03 [NOTICE ] library "discord_game_sdk.dll" : loading...
00:00:04.22 [INFO ] Discord connected successfully.
00:00:04.22 [NOTICE ] audio_interface : Creating FMOD audio engine...
00:00:04.22 [NOTICE ] library "fmod64.dll" : loading...
00:00:04.73 [TRACE ] Lua state created
00:00:04.73 [NOTICE ] Loading Lua buffer 'style'
00:00:04.75 [NOTICE ] library "SDL2_64.dll" : loading...
00:00:04.85 [NOTICE ] Creating device...
00:00:04.85 [NOTICE ] Creating window...
00:00:04.90 [INFO ] sdl::window_manager : platform - Windows
00:00:04.90 [INFO ] sdl::window_manager : video driver - windows
00:00:04.90 [INFO ] sdl::window_manager : display - Generic PnP Monitor
00:00:04.90 [INFO ] sdl::window_manager : number of displays 1
00:00:04.90 [INFO ] sdl::window_manager : number of drivers 2
00:00:06.05 [INFO ] Window created...
00:00:06.05 [INFO ] Vulkan instance level required extension: VK_KHR_surface
00:00:06.05 [INFO ] Vulkan instance level required extension: VK_KHR_win32_surface
00:00:06.05 [INFO ] Vulkan device level required extension: VK_KHR_swapchain
00:00:06.05 [NOTICE ] library "vulkan-1.dll" : loading...
00:00:06.22 [INFO ] Instance level extension: VK_KHR_surface
00:00:06.22 [INFO ] Instance level extension: VK_KHR_win32_surface
00:00:06.22 [INFO ] Instance level extension: VK_KHR_external_memory_capabilities
00:00:06.22 [INFO ] Instance level extension: VK_KHR_external_semaphore_capabilities
00:00:06.22 [INFO ] Instance level extension: VK_KHR_external_fence_capabilities
00:00:06.22 [INFO ] Instance level extension: VK_KHR_get_physical_device_properties2
00:00:06.22 [INFO ] Instance level extension: VK_KHR_get_surface_capabilities2
00:00:06.22 [INFO ] Instance level extension: VK_KHR_device_group_creation
00:00:06.22 [INFO ] Instance level extension: VK_EXT_swapchain_colorspace
00:00:06.22 [INFO ] Instance level extension: VK_EXT_debug_report
00:00:06.22 [INFO ] Instance level extension: VK_EXT_debug_utils
00:00:06.51 [INFO ] Device: Intel(R) HD Graphics 630
00:00:06.51 [INFO ] Vendor id: 32902
00:00:06.51 [INFO ] Driver version: 1645663
00:00:06.51 [INFO ] API version: 4198520
00:00:06.51 [INFO ]
00:00:06.51 [INFO ] Trying to create surface...
00:00:06.51 [INFO ] Vulkan surface created!
00:00:06.51 [INFO ] Device: Intel(R) HD Graphics 630 score: 16384
00:00:06.51 [INFO ] Device level extension: VK_KHR_swapchain
00:00:06.51 [INFO ] Device level extension: VK_KHR_external_memory
00:00:06.51 [INFO ] Device level extension: VK_KHR_external_memory_win32
00:00:06.51 [INFO ] Device level extension: VK_EXT_external_memory_host
00:00:06.51 [INFO ] Device level extension: VK_KHR_external_semaphore
00:00:06.51 [INFO ] Device level extension: VK_KHR_external_semaphore_win32
00:00:06.51 [INFO ] Device level extension: VK_KHR_external_fence
00:00:06.51 [INFO ] Device level extension: VK_KHR_external_fence_win32
00:00:06.51 [INFO ] Device level extension: VK_KHR_win32_keyed_mutex
00:00:06.51 [INFO ] Device level extension: VK_KHR_get_memory_requirements2
00:00:06.51 [INFO ] Device level extension: VK_KHR_bind_memory2
00:00:06.51 [INFO ] Device level extension: VK_KHR_dedicated_allocation
00:00:06.51 [INFO ] Device level extension: VK_KHR_sampler_mirror_clamp_to_edge
00:00:06.51 [INFO ] Device level extension: VK_KHR_maintenance1
00:00:06.51 [INFO ] Device level extension: VK_KHR_maintenance2
00:00:06.51 [INFO ] Device level extension: VK_KHR_maintenance3
00:00:06.51 [INFO ] Device level extension: VK_KHR_shader_draw_parameters
00:00:06.51 [INFO ] Device level extension: VK_KHR_push_descriptor
00:00:06.51 [INFO ] Device level extension: VK_KHR_descriptor_update_template
00:00:06.51 [INFO ] Device level extension: VK_KHR_multiview
00:00:06.51 [INFO ] Device level extension: VK_KHR_shader_float16_int8
00:00:06.51 [INFO ] Device level extension: VK_KHR_16bit_storage
00:00:06.51 [INFO ] Device level extension: VK_KHR_8bit_storage
00:00:06.51 [INFO ] Device level extension: VK_EXT_shader_subgroup_ballot
00:00:06.51 [INFO ] Device level extension: VK_EXT_shader_subgroup_vote
00:00:06.51 [INFO ] Device level extension: VK_KHR_storage_buffer_storage_class
00:00:06.51 [INFO ] Device level extension: VK_KHR_variable_pointers
00:00:06.51 [INFO ] Device level extension: VK_KHR_relaxed_block_layout
00:00:06.51 [INFO ] Device level extension: VK_EXT_sampler_filter_minmax
00:00:06.51 [INFO ] Device level extension: VK_KHR_device_group
00:00:06.51 [INFO ] Device level extension: VK_KHR_sampler_ycbcr_conversion
00:00:06.51 [INFO ] Device level extension: VK_EXT_post_depth_coverage
00:00:06.51 [INFO ] Device level extension: VK_EXT_shader_viewport_index_layer
00:00:06.51 [INFO ] Device level extension: VK_EXT_shader_stencil_export
00:00:06.51 [INFO ] Device level extension: VK_EXT_conservative_rasterization
00:00:06.51 [INFO ] Device level extension: VK_EXT_sample_locations
00:00:06.51 [INFO ] Device level extension: VK_KHR_draw_indirect_count
00:00:06.51 [INFO ] Device level extension: VK_KHR_image_format_list
00:00:06.51 [INFO ] Device level extension: VK_EXT_vertex_attribute_divisor
00:00:06.51 [INFO ] Device level extension: VK_EXT_descriptor_indexing
00:00:06.51 [INFO ] Device level extension: VK_EXT_inline_uniform_block
00:00:06.51 [INFO ] Device level extension: VK_KHR_create_renderpass2
00:00:06.51 [INFO ] Device level extension: VK_KHR_swapchain_mutable_format
00:00:06.51 [INFO ] Device level extension: VK_KHR_driver_properties
00:00:06.51 [INFO ] Device level extension: VK_KHR_vulkan_memory_model
00:00:06.51 [INFO ] Device level extension: VK_EXT_conditional_rendering
00:00:06.51 [INFO ] Device level extension: VK_EXT_depth_clip_enable
00:00:06.51 [INFO ] Device level extension: VK_EXT_scalar_block_layout
00:00:06.51 [INFO ] Device level extension: VK_KHR_imageless_framebuffer
00:00:06.51 [INFO ] Device level extension: VK_EXT_buffer_device_address
00:00:06.51 [INFO ] Device level extension: VK_EXT_host_query_reset
00:00:06.51 [INFO ] Device level extension: VK_KHR_uniform_buffer_standard_layout
00:00:06.51 [INFO ] Device level extension: VK_EXT_separate_stencil_usage
00:00:06.51 [INFO ] Device level extension: VK_EXT_fragment_shader_interlock
00:00:06.51 [INFO ] Device level extension: VK_EXT_memory_budget
00:00:06.51 [INFO ] Device level extension: VK_INTEL_performance_query
00:00:06.51 [INFO ] Device level extension: VK_EXT_shader_demote_to_helper_invocation
00:00:06.54 [INFO ] DEV: failed to load: vkGetPhysicalDevicePresentRectanglesKHR
00:00:06.80 [INFO ] Vulkan Swapchain created succesfully!
00:00:06.84 [INFO ] Joystick count : 0
00:00:06.84 [NOTICE ] Creating resource manager...
00:00:06.87 [NOTICE ] Creating renderer...
00:00:06.91 [NOTICE ] Creating level view...
00:00:06.91 [NOTICE ] level_view : Initializing...
00:00:11.59 [NOTICE ] level_view : Creating tile_set...
00:00:11.59 [NOTICE ] level_view : Creating terrain_mesh...
00:00:11.67 [NOTICE ] level_view : Created.
00:00:11.69 [NOTICE ] Creating GUI...
00:00:11.69 [TRACE ] Lua state created
00:00:11.69 [NOTICE ] Loading Lua buffer 'style'
00:00:11.70 [INFO ] Display mode #0 - 1920x1080@60hz
00:00:11.70 [INFO ] Display mode #1 - 1680x1050@60hz
00:00:11.70 [INFO ] Display mode #2 - 1680x1050@59hz
00:00:11.70 [INFO ] Display mode #3 - 1600x900@60hz
00:00:11.70 [INFO ] Display mode #4 - 1440x900@60hz
00:00:11.70 [INFO ] Display mode #5 - 1400x1050@60hz
00:00:11.70 [INFO ] Display mode #6 - 1366x768@60hz
00:00:11.70 [INFO ] Display mode #7 - 1360x768@60hz
00:00:11.70 [INFO ] Display mode #8 - 1280x1024@75hz
00:00:11.70 [INFO ] Display mode #9 - 1280x1024@60hz
00:00:11.70 [INFO ] Display mode #10 - 1280x960@60hz
00:00:11.70 [INFO ] Display mode #11 - 1280x800@60hz
00:00:11.70 [INFO ] Display mode #12 - 1280x768@60hz
00:00:11.70 [INFO ] Display mode #13 - 1280x720@60hz
00:00:11.70 [INFO ] Display mode #14 - 1280x600@60hz
00:00:11.70 [INFO ] Display mode #15 - 1152x864@75hz
00:00:11.70 [INFO ] Display mode #16 - 1152x864@60hz
00:00:11.70 [INFO ] Display mode #17 - 1024x768@75hz
00:00:11.70 [INFO ] Display mode #18 - 1024x768@70hz
00:00:11.70 [INFO ] Display mode #19 - 1024x768@60hz
00:00:11.70 [INFO ] Display mode #20 - 800x600@75hz
00:00:11.70 [INFO ] Display mode #21 - 800x600@72hz
00:00:11.70 [INFO ] Display mode #22 - 800x600@60hz
00:00:11.70 [INFO ] Display mode #23 - 640x480@75hz
00:00:11.70 [INFO ] Display mode #24 - 640x480@60hz
00:00:11.70 [INFO ] Display mode #25 - 640x480@59hz
00:00:11.70 [INFO ] Display mode #26 - 640x400@60hz
00:00:11.70 [INFO ] Display mode #27 - 512x384@60hz
00:00:11.70 [INFO ] Display mode #28 - 400x300@60hz
00:00:11.70 [INFO ] Display mode #29 - 320x240@60hz
00:00:11.70 [INFO ] Display mode #30 - 320x200@60hz
00:00:12.08 [INFO ] Vulkan Swapchain re-created succesfully!
00:00:12.23 [NOTICE ] Loading Lua buffer 'data/lua/core.lua'
00:00:12.24 [NOTICE ] Loading Lua buffer 'data/lua/core/utility.lua'
00:00:12.24 [NOTICE ] Loading Lua buffer 'data/lua/core/common.lua'
00:00:12.24 [NOTICE ] Loading Lua buffer 'data/lua/core/mod.lua'
00:00:12.24 [NOTICE ] Loading Lua buffer 'data/lua/core/world.lua'
00:00:12.24 [NOTICE ] Loading Lua buffer 'data/lua/core/generator.lua'
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00:00:18.48 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/tilesets/ts09/ts09_B.lua'
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00:00:18.50 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/tilesets/ts09/ts09_D.lua'
00:00:18.51 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/tilesets/ts09/ts09_E.lua'
00:00:19.77 [WARNING ] Intel GPU detected!
00:05:09.29 [NOTICE ] Loading...
00:05:09.42 [NOTICE ] Loading done
00:05:09.43 [INFO ] Loading material mat_revolver_A_body_long_01...
00:05:09.48 [INFO ] Loading material mat_revolver_A_receiever_01...
00:05:09.49 [INFO ] Loading material mat_revolver_A_grip_01...
00:05:09.49 [INFO ] Loading material mat_revolver_A_magazine_01...
00:05:09.50 [DEBUG ] no gfx blueprint for id = perk_retaliate
00:05:09.50 [DEBUG ] no gfx blueprint for id = perk_speedloader
00:05:09.50 [DEBUG ] no gfx blueprint for id = advanced
00:05:09.50 [DEBUG ] no gfx blueprint for id = perk_automed
00:05:09.50 [DEBUG ] no gfx blueprint for id = perk_camoboost
00:05:09.50 [DEBUG ] no gfx blueprint for id = advanced
00:05:09.50 [INFO ] Loading material mat_shotgun_A_body_01...
00:05:09.54 [INFO ] Loading material mat_shotgun_A_stock_01...
00:05:09.56 [INFO ] Loading material mat_shotgun_A_pump_addon_01...
00:05:09.59 [INFO ] Loading material mat_shotgun_A_receiever_01...
00:05:09.59 [INFO ] Loading material mat_shotgun_A_grip_01...
00:05:09.60 [INFO ] Loading material mat_shotgun_A_forend_01...
00:05:09.60 [INFO ] Loading material mat_shotgun_A_barrel_03...
00:05:09.61 [DEBUG ] no gfx blueprint for id = perk_vampiric
00:05:09.61 [DEBUG ] no gfx blueprint for id = perk_autoloader
00:05:09.61 [DEBUG ] no gfx blueprint for id = advanced
00:05:09.61 [INFO ] Loading material tsa_elevator_01...
00:05:09.67 [INFO ] Loading material mat_player_body...
00:05:09.70 [INFO ] Loading material mat_security_A_hair_A...
00:05:09.73 [INFO ] Loading material mat_player_trousers_01_B...
00:05:09.75 [INFO ] Loading material mat_player_shoes_01_A...
00:05:09.76 [INFO ] Loading material mat_player_head_01...
00:05:09.77 [INFO ] Loading material mat_shotgun_A_barrel_01...
00:05:09.79 [INFO ] Loading material mat_player_body_naked...
00:05:09.80 [INFO ] Loading material mat_player_armor_01_B...
00:05:09.86 [DEBUG ] no gfx blueprint for id = aim
00:05:09.86 [DEBUG ] no gfx blueprint for id = hunker
00:05:09.86 [DEBUG ] no gfx blueprint for id = pain
00:05:09.86 [DEBUG ] no gfx blueprint for id = dodge
00:05:09.86 [INFO ] Loading material ts05_B_gap_outside_complex_corner_02...
00:05:09.91 [INFO ] Loading material ts05_B_floor_01...
00:05:09.97 [INFO ] Loading material ts05_B_gap_inside_complex_corner_01...
00:05:10.02 [INFO ] Loading material ts05_B_gap_outside_complex_corner_04...
00:05:10.07 [INFO ] Loading material ts05_B_floor_02...
00:05:10.10 [INFO ] Loading material ts05_B_gap_inside_complex_corner_02...
00:05:10.12 [INFO ] Loading material ts05_B_gap_inside_complex_corner_04...
00:05:10.16 [INFO ] Loading material ts05_B_gap_outside_complex_corner_03...
00:05:10.20 [INFO ] Loading material ts05_B_wall_complex_outside_corner_01...
00:05:10.21 [INFO ] Loading material ts05_B_gap_outside_complex_corner_01...
00:05:10.24 [INFO ] Loading material mat_zero...
00:05:10.24 [INFO ] Loading material ts05_B_wall_inside_corner_01...
00:05:10.27 [INFO ] Loading material ts05_B_wall_full_06...
00:05:10.31 [INFO ] Loading material ts05_B_wall_full_01...
00:05:10.33 [INFO ] Loading material ts05_B_wall_full_09...
00:05:10.36 [INFO ] Loading material ts05_B_wall_full_08...
00:05:10.37 [INFO ] Loading material ts05_B_wall_full_07...
00:05:10.39 [INFO ] Loading material ts05_B_wall_full_05...
00:05:10.44 [INFO ] Loading material ts05_B_wall_half_06...
00:05:10.44 [INFO ] Loading material ts05_B_wall_outside_corner_05...
00:05:10.48 [INFO ] Loading material ts05_B_wall_half_07...
00:05:10.50 [INFO ] Loading material ts05_B_rock_floor_01...
00:05:10.51 [INFO ] Loading material ts05_B_floor_03...
00:05:10.53 [INFO ] Loading material ts05_B_wall_outside_corner_01...
00:05:10.56 [INFO ] Loading material ts05_B_wall_half_08...
00:05:10.58 [INFO ] Loading material ts05_B_wall_outside_corner_04...
00:05:10.60 [INFO ] Loading material ts05_B_wall_half_02...
00:05:10.62 [INFO ] Loading material ts05_B_rock_floor_04...
00:05:10.64 [INFO ] Loading material ts05_B_rock_floor_02...
00:05:10.64 [INFO ] Loading material ts05_B_wall_half_01...
00:05:10.65 [INFO ] Loading material ts05_B_rock_floor_03...
00:05:10.68 [INFO ] Loading material ts05_B_gap_outside_corner_02...
00:05:10.69 [INFO ] Loading material ts05_B_gap_wall_half_02...
00:05:10.71 [INFO ] Loading material ts05_B_gap_outside_corner_01...
00:05:10.73 [INFO ] Loading material ts05_B_gap_wall_full_01...
00:05:10.74 [INFO ] Loading material ts05_B_gap_inside_corner_02...
00:05:10.75 [INFO ] Loading material ts05_B_gap_wall_full_02...
00:05:10.76 [INFO ] Loading material ts05_B_gap_wall_half_01...
00:05:10.77 [INFO ] Loading material ts05_B_gap_inside_corner_01...
00:05:10.78 [INFO ] Loading material ts05_B_gap_wall_full_03...
00:05:10.82 [INFO ] Loading material ts05_B_gap_wall_full_04...
00:05:10.84 [INFO ] Loading material ts05_B_rock_column_03...
00:05:10.86 [INFO ] Loading material ts05_B_rock_column_04...
00:05:10.87 [INFO ] Loading material ts06_A_elevator_01_A_wall...
00:05:10.98 [INFO ] Loading material ts06_A_elevator_01_B_wall...
00:05:11.06 [INFO ] Loading material ts05_B_rock_column_02...
00:05:11.11 [INFO ] Loading material ts05_B_wall_half_03...
00:05:11.15 [INFO ] level batching - 2103 elements recycled.
00:05:11.16 [INFO ] ::regenerate done
00:06:09.67 [INFO ] Loading texture data/texture/ui/icons/ui_tooltip_elevator_diffuse.png...
00:06:23.46 [INFO ] Loading texture data/texture/ui/icons/ui_kit_electronic_diffuse.png...
00:06:29.79 [INFO ] Loading texture data/texture/ui/icons/ui_weapon_ashotgun_diffuse.png...
00:06:37.07 [INFO ] Loading texture data/texture/ui/icons/ui_weapon_revolver_diffuse.png...
00:06:49.59 [INFO ] Loading texture data/texture/ui/icons/ui_armor_chest_diffuse.png...
00:06:59.96 [INFO ] Loading texture data/texture/ui/icons/ui_consumable_medkit_big_diffuse.png...
00:07:50.37 [INFO ] Loading material mat_knight_01_B...
00:07:50.46 [INFO ] Loading material mat_knight_spikes_01_B_02...
00:07:50.48 [INFO ] Loading material mat_knight_horns_01_B_01...
00:07:50.49 [INFO ] Loading material mat_decals_pentagram_01...
00:07:50.56 [INFO ] Loading material mat_particles_explosion_02...
00:07:53.52 [INFO ] Loading texture data/texture/ui/icons/ui_cover_04_diffuse.png...
00:07:53.52 [INFO ] Loading texture data/texture/ui/icons/ui_target_01_diffuse.png...
00:07:55.32 [INFO ] Loading material mat_particles_blood_particle_01...
00:07:55.52 [INFO ] Loading texture data/texture/fx/fire_shot_01/fire_shot_01_A_diffuse.png...
00:07:55.52 [INFO ] Loading material mat_decals_ammo_shell_01...
00:07:55.57 [INFO ] Loading material mat_particles_explosion_mark_01...
00:07:55.64 [INFO ] Loading material mat_decals_blood_01...
00:07:57.42 [INFO ] Loading material mat_particles_fireball_01_E...
00:07:57.49 [INFO ] Loading material mat_particles_acid_01...
00:08:00.22 [INFO ] Lua: kill
00:08:00.22 [INFO ] Lua: target
00:08:00.22 [INFO ] Lua: ai
00:08:00.22 [INFO ] Lua: buff
00:08:00.22 [DEBUG ] no gfx blueprint for id = buff_frenzy
00:08:00.22 [DEBUG ] no gfx blueprint for id = buff_frenzy
00:08:26.94 [INFO ] Lua: kill
00:08:26.94 [INFO ] Lua: target
00:08:26.94 [INFO ] Lua: ai
00:08:26.94 [INFO ] Lua: buff
00:08:26.94 [DEBUG ] no gfx blueprint for id = buff_frenzy
00:08:26.94 [DEBUG ] no gfx blueprint for id = buff_frenzy
00:08:50.34 [INFO ] Loading texture data/texture/ui/icons/ui_weapon_shotgun_diffuse.png...
00:08:56.93 [INFO ] Loading material mat_knight_horns_01_B_03...
00:08:58.46 [INFO ] Loading material mat_knight_horns_01_B_02...
00:09:29.12 [INFO ] Lua: kill
00:09:29.12 [INFO ] Lua: target
00:09:29.12 [INFO ] Lua: ai
00:09:29.12 [INFO ] Lua: buff
00:09:29.12 [DEBUG ] no gfx blueprint for id = buff_frenzy
00:09:29.12 [DEBUG ] no gfx blueprint for id = buff_frenzy
00:09:29.12 [INFO ] Loading material mat_particles_shapes_01_blick_01...
00:09:47.27 [INFO ] Lua: kill
00:09:47.27 [INFO ] Lua: target
00:09:47.27 [INFO ] Lua: ai
00:09:47.27 [INFO ] Lua: buff
00:09:52.69 [INFO ] Loading texture data/texture/ui/icons/ui_cover_corner_04_diffuse.png...
00:10:00.29 [INFO ] Loading texture data/texture/ui/icons/ui_target_02_diffuse.png...
00:10:00.74 [INFO ] Loading texture data/texture/ui/icons/ui_cover_03_diffuse.png...
00:10:04.21 [INFO ] Lua: kill
00:10:04.21 [INFO ] Lua: target
00:10:04.21 [INFO ] Lua: ai
00:10:04.21 [INFO ] Lua: buff
00:10:11.49 [INFO ] Lua: kill
00:10:11.49 [INFO ] Lua: target
00:10:11.49 [INFO ] Lua: ai
00:10:11.49 [INFO ] Lua: buff
00:10:14.17 [INFO ] Lua: kill
00:10:14.17 [INFO ] Lua: target
00:10:14.17 [INFO ] Lua: ai
00:10:14.17 [INFO ] Lua: buff
00:10:45.27 [INFO ] Lua: kill
00:10:45.27 [INFO ] Lua: target
00:10:45.27 [INFO ] Lua: ai
00:10:45.27 [INFO ] Lua: buff
00:10:45.27 [DEBUG ] no gfx blueprint for id = buff_frenzy
00:10:45.27 [DEBUG ] no gfx blueprint for id = buff_frenzy
00:10:50.86 [INFO ] Lua: kill
00:10:50.86 [INFO ] Lua: target
00:10:50.86 [INFO ] Lua: ai
00:10:50.86 [INFO ] Lua: buff
00:11:45.27 [INFO ] Lua: kill
00:11:45.27 [INFO ] Lua: target
00:11:45.27 [INFO ] Lua: ai
00:11:45.27 [INFO ] Lua: buff
00:11:45.27 [DEBUG ] no gfx blueprint for id = buff_frenzy
00:11:45.27 [DEBUG ] no gfx blueprint for id = buff_frenzy
00:12:17.26 [ERROR ] Submission of the command buffer failed: -4
00:12:17.26 [CRITICAL] Assertion failed: (res != VK_ERROR_DEVICE_LOST Device has been lost!)
00:12:17.26 [CRITICAL] in d:\a\1\s\nv\src\vulkan\vk_device.cc:3852 (void __cdecl nv::vk_device::submit_execution_queue(bool))
00:12:17.26 [CRITICAL] Aborting...
00:12:17.29 [DEBUG ] 0: jh: 00007FF7D5B80000:00000000002314DB[00007FF7D5DB14DB,00007FF7D5DB14DB]
00:12:17.29 [DEBUG ] 1: jh: 00007FF7D5B80000:00000000002313ED[00007FF7D5DB13ED,00007FF7D5DB13ED]
00:12:17.29 [DEBUG ] 2: jh: 00007FF7D5B80000:00000000000EB84F[00007FF7D5C6B84F,00007FF7D5C6B84F]
00:12:17.29 [DEBUG ] 3: jh: 00007FF7D5B80000:00000000000EB83A[00007FF7D5C6B83A,00007FF7D5C6B83A]
00:12:17.29 [DEBUG ] 4: jh: 00007FF7D5B80000:00000000002267D4[00007FF7D5DA67D4,00007FF7D5DA67D4]
00:12:17.29 [DEBUG ] 5: jh: 00007FF7D5B80000:000000000009BA34[00007FF7D5C1BA34,00007FF7D5C1BA34]
00:12:17.29 [DEBUG ] 6: jh: 00007FF7D5B80000:0000000000087F6A[00007FF7D5C07F6A,00007FF7D5C07F6A]
00:12:17.29 [DEBUG ] 7: jh: 00007FF7D5B80000:0000000000088D6A[00007FF7D5C08D6A,00007FF7D5C08D6A]
00:12:17.29 [DEBUG ] 8: jh: 00007FF7D5B80000:00000000000889C0[00007FF7D5C089C0,00007FF7D5C089C0]
00:12:17.29 [DEBUG ] 9: jh: 00007FF7D5B80000:000000000007D54B[00007FF7D5BFD54B,00007FF7D5BFD54B]
00:12:17.29 [DEBUG ] 10: jh: 00007FF7D5B80000:000000000001498B[00007FF7D5B9498B,00007FF7D5B9498B]
00:12:17.29 [DEBUG ] 11: jh: 00007FF7D5B80000:00000000000AD49F[00007FF7D5C2D49F,00007FF7D5C2D49F]
00:12:17.29 [DEBUG ] 12: jh: 00007FF7D5B80000:00000000002323B6[00007FF7D5DB23B6,00007FF7D5DB23B6]
00:12:17.29 [DEBUG ] 13: KERNEL32: 00007FFD0E7C0000:0000000000017974[00007FFD0E7D7974,00007FFD0E7D7974]
00:12:17.29 [DEBUG ] 14: ntdll: 00007FFD10110000:000000000006A271[00007FFD1017A271,00007FFD1017A271]
00:12:17.29 [CRITICAL] Game has crashed! Please send this crash report to chaosforge team!
--- End code ---
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