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Author Topic: [0.8.7|U|Sc|13|YAAM] Boom! Headshot  (Read 1838 times)

Andizee

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[0.8.7|U|Sc|13|YAAM] Boom! Headshot
« on: January 19, 2020, 05:35 »

Finally a UV win in 0.8.7 as a pistol build! (After a number of unsuccessful attempts.)
Headshot build is really strong, often one-shotting armored ravagers with P3A .44 revolver and almost one-shotting CRI bots with P3 plasma pistol (the key word is "almost" as CRI bots still have an opportunity to blast me which they often did). However, this firepower seems to be necessary with this build. Scout feels squishy as compared to Marine, so instashootting most of the stuff is essential.

The build revolves around using .44 revolver (and plasma pistol) as a main weapon, and rocket launcher for occasional distant blasting. The original idea was first going for SoG2 and Headshot, then for HR2 and Dodgemaster, then working the way to get WK2, to make P3A-modded revolver (or use some ADV or rare weapon if lucky). Unfortunately it did not quite work -- I was starving for .44 ammo in Europe and eventually dying because I was forced to use alternative underpowered weapons like SMG, 9mm calibrated, or even 7.62 rifle and chaingun (which obviously don't benefit from SoG and Headshot). 9mm calibrated was a decent one, especially against bots, but it is not guaranteed and it can have only one mod. So, the build that worked is to get Headshot, and then Scavenger before working on HR and WK.

Interestingly, P3A .44 revolver is still better against non-mechanical enemies than P3 plasma pistol. P3A .44 revolver with Headshot can one-shot (on crit) literally everything except CRI bots. P3 plasma pistol is still not strong enough to one-shot CRI bots, but it also needs Headshot+shot against many strong enemies like CRI marine, toxic reaver, and armored ravager. The main disadvantage of .44 revolver is range. So from IO onwards my main weapon became plasma pistol, with occasional swap to .44 revolver.

In the hindsight, I think the third P-mod of plasma pistol is pretty useless -- it would have been much better to use B-mod instead. This could be particularly helpful in the final boss fight.


Andizee, level 13 Scout, defeated
The Summoner against all odds.
He survived for 12019 turns.
The run time was 2h 58m 34s.
He scored 6562 points.
He was ULTRAVIOLENT!

CALLISTO L2 -> Valhalla Terminal L1
Valhalla Terminal L3 -> Valhalla Command
Valhalla Command - cleared
EUROPA L3 -> Europa Dig Zone L1
Europa Dig Zone L2 -> Tyre Outpost
Tyre Outpost - cleared
IO L3 -> CRI Laboratory L1
CRI Laboratory L2 -> CRI Armory
CRI Armory - cleared
BEYOND L1 -> The Arena
The Arena - cleared

Awards
  Medal of Prejudice (+200)
   * Won with 100% kills
  CRI Star (bronze cluster) (+25)
   * 25+ kills without taking damage
  Explorer Ribbon (+50)
   * Visited all encountered special levels
  Conqueror Ribbon (+100)
   * Completed all encountered special levels

He killed 500 out of 500 enemies.

  5 former CRI soldiers
  2 military bots
  22 former soldiers
  11 reavers
  4 hellish soldiers
  12 corrupted soldiers
  14 turrets
  9 exalted soldiers
  18 exalted fiends
  22 armored ravagers
  12 siege ravagers
  6 plasma ravagers
  12 security drones
  46 CRI bots
  36 CRI marines
  1 summoner
  23 fiends
  29 fire fiends
  9 exalted reavers
  8 toxic reavers
  38 security bots
  2 CRI guards
  4 former grunts
  25 ravagers
  20 former guards
  15 archreavers
  6 CRI commandos
  2 former CRI commandos
  1 former CRI grunt
  4 hellish commandos
  2 former heavys
  8 corrupted commandos
  2 corrupted sergeants
  4 corrupted heavys
  8 former commandos
  4 hellish heavys
  7 former sergeants
  1 former CRI heavy
  4 military drones
  21 CRI turrets
  4 former CRI sergeants
  8 cryobeross
  10 rocket turrets
  2 combat drones
  3 cybeross
  6 cryoreavers

Traits
  Hellrunner L2
  Packrat L1
  Son of a Gun L2
  Gun hoarder
  Dodgemaster
  Whizkid L2
  Scavenger
  Headshot
  Running

Equipment
  Slot #1 : .44 revolver P3A
  Slot #2 : CRI plasma pistol P3
  Slot #3 : micro launcher B
  Body    : CRI armor P
  Utility : ADV pistol damage amp

Inventory
  energy cell (x100)
  energy cell (x100)
  energy cell (x47)
  rocket (x10)
  rocket (x4)
  .44 ammo (x24)
  gas grenade (x1)
  smoke grenade (x1)
  stimpack (x1)
« Last Edit: January 19, 2020, 05:41 by Andizee »
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Kornel Kisielewicz

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Re: [0.8.7|U|Sc|13|YAAM] Boom! Headshot
« Reply #1 on: January 19, 2020, 11:01 »

Congratulations! So Dervis was right that pistols right now, and especially Headshot are now quite powerful! We'll have a bit of a pickle balancing them now, as dualgunner is imminent!
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Kornel Kisielewicz

Tormuse

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Re: [0.8.7|U|Sc|13|YAAM] Boom! Headshot
« Reply #2 on: January 19, 2020, 16:22 »

Hey, nifty!  I haven't tried a pistol build so far, but I guess it's more effective than I realized!  (That's a lot of power mods!)  :o  Very nice win indeed!  :D

Now I'm wondering when we're going to see an Angel of Marksmanship challenge added.  :)
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khiijol

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Re: [0.8.7|U|Sc|13|YAAM] Boom! Headshot
« Reply #3 on: January 20, 2020, 11:22 »

great run, i'll have to try a pistol run with the latest version. last i did was on 0.8.0 which is far different than the current build
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