Jupiter Hell > Post Mortem
[0.8.7|U|AoD|Sc|14|YAAM] Angel of running around (Doomed Gold Badge)
Andizee:
Tormuse -- congratulations! This is inspirational. I have never attempted AoD yet, it's on my list, but I was wondering if it can be done on UV. Now I know.
About grenades:
I usually keep one or two types of grenades.
I always pick up krak. They are for multiple bots or when I need a bot to immediately die. They instakill security bots and are extremely good against military/cri bots. So I consider krak the most precious one. But also I don't hold them for long, I use them. (Summoner does not need krak any more, its armor gets destroyed anyway in the first encounter, before it teleports away.)
Smoke and toxic are good to get away, I try to keep a stack of one or the other, but never both.
Frag is nearly useless past Callisto. EMP is good, but not as good as krak. Now with Hack, there is a new use of EMP to get to turrets for hacking.
In general, a typical mid-game preference is:
for Marine: smoke/gas > krak > stack of ammo > EMP > frag
for other classes: krak > stack of ammo > EMP > smoke/gas > frag
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