Jupiter Hell > Post Mortem

[0.8.8|M|Sc|13|YAVP] - So Gunslinger is pretty hot.


Moonshine Fox:
Spoiler (click to show/hide)Flynn Taggart, level 13 Scout, defeated
The Summoner against all odds.
He survived for 9564 turns.
The run time was 1h 18m 20s.
He scored 4003 points.
He took MEDIUM risks.

CALLISTO L4 -> Military Barracks
Military Barracks - cleared
EUROPA L3 -> Conamara Chaos Biolabs L1
IO L3 -> CRI Laboratory L1
CRI Laboratory L2 -> CRI Armory
CRI Armory - cleared
BEYOND L1 -> The Arena
The Arena - cleared

  Medal of Prejudice (+200)
   * Won with 100% kills
  CRI Bronze Badge
   * Win any game with 100% kills
  CRI Silver Badge
   * Win a MEDIUM or higher game with 100% kills

He killed 403 out of 403 enemies.

  1 summoner
  14 former soldiers
  34 fire fiends
  2 corrupted sergeants
  3 former CRI soldiers
  18 turrets
  10 rocket turrets
  15 CRI turrets
  8 corrupted heavys
  2 toxic reavers
  1 former commando
  17 former grunts
  15 cryoreavers
  19 former guards
  5 siege ravagers
  29 CRI marines
  4 former CRI commandos
  11 reavers
  2 corrupted guards
  4 hellish soldiers
  2 plasma ravagers
  4 former CRI grunts
  11 security bots
  3 hellish grunts
  6 CRI soldiers
  6 combat drones
  4 corrupted commandos
  26 fiends
  25 security drones
  5 cryobeross
  9 archreavers
  10 CRI commandos
  7 hellish sergeants
  15 ravagers
  32 CRI bots
  3 exalted reavers
  2 former CRI sergeants
  9 armored ravagers
  10 corrupted soldiers
  6 former sergeants

  Hellrunner L2
  Reloader L1
  Son of a Gun L2
  Gun hoarder
  Gunslinger L2
  Whizkid L2

  Slot #1 : ADV 9mm pistol P3A
  Slot #2 : CRI plasma pistol P2C
  Slot #3 : CRI bio launcher P
  Body    : CRI armor A
  Utility : CRI pistol power control

  energy cell (x100)
  energy cell (x100)
  energy cell (x100)
  energy cell (x86)
  rocket (x9)
  9mm ammo (x22)
  CRI phase kit (x1)
  multitool (x4)
  large medkit
  large medkit
--- End code ---

Yeah so, Gunslinger is *really* strong. I spent most of the game using that advanced pistol, only adding mods as I found them, and a 9mmC for bots. I murdered most things before they got a chance to shoot and accuracy seemed decent.

I swapped the 9mmC for a Plasma pistol in Io 1, hoping to get another one to throw mods at, but never saw another one for the entire run (hence the piles of Cells in my inventory).

Now that I've played Gunslinger once, I feel that it has potential but it might just be a touch too strong. It remains to be seen. I'm gonna run a fair few more Gunslinger runs and see if this was just a fluke or if it might need a nerf somewhere.

Also, am I wrong in thinking that Pinpoint lacks a purpose when you have SoG 2? You're already at +40% crit chance with SoG 2, and Pinpoint caps at +50%, meaning you'll gain it after a single shot even with with PP 1.

Or are they separate stacks, so the +40% from SoG 2 stacks with PP?

Kornel Kisielewicz:
The 50% max is for Pinpoint itself, so it stacks to 90% :P

Moonshine Fox:

--- Quote from: Kornel Kisielewicz on February 03, 2020, 13:13 ---The 50% max is for Pinpoint itself, so it stacks to 90% :P

--- End quote ---

Takes off glasses

Mother of God.

salivates in gun

Gunlsinger is great, but I did not get the impression it is too strong, not on UV at least. Though I just had one run (died in Spaceport).
The challenge of the build is that pistols have short range, so enemies need to be lured closer for the full damage. 9mm calibrated is a godsend, but it does not appear every time.

Gunlsinger is comparable to Headshot. Both can be taken before Valhalla Command. But with Headshot you get the double power of .44. There is not enough .44 ammo to do that with Gunslinger.

Ultimately, with Headshot I could use fully modded .44 revolver all the way to the end with Scavenger, swapping for plasma pistol to deal with mechanical enemies. With Gunslinger a more feasible stratregy looks like using dual ADV 9mm weapons, and then switch to plasma pistols in Io, or using some other rare finds.

So I don't see a clear advantage of Gunslinger over Headshot as such; it's the whole package of Marine or Scout vs Tech that could make one build stronger than the other.


--- Quote from: Kornel Kisielewicz on February 03, 2020, 13:13 ---The 50% max is for Pinpoint itself, so it stacks to 90% :P

--- End quote ---

Huh...  I may have to check that out at some point.  :)


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