Jupiter Hell > Post Mortem
[0.8.7|U|Sc|13|YAAM] Boom! Headshot
(1/1)
Andizee:
Finally a UV win in 0.8.7 as a pistol build! (After a number of unsuccessful attempts.)
Headshot build is really strong, often one-shotting armored ravagers with P3A .44 revolver and almost one-shotting CRI bots with P3 plasma pistol (the key word is "almost" as CRI bots still have an opportunity to blast me which they often did). However, this firepower seems to be necessary with this build. Scout feels squishy as compared to Marine, so instashootting most of the stuff is essential.
The build revolves around using .44 revolver (and plasma pistol) as a main weapon, and rocket launcher for occasional distant blasting. The original idea was first going for SoG2 and Headshot, then for HR2 and Dodgemaster, then working the way to get WK2, to make P3A-modded revolver (or use some ADV or rare weapon if lucky). Unfortunately it did not quite work -- I was starving for .44 ammo in Europe and eventually dying because I was forced to use alternative underpowered weapons like SMG, 9mm calibrated, or even 7.62 rifle and chaingun (which obviously don't benefit from SoG and Headshot). 9mm calibrated was a decent one, especially against bots, but it is not guaranteed and it can have only one mod. So, the build that worked is to get Headshot, and then Scavenger before working on HR and WK.
Interestingly, P3A .44 revolver is still better against non-mechanical enemies than P3 plasma pistol. P3A .44 revolver with Headshot can one-shot (on crit) literally everything except CRI bots. P3 plasma pistol is still not strong enough to one-shot CRI bots, but it also needs Headshot+shot against many strong enemies like CRI marine, toxic reaver, and armored ravager. The main disadvantage of .44 revolver is range. So from IO onwards my main weapon became plasma pistol, with occasional swap to .44 revolver.
In the hindsight, I think the third P-mod of plasma pistol is pretty useless -- it would have been much better to use B-mod instead. This could be particularly helpful in the final boss fight.
Andizee, level 13 Scout, defeated
The Summoner against all odds.
He survived for 12019 turns.
The run time was 2h 58m 34s.
He scored 6562 points.
He was ULTRAVIOLENT!
CALLISTO L2 -> Valhalla Terminal L1
Valhalla Terminal L3 -> Valhalla Command
Valhalla Command - cleared
EUROPA L3 -> Europa Dig Zone L1
Europa Dig Zone L2 -> Tyre Outpost
Tyre Outpost - cleared
IO L3 -> CRI Laboratory L1
CRI Laboratory L2 -> CRI Armory
CRI Armory - cleared
BEYOND L1 -> The Arena
The Arena - cleared
Awards
Medal of Prejudice (+200)
* Won with 100% kills
CRI Star (bronze cluster) (+25)
* 25+ kills without taking damage
Explorer Ribbon (+50)
* Visited all encountered special levels
Conqueror Ribbon (+100)
* Completed all encountered special levels
He killed 500 out of 500 enemies.
5 former CRI soldiers
2 military bots
22 former soldiers
11 reavers
4 hellish soldiers
12 corrupted soldiers
14 turrets
9 exalted soldiers
18 exalted fiends
22 armored ravagers
12 siege ravagers
6 plasma ravagers
12 security drones
46 CRI bots
36 CRI marines
1 summoner
23 fiends
29 fire fiends
9 exalted reavers
8 toxic reavers
38 security bots
2 CRI guards
4 former grunts
25 ravagers
20 former guards
15 archreavers
6 CRI commandos
2 former CRI commandos
1 former CRI grunt
4 hellish commandos
2 former heavys
8 corrupted commandos
2 corrupted sergeants
4 corrupted heavys
8 former commandos
4 hellish heavys
7 former sergeants
1 former CRI heavy
4 military drones
21 CRI turrets
4 former CRI sergeants
8 cryobeross
10 rocket turrets
2 combat drones
3 cybeross
6 cryoreavers
Traits
Hellrunner L2
Packrat L1
Son of a Gun L2
Gun hoarder
Dodgemaster
Whizkid L2
Scavenger
Headshot
Running
Equipment
Slot #1 : .44 revolver P3A
Slot #2 : CRI plasma pistol P3
Slot #3 : micro launcher B
Body : CRI armor P
Utility : ADV pistol damage amp
Inventory
energy cell (x100)
energy cell (x100)
energy cell (x47)
rocket (x10)
rocket (x4)
.44 ammo (x24)
gas grenade (x1)
smoke grenade (x1)
stimpack (x1)
Kornel Kisielewicz:
Congratulations! So Dervis was right that pistols right now, and especially Headshot are now quite powerful! We'll have a bit of a pickle balancing them now, as dualgunner is imminent!
Tormuse:
Hey, nifty! I haven't tried a pistol build so far, but I guess it's more effective than I realized! (That's a lot of power mods!) :o Very nice win indeed! :D
Now I'm wondering when we're going to see an Angel of Marksmanship challenge added. :)
khiijol:
great run, i'll have to try a pistol run with the latest version. last i did was on 0.8.0 which is far different than the current build
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