Flynn Taggart, level 11 Marine, defeated
The Summoner against all odds.
He survived for 6060 turns.
The run time was 1h 4m 25s.
He scored 3496 points.
He took MEDIUM risks.
He was an Angel of Carnage!
Awards
Untouchable Ribbon (+50)
* Won taking less than 1000 damage
Rocket Bronze Badge
* Reach Io on Angel of Carnage
Rocket Silver Badge
* Complete Angel of Carnage (AoC)
He killed 346 out of 377 enemies.
3 former CRI soldiers
1 military bot
17 former soldiers
18 reavers
4 hellish soldiers
6 corrupted soldiers
13 turrets
3 exalted fiends
16 armored ravagers
3 plasma ravagers
1 siege ravager
17 security drones
9 CRI bots
14 CRI marines
1 summoner
19 fiends
29 fire fiends
3 toxic reavers
9 security bots
2 former CRI guards
21 former grunts
2 corrupted guards
22 ravagers
26 former guards
15 archreavers
2 former CRI commandos
4 former CRI grunts
6 hellish commandos
2 corrupted commandos
1 corrupted sergeant
1 hellish sergeant
4 corrupted heavys
1 former commando
3 hellish heavys
3 kerbeross
10 former sergeants
1 military drone
1 former CRI sergeant
5 cryobeross
2 toxibeross
12 rocket turrets
6 combat drones
11 cryoreavers
1 cyberos
Traits
Hellrunner L2
Ironman L2
Reloader L2
Steady shot
Whizkid L1
Reload Dance
Incoming!
Equipment
Slot #1 : rocket launcher PB2
Slot #2 : rocket launcher
Slot #3 : rocket launcher
Body : ADV blue armor
Utility : - NONE -
Inventory
rocket (x10)
rocket (x10)
rocket (x10)
rocket (x10)
rocket (x2)
CRI phase kit (x1)
multitool (x4)
military stimpack
small medkit (x2)
large medkit
I think I should learn to read the descriptions a bit more. I thought this was going to be similar to something from the past, but to my amazement it was basically
Rockets ho!. Everyone gets a rocket to the face!
I've hardly ever used the Rocket Launcher in my normal games, so I'd like to think of AoC as a great way of introducing Rocket Launcher mechanics. I've learnt quickly to not take on too many armoured foes because the RL is basically nerfed.
This is just a bog-standard wussy-ass run at Medium difficulty, relying on Reload Dance and Incoming! to help with offense and defense respectively. The description of the RL says it is Slash damage, but Incoming! seems to mitigate explosions, so I'm not even sure if taking Incoming! was helping me protect myself against my own rocket fire (I sure hope it does).
The summoner fight was aided greatly by the phase devices -- I realised that with the RL, there was no point trying to plink off the summoned foes and it was better to concentrate fire on the Summoner itself. I wasn't going for a YAAM, just looking to notch off a win on Medium for myself.
A very fun challenge mode for sure! Maybe next time I will be less wussy and try for a Conqueror type run... on Medium. But not on AoC. =)