Jupiter Hell > Post Mortem

[0.8.8b|M|AoC|Ma|YAVP] Rockets... everywhere!

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thelaptop:
Spoiler (click to show/hide)Flynn Taggart, level 11 Marine, defeated
The Summoner against all odds.
He survived for 6060 turns.
The run time was 1h 4m 25s.
He scored 3496 points.
He took MEDIUM risks.
He was an Angel of Carnage!

Awards
  Untouchable Ribbon (+50)
   * Won taking less than 1000 damage
  Rocket Bronze Badge
   * Reach Io on Angel of Carnage
  Rocket Silver Badge
   * Complete Angel of Carnage (AoC)

He killed 346 out of 377 enemies.

  3 former CRI soldiers
  1 military bot
  17 former soldiers
  18 reavers
  4 hellish soldiers
  6 corrupted soldiers
  13 turrets
  3 exalted fiends
  16 armored ravagers
  3 plasma ravagers
  1 siege ravager
  17 security drones
  9 CRI bots
  14 CRI marines
  1 summoner
  19 fiends
  29 fire fiends
  3 toxic reavers
  9 security bots
  2 former CRI guards
  21 former grunts
  2 corrupted guards
  22 ravagers
  26 former guards
  15 archreavers
  2 former CRI commandos
  4 former CRI grunts
  6 hellish commandos
  2 corrupted commandos
  1 corrupted sergeant
  1 hellish sergeant
  4 corrupted heavys
  1 former commando
  3 hellish heavys
  3 kerbeross
  10 former sergeants
  1 military drone
  1 former CRI sergeant
  5 cryobeross
  2 toxibeross
  12 rocket turrets
  6 combat drones
  11 cryoreavers
  1 cyberos

Traits
  Hellrunner L2
  Ironman L2
  Reloader L2
  Steady shot
  Whizkid L1
  Reload Dance
  Incoming!

Equipment
  Slot #1 : rocket launcher PB2
  Slot #2 : rocket launcher
  Slot #3 : rocket launcher
  Body    : ADV blue armor
  Utility :  - NONE -

Inventory
  rocket (x10)
  rocket (x10)
  rocket (x10)
  rocket (x10)
  rocket (x2)
  CRI phase kit (x1)
  multitool (x4)
  military stimpack
  small medkit (x2)
  large medkit

--- End code ---

I think I should learn to read the descriptions a bit more.  I thought this was going to be similar to something from the past, but to my amazement it was basically Rockets ho!.  Everyone gets a rocket to the face!

I've hardly ever used the Rocket Launcher in my normal games, so I'd like to think of AoC as a great way of introducing Rocket Launcher mechanics.  I've learnt quickly to not take on too many armoured foes because the RL is basically nerfed.

This is just a bog-standard wussy-ass run at Medium difficulty, relying on Reload Dance and Incoming! to help with offense and defense respectively.  The description of the RL says it is Slash damage, but Incoming! seems to mitigate explosions, so I'm not even sure if taking Incoming! was helping me protect myself against my own rocket fire (I sure hope it does).

The summoner fight was aided greatly by the phase devices -- I realised that with the RL, there was no point trying to plink off the summoned foes and it was better to concentrate fire on the Summoner itself.  I wasn't going for a YAAM, just looking to notch off a win on Medium for myself.

A very fun challenge mode for sure!  Maybe next time I will be less wussy and try for a Conqueror type run... on Medium.  But not on AoC.  =)

Tormuse:
Yeah, AoC is a lot of fun.  :)  You could even say...

...

...

...it's a blast.  :P



Anyway, I'm curious, how did you find ammo management?  In my UV game, I found it varied widely between having more rockets than I knew what to do with and having to use every trick I could to save ammo.

In any case, congrats on your win!  :D

thelaptop:
Indeed, it was a Blast!  =D

For medium difficulty, ammo management for scrub-playing tactics like mine are alright.  Most organic things go down in one at most two rockets, and each ammo dropped replenishes between 1 to 2 rockets (I'd estimate around 1.1 to 1.2 on average).

It's the bots that eat rockets and make ammo management a pain.  The non-drone bots eat 3 to 5 rockets, and barely restore your ammo.  That's why I decided to be a scrub and just play it straight without going to the special levels.  One of my earlier attempts saw me in Valhalla Command(?) where I was promptly decimated by the bots there due to excessive ammo use and damage.

That's why I decided to not attempt a YAAM run for that reason.

Moonshine Fox:
Valhalla Command is a nightmare with Slash damage. XD

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